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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: Cocain on October 15, 2010, 12:38:25 am

Title: Ripper build
Post by: Cocain on October 15, 2010, 12:38:25 am
ive seen something about a ripper build awhile ago

is it any good?

does anyone still remember how that build was?

ive come up with this build feel free to give your own opinion

str-4
pe-1
end-10
char-5
int-5
ag-10
lk-6

melee 140
throw 160
fa- 146

rest in doc

perks: toughnessx2, lifegiverx2 ,magnetic personality, bonus hth attacks, living anatomy
Title: Re: Ripper build
Post by: Cocain on October 16, 2010, 07:26:35 am
*bump*
Title: Re: Ripper build
Post by: theyseemetrollin on October 16, 2010, 08:50:16 am
take onehanded if you make it
Title: Re: Ripper build
Post by: Dark Angel on October 16, 2010, 12:41:52 pm
throwning is what for ? ;]
Title: Re: Ripper build
Post by: HertogJan on October 16, 2010, 01:43:22 pm
take onehanded if you make it

And Good Natured.
Title: Re: Ripper build
Post by: Floodnik on October 16, 2010, 02:12:55 pm
It's a damage build? Everyone knows unarmed/melee damage builds suck. Hm...
Maybe ripper will do decent damage... But criticals always pwn.
Title: Re: Ripper build
Post by: Cocain on October 16, 2010, 04:32:17 pm
throwning is what for ? ;]

well i wanted throw to kill those cowards that like to run away.. its like a trunf card

normaly players when facing some melee like to make quick turns while they kite to gain ap after they feel the pain. throw is to surpride them with a grenade or even a throw knife, they stop they die
Title: Re: Ripper build
Post by: El Barto on October 17, 2010, 07:58:14 am
ive seen something about a awhile ago

is it any good?

does anyone still remember how that build was?

ive come up with this build feel free to give your own opinion

str-4
pe-1
end-10
char-5
int-5
ag-10
lk-6

melee 140
throw 160
fa- 146

rest in doc

perks: toughnessx2, lifegiverx2 ,magnetic personality, bonus hth attacks, living anatomy

 :-\

melee 140
not morecrit
not bettercrit
lk6
ch5
magnetic personality

is not ripper build. :'(



Title: Re: Ripper build
Post by: Cocain on October 17, 2010, 07:02:10 pm
:-\

melee 140
not morecrit
not bettercrit
lk6
ch5
magnetic personality

is not ripper build. :'(






then what is?

ok what about this?

str 4
pe-1
end-10
char-1
int-5
ag-10
lk-10

melee 160
fa- 160
doc- rest (154)

finesse
small frame

toughness x1
lifegiverx2
more criticals x3
hth bonus attack

i know i dont have better crits but...


p.s although i will not include throw in this build i was wondering how many SP i need in throw for maximum range accuracy with 1 PE
Title: Re: Ripper build
Post by: Floodnik on October 18, 2010, 05:52:21 pm
Finesse and no better crits! This is madness!

Ok, lets plan a build together.
Ripper's single hit costs 3 AP, with Bonus HtH Attacks it will be 2 AP. That means 4 AP for eyes. So we are aiming for 2 eyehits and higher crits/hp or 3 eyehits and smaller crits/hp.

-> 2 eyehits option:
We need 8 AP(2x4AP), so 6 Agility. Thanks to this, we can spend points on Perception(Better Criticals omnomnom) and something else. IMHO we won't cripple, since you will use a decent damage weapon that's what we will aim for - damage mostly. So no finesse. This is what I planned:
(http://i53.tinypic.com/vd036v.png)
You could try modifications of course, like getting rid of toughness and taking more crits/second lifegiver instead, modification in special: giving more int(in this case you could use them for having you character talk normally or higher doc% to heal weaknesses more often) by taking from endurance. Try variations, test them.

-> 3 eyehits option:
I am aiming for no drugs all the time, drugs are too much to worry about for me. So 10 agility and 2 action boys to have 12 AP, sacrificing endurance and more criticals perk/toughness.
An example:
(http://i56.tinypic.com/25f3mhj.png)
Situation as before - try modifications yourself. Oh, and also in both of these, you could get rid of Small Frame, get One Hander instead, take some points from Endurance and put them into agility(in recompensation of Small Frame) and the second point, in example, into intelligence. Take more doc%... and blah, blah, blah...

-> Others
Well, its not the only thing you can do by taking one of these two builds and modifications of them, there are other ideas you could make, like ripper crippler, a 6 strenght build for taking the Stonewall perk(which is very useful now), a 6 luck build, a clean no criticals damage build, leader build etc. etc.
Title: Re: Ripper build
Post by: Bantz on October 18, 2010, 07:22:02 pm
I wonder why ripper? The Super Cattle Prod is way more atrractive in terms of pure damage, damage to armored oponents, it has accurate perk and its death animation is unparraleled.
Title: Re: Ripper build
Post by: Floodnik on October 18, 2010, 07:38:37 pm
Because ripper is small, handful, easier to get :P But indeed, Super Cattle Prod is better, you could use it too for these builds I posted.
Title: Re: Ripper build
Post by: kraskish on October 18, 2010, 08:17:11 pm
Why so much PE Floodnik?
Title: Re: Ripper build
Post by: theyseemetrollin on October 18, 2010, 08:52:01 pm
Why so much PE Floodnik?
better crits
Title: Re: Ripper build
Post by: kraskish on October 19, 2010, 02:12:06 am
better crits

Wut? Luck is for better crits. 5 PE only gives +20% to aiming
Title: Re: Ripper build
Post by: Ganado on October 19, 2010, 02:12:55 am
Better Crits requires 6 PE, that's why.
Title: Re: Ripper build
Post by: theyseemetrollin on October 19, 2010, 03:30:30 am
Better Crits requires 6 PE, that's why.

A painful but necessary cost
Title: Re: Ripper build
Post by: Cocain on October 19, 2010, 03:55:41 pm
I wonder why ripper? The Super Cattle Prod is way more atrractive in terms of pure damage, damage to armored oponents, it has accurate perk and its death animation is unparraleled.
accurate perk?
Title: Re: Ripper build
Post by: Nexxos on October 19, 2010, 03:57:47 pm
accurate perk?

http://www.fo2238.fodev.net/wiki/Accurate
Title: Re: Ripper build
Post by: kraskish on October 19, 2010, 04:37:11 pm
Better Crits requires 6 PE, that's why.

Oh the name of the perk :p Now I got it heh, big sacrifice though, Id give 10 luck instead :P
Title: Re: Ripper build
Post by: Floodnik on October 19, 2010, 06:31:28 pm
Oh the name of the perk :p Now I got it heh, big sacrifice though, Id give 10 luck instead :P
Wake up man, that build has 10 luck.
Title: Re: Ripper build
Post by: Cocain on October 19, 2010, 11:29:10 pm
xD
Title: Re: Ripper build
Post by: Floodnik on November 06, 2010, 02:59:44 pm
Quote
(http://i56.tinypic.com/25f3mhj.png)
I just noticed i tagged Unarmed instead of Melee Weapons, sorry :P