Finesse and no better crits! This is madness!
Ok, lets plan a build together.
Ripper's single hit costs 3 AP, with Bonus HtH Attacks it will be 2 AP. That means 4 AP for eyes. So we are aiming for 2 eyehits and higher crits/hp or 3 eyehits and smaller crits/hp.
-> 2 eyehits option:
We need 8 AP(2x4AP), so 6 Agility. Thanks to this, we can spend points on Perception(Better Criticals omnomnom) and something else. IMHO we won't cripple, since you will use a decent damage weapon that's what we will aim for - damage mostly. So no finesse. This is what I planned:
You could try modifications of course, like getting rid of toughness and taking more crits/second lifegiver instead, modification in special: giving more int(in this case you could use them for having you character talk normally or higher doc% to heal weaknesses more often) by taking from endurance. Try variations, test them.
-> 3 eyehits option:
I am aiming for no drugs all the time, drugs are too much to worry about for me. So 10 agility and 2 action boys to have 12 AP, sacrificing endurance and more criticals perk/toughness.
An example:
Situation as before - try modifications yourself. Oh, and also in both of these, you could get rid of Small Frame, get One Hander instead, take some points from Endurance and put them into agility(in recompensation of Small Frame) and the second point, in example, into intelligence. Take more doc%... and blah, blah, blah...
-> Others
Well, its not the only thing you can do by taking one of these two builds and modifications of them, there are other ideas you could make, like ripper crippler, a 6 strenght build for taking the Stonewall perk(which is very useful now), a 6 luck build, a clean no criticals damage build, leader build etc. etc.