fodev.net

Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Frosti on April 28, 2010, 03:46:24 pm

Title: Limit maximal skill%
Post by: Frosti on April 28, 2010, 03:46:24 pm
I suggest limitation of skill % exemples:

Small guns - max 80%
Big guns - max 50%
Energy Guns - max 80%

- THOSE ARE EXEMPLES MAYBE HIGHER % (120%, 150%) WILL BE BETTER. those are not finnal settings those are suggestions.

Limitation of max skill% include unarmed and melee too!

Also limit other skills %, First Aid, SNEAK, Steal, Lockpict , Repair

Pros:
- End of insta-gib eye shots, now aiming in eyes is seriuos risk of mising for big reward!
- more misses, like it suppose to be in mmorpg, pvp - players live much longer
- players use ammunition and weapon detoration!
- powerbuilds are no more - they cant rape caravanas or crafter-fighter builds
- PS - Charisma - now is important couse its better to have more pleyers with you when go hunting with 80% or 50% as max in guns skills!
- Pps. Fists, knifes, spears, hammers - back in game
- Ppps. No insta thievery with 250% Lockpick or Pickpocktet - you can park your buggy in NCR now :>

As an overpowerness of bursters with this idea - Burst now for 14AP, to be burster you need 10AG, fast shot, Bonus Rate of Fire and 2x Action Boy - this will limit Lifegievers perks and in case of some builds Bonus Ranged Damage perks.

14AP IS SUGGESTION. IM NOT SAYING IT HAVE TO BE 14. THINK DIFFRENT COST OF AP IS BETTER? OK LETS TRY WITH 9AP FO EXEMPLE.
Title: Re: Limit maximal skill%
Post by: Pandemon on April 28, 2010, 03:48:54 pm
Lmao, limit of skills - not best idea, but I don't dissagree, but 80% for small guns and 50%... you want to hit still for 5-10 dmg?
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 03:49:59 pm
Quote
you want to hit still for 5-10 dmg?

I want balance! Just look at list of Pros of my suggestions :>
Title: Re: Limit maximal skill%
Post by: Sarakin on April 28, 2010, 03:50:20 pm
Excuse me ? So with your suggestion, only viable pvp build would be fast shot pistoleer and also with 10 IN, I could max almost every skill in the game ?
Title: Re: Limit maximal skill%
Post by: gordulan on April 28, 2010, 03:51:16 pm
and why, the skills are limited enough as they are, unfortunately i can't help but say how shitty gameplay will be if it is implemented, because the only bastards that will have 95% eyeshots will be melee and unarmed, who will be unhittable, and then i'd say that all guns should have infinite ammo, just like in most mmorpgs, bigguners will still own, bad idea, very bad idea...
Title: Re: Limit maximal skill%
Post by: Surf on April 28, 2010, 03:52:34 pm
Actually, if players dont have the possibility to hit an eye wirh 95% possibility fights could be more interesting.
But I dont think many people will like it. ;)

Lmao, limit of skills - not best idea, but I don't dissagree, but 80% for small guns and 50%... you want to hit still for 5-10 dmg?

The number of points invested in a skill has nothing to do with damage multipliers.
Title: Re: Limit maximal skill%
Post by: Pandemon on April 28, 2010, 03:53:37 pm
The number of points invested in a skill has nothing to do with damage multipliers.
But in hit chance - yes. So everybody will shot to torso because they will got inhere the biggest chance.
Title: Re: Limit maximal skill%
Post by: gordulan on April 28, 2010, 03:54:17 pm
i think he meand all smallgunners will be running about with mausers
Title: Re: Limit maximal skill%
Post by: Sius on April 28, 2010, 03:54:21 pm
Good joke Frosti ;).

PvP certainly need some balance but this will not bring anything good my friend.
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 03:55:12 pm
Good joke Frosti ;).

PvP certainly need some balance but this will not bring anything good my friend.

No? Just look at list of pros. Give exemples why limiting max skill% this is not good.
Title: Re: Limit maximal skill%
Post by: gordulan on April 28, 2010, 03:56:00 pm
it's already limited at a reasonable level, 300% and i like that
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 04:01:15 pm
it's already limited at a reasonable level, 300% and i like that

300% and we have FOnline : fallout 2 deathmatch

Just look at list of pros of limiting ( serious limiting of skill %) it fixes almost every problem FOnline currently have.
Title: Re: Limit maximal skill%
Post by: Surf on April 28, 2010, 04:13:45 pm
There more I read this the more I like it. Atleast we could try it out for one or two weeks, maybe after next wipe, when everyone has a fresh character.
Title: Re: Limit maximal skill%
Post by: GroeneAppel on April 28, 2010, 04:14:25 pm
300% and we have FOnline : fallout 2 deathmatch

Just look at list of pros of limiting ( serious limiting of skill %) it fixes almost every problem FOnline currently have.

yeah sure, and we cap at what level, 8? Besides, BG will still own. And pvp will just change weapon type. Pancor Jackhammers will be popular instead, and afcoarse the scoped hunting rifle. Unarmed and melee builds get the buff of their life (my ripper build will be glorious)

If this is implemted 90% of all the builds will have 10 pe, since you can't aim properly with 80-100% small guns.
But the real problem? It won't buff crafters, they will get owned just as much as they used to be. Pvpers will be wearing CA + miniguns/Pancors in no time. And it will just be like it used to be.
Title: Re: Limit maximal skill%
Post by: avv on April 28, 2010, 04:17:04 pm
This thread has important point. Too high skill potentials encourage alts and makes players almost immune to fails at the skill they have mastered. Accuracy related issues could be solved in many ways, but all in all max 180 or 200 would be enough for every skill. Raising a skill seriously over 200 is such a huge investment that it makes playing the character quite boring because it cannot do much anything else.
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 04:21:55 pm
Quote
Unarmed and melee builds get the buff of their life (my ripper build will be glorious)

Why so? Skill% max limit include unarmed and melee too (60% max?). We can at last  see now fists and knives in use too.

For overpowered bursting - increase AP cost of bursts - 14AP. So to be burster you have to take 10AG, fast shoot, Bonus rate of fire and 2x Action Boys. tadah.
Title: Re: Limit maximal skill%
Post by: RavenousRat on April 28, 2010, 04:24:25 pm
If you want less eye shots and more live to players, then it's easy to solve: AC.
Than more AC you have, than more chance that aimed shot will hit your torso. So with 40 AC (10 AG+CAmk2+Dodger perk) you'll have 40% to avoid called shot and redirect it to simple torso-shot.
Title: Re: Limit maximal skill%
Post by: GroeneAppel on April 28, 2010, 04:26:39 pm
Why so? Skill% max limit include unarmed and melee too (60% max?). We can at last  see now fists and knives in use too.

For overpowered bursting - increase AP cost of bursts - 14AP. So to be burster you have to take 10AG, fast shoot, Bonus rate of fire and 2x Action Boys. tadah.

So you would nerf BG into oblivion? They would only be able to use Flamers properly, and a flamer is known for being one of the worst weapons ever (improved flamer is nice for pve though)

Also you underestimate Melee builds, A good build with a ripper can easily crit you for 100 points TWICE a turn.

If you want less eye shots and more live to players, then it's easy to solve: AC.
Than more AC you have, than more chance that aimed shot will hit your torso. So with 40 AC (10 AG+CAmk2+Dodger perk) you'll have 40% to avoid called shot and redirect it to simple torso-shot.

Kodus to you my friend, it would finnaly give dodger a good use, AC needs a buff anyway.
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 04:27:27 pm
Quote
If you want less eye shots

Its not about only eyeshots. Just look how many things those skill% limit fixes.

Quote
So you would nerf BG into oblivion? They would only be able to use Flamers properly, and a flamer is known for being one of the worst weapons ever 

Flamer was nerfed by devs. Bursting and rockets still will be powerfull enought with "my nerfing".
Title: Re: Limit maximal skill%
Post by: GroeneAppel on April 28, 2010, 04:30:09 pm
Its not about only eyeshots. Just look how many things those skill% limit fisex.

Not much in my eyes.
Different problems will arise quickly, snipers will probally still rule. Since they will start aiming for the arms and legs, and two crippled arms is the death scentence to anyone.
Also, limit sneak to 80%? the fov got fixed, sneak is nerfed already. if you limiit sneak to 80% you might aswell remove it. 
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 04:36:49 pm
Quote
Different problems will arise quickly, snipers will probally still rule. Since they will start aiming for the arms and legs, and two crippled arms is the death scentence to anyone.

Pull out knife and start cuttuing sniper for 3 ap when he aim for 7 ap! You got crippled legs? Well too bad but still use small gun sidearm you will shooting for 2 ap if you are big gunner from Desert eagle or 14mm pistol. And with limited Small Gun maximal % it will be not so easy to hit in legs or arms.

Ps. Big Gunner will be using knife for 1 ap. 12 attacks.
Title: Re: Limit maximal skill%
Post by: avv on April 28, 2010, 04:38:20 pm
If you want less eye shots and more live to players, then it's easy to solve: AC.
Than more AC you have, than more chance that aimed shot will hit your torso. So with 40 AC (10 AG+CAmk2+Dodger perk) you'll have 40% to avoid called shot and redirect it to simple torso-shot.

But can't you agree that reducing the skill% cap can do that aswell, plus it provided other good side effects? Ac can be added along with the current subject.
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 04:46:31 pm
@up yeah and look at that wearing Combat Armor finnaly pay off! :>

Quote
Excuse me ? So with your suggestion, only viable pvp build would be fast shot pistoleer and also with 10 IN, I could max almost every skill in the game ?

You will have enought skill points to have melee skills and small gun skill to use as an sidearm while being an Big Gunner and so on.
Title: Re: Limit maximal skill%
Post by: gordulan on April 28, 2010, 05:31:50 pm
then i sugget that all guns come with an infinite number of ammo, since i'm not paying for the ammo i'm gonna waste in a fight, i like to stockpile, not throw away.
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 05:35:19 pm
@up, use knife? hammer? spear? castet? Thinking before wasting ammo is good thing ( and gun detoration). Do some damage to target with pistol and then finish him off with hammer or knife or castet? With limited skill maximal % you have enought skill points to invest in unarmed, melee and throwing.

Ps. you can also use radio to bring your freinds to your encounter.
Title: Re: Limit maximal skill%
Post by: Josefista on April 28, 2010, 05:54:04 pm
rofl, sorry to say, but this is not good way to go. Maybe decrease chance for eye shot and opening other weapons for pvp would be nice, but this is not good solution imo.
Title: Re: Limit maximal skill%
Post by: Hololasima on April 28, 2010, 05:56:42 pm
Its a joke ?

Why i must have max 80skill points in Energy ? Beacuse you want every player weak ? Or for balance ? About what balance you talking ?
Yes PvP need some balance but Your way is not right, really !
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 05:57:53 pm
Any more arguments besides "rofl"?

And this suggestion is helping not only in PvP but in other game aspects - players interaction, limiting of alting, powerbuilds, charisma usefulness and many more.
Title: Re: Limit maximal skill%
Post by: Sius on April 28, 2010, 06:13:56 pm
And this suggestion is helping not only in PvP but in other game aspects - players interaction, limiting of alting, powerbuilds, charisma usefulness and many more.

You wish it would help but you see it only from your perspective (that is very narrow). Honestly those exact numbers you suggested would result in HtH combat being most effective way how to PvP. It seems to me like you have never hold a gun in your hands since 60-80 skill equals to 4-10 hexes range and my penis can reach further than this... sorry man but this can't be taken seriously.

Most people will agree when I say that combat should take longer and instakill should not exist (not in PvP, maybe in PvE when some badass boss starts shooting lasers from his eyes but never in PvP, maybe not even from explosives). And since PvP balance is pretty much untouched since the day one (except economy related and sneak/fov stuff) then we can expect that hopefully sooner than later devs will show up with some nasty patch that will take a closer look on game mechanics and give us some toys to play with. But honestly what you suggest is the "Fail of the year" winner in my book.  ::)
Title: Re: Limit maximal skill%
Post by: Ulrek on April 28, 2010, 06:18:16 pm
ahm... i don't know about you, but i personally think this is one of he worst ideas i've heared lately..

if you make bursting 14 APs, if thats even sane, you'll be taking away any low PE crafter builds chance of defending himself, from the power builders, who will use miniguns still, and waste people who cant take that one burst of damage they get off.

also, if you look at this from a real in character stand point, what is a minigun? well, unlike its name suggests, its a really really really big burst gun, which, is normally mounted on vehicles or planes if anything like it in our real world armies like it is used. thus, it should be powerful. and Balence? you're putting up a minigun vs a knife/pistol/SMG/assault rifle, in pretty much any game that'd be a easy win for the minigunner.

as for some notion of "giiving crafters a fighting chance" meh, the reason crafters often loss is they don't shoot first, and if they wear any type of armor they risk lossing it, or rarely they get wasted by anti PKer groups guarding cities. ask Lacan/lacanette if you see him/her about that time with Ulrek in the broken hills for a example..


and finally, the most i would ever cap the skills at is 200, and even than, with the powerbuild vs crafter thing, they'll still be one wearing metal armor MK2 and one guy wearing a bluesuit or leather jacket in those little battles.

cheers all.

-Ulrek-
Title: Re: Limit maximal skill%
Post by: Josefista on April 28, 2010, 06:20:20 pm
You wish it would help but you see it only from your perspective (that is very narrow). Honestly those exact numbers you suggested would result in HtH combat being most effective way how to PvP. It seems to me like you have never hold a gun in your hands since 60-80 skill equals to 4-10 hexes range and my penis can reach further than this...

Oh maaan, u made me cry, uuaaaaaaaaaaaaaaaaaaaa  ;D

for no o/t: you ve got a point, topic maker seems to be unexperienced in fights and yes, you must have long penis :)
Title: Re: Limit maximal skill%
Post by: Ulrek on April 28, 2010, 06:26:14 pm
Oh maaan, u made me cry, uuaaaaaaaaaaaaaaaaaaaa  ;D

for no o/t: you ve got a point, topic maker seems to be unexperienced in fights and yes, you must have long penis :)

doesnt matter how long it is, he just needs to think about the right things while he's "loading" it and he'll eye crit you no problem.  ;)
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 07:33:01 pm
Quote
It seems to me like you have never hold a gun in your hands since 60-80 skill equals to 4-10 hexes range and my penis can reach further than this...

So to 4-10 you will have chance to hit near 95% right and after those 4-10 hexes you will have... random hit chance based on target armor class??? like in mmorpg? no wai! But well I forgot that FOnline players used to Quakish FPS hit chance that when you aim you always hit...well excuse me that I wanna FOnline to be like mmorpg...
Title: Re: Limit maximal skill%
Post by: Hololasima on April 28, 2010, 07:52:41 pm
So to 4-10 you will have chance to hit near 95% right and after those 4-10 hexes you will have... random hit chance based on target armor class??? like in mmorpg? no wai! But well I forgot that FOnline players used to Quakish FPS hit chance that when you aim you always hit...well excuse me that I wanna FOnline to be like mmorpg...

Seriously, its one of worst ideas ever. It cant improve nothing, really nothing.
Title: Re: Limit maximal skill%
Post by: VongJin on April 28, 2010, 07:54:33 pm
So to 4-10 you will have chance to hit near 95% right and after those 4-10 hexes you will have... random hit chance based on target armor class??? like in mmorpg? no wai! But well I forgot that FOnline players used to Quakish FPS hit chance that when you aim you always hit...well excuse me that I wanna FOnline to be like mmorpg...

dude if u trying to find balance, find it somewhere else... 80% skill points cap will ruin this game and balance at all, coz it makes aimed shots totally useless(u will have 20% in eye at pointblank) and bigguners with miniguns/lsw will rule the wasteland(even with 1 pe 80% burst at pointblank will turn u into useless bag of flash and broken bones).

just imagin 1pe psyco users in BA who fear nothing(no crits - no dmg) with avengers who bursting each other at point blank. Still want to try your 80% hth/melee build? Good luck.
Title: Re: Limit maximal skill%
Post by: Badger on April 28, 2010, 08:01:09 pm
I'm not sure what to say about this. I think too many shots hit in FOnline. Missing is a rarity. I'd like AC to play a much bigger role, and for AC's role to be reversed, and it instead to be related to armour weight/mobility. Lighter armours make you harder to hit, heavy armour makes you easier to hit. It'd be good if armour choice was tactical to suit your character, rather than just every armour being a direct upgrade. Heavy armours soak up damage, but you're an easier target.

If you make to-hit penalties, people just ramp their skill level higher and the gap between dedicated PvP players and more versatile characters widens.

I like the idea of an accuracy cap - no matter how skilled you are the maximum chance of hitting the head will be 75%, for example. But that might just mean everyone becomes a big-gunner.
Title: Re: Limit maximal skill%
Post by: gordulan on April 28, 2010, 08:02:15 pm
yeah, that means that everyone will become a biggunner
Title: Re: Limit maximal skill%
Post by: Sarakin on April 28, 2010, 08:04:08 pm
As was mentioned before, you have probably ZERO combat experience. With your suggestion implemented, PVP would be boring and lasted for hours of misses and low dmg. Every hit / dmg would be influenced just by pure luck, not by player´s skill / build, so those lucky ones would win every fight. And no, it wouldnt solve problem with alting / powergaming, because builds are still based mostly on SPECIAL.
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 08:05:26 pm
dude if u trying to find balance, find it somewhere else... 80% skill points cap will ruin this game and balance at all, coz it makes aimed shots totally useless(u will have 20% in eye at pointblank) and bigguners with miniguns/lsw will rule the wasteland(even with 1 pe 80% burst at pointblank will turn u into useless bag of flash and broken bones).

just imagin 1pe psyco users in BA who fear nothing(no crits - no dmg) with avengers who bursting each other at point blank. Still want to try your 80% hth/melee build? Good luck.

If it will be burster vs burster they will burst each other - simple. Sniper vs Burster - sniper have chance - random chance not FPS chance, chance less then 95% based on Burster armor class - to cripple Burster leg or arm or even go for eye shot and then finish off the burster, and even then burster have chance to switch to small gun sidearm - looks very fair balanced for me- burster and sniper both have chances.

Plus look my editer first post about balancing bursters in my idea.

Quote
Every hit / dmg would be influenced just by pure luck, not by player´s skill /

When you aim mouse over player and you click and then you hit that mean you play First Person Shoter. Mmorpg is about randomness and %.
Title: Re: Limit maximal skill%
Post by: Sius on April 28, 2010, 08:08:14 pm
So to 4-10 you will have chance to hit near 95% right and after those 4-10 hexes you will have... random hit chance based on target armor class??? like in mmorpg? no wai! But well I forgot that FOnline players used to Quakish FPS hit chance that when you aim you always hit...well excuse me that I wanna FOnline to be like mmorpg...

Oh yeah because MMOs are all about random stuff :D.

Your point is to make players less godlike as they are now. Sure thats nothing good for any game when something is purely based on numbers but there again you are questioning whole FOnline mechanics and reducing skills to ridiculously low numbers will help with absolutely nothing. You will just change the environment a bit but the essence will remain untouched. SO your uber all solving suggestion will practically look like this:

(http://www.upnito.sk/imgresize.php?id=0b11a91e9de4fa6843615e3e27576907&ms=728)

So instead of mid/long range fights we would experience face to face combat that would solve absolutely nothing but actually allow powerbuilders to focus on their secondary skills since everyone will suck the same at aiming (or we will see some multi classing with minigunner that burst twice then switch to plasma rifle etc). Simply if players have more than 3/4 of their maximum combat potential already on lvl 1 then there is something wrong with it don't you think?

Quote
1 - End of insta-gib eye shots, now aiming in eyes is seriuos risk of mising for big reward!
2 - more misses, like it suppose to be in mmorpg, pvp - players live much longer
3 - players use ammunition and weapon detoration!
4 - powerbuilds are no more - they cant rape caravanas or crafter-fighter builds
5 - PS - Charisma - now is important couse its better to have more pleyers with you when go hunting with 80% or 50% as max in guns skills!
6 - Pps. Fists, knifes, spears, hammers - back in game
7 - Ppps. No insta thievery with 250% Lockpick or Pickpocktet - you can park your buggy in NCR now :>

8 As an overpowerness of bursters with this idea - Burst now for 14AP, to be burster you need 10AG, fast shot, Bonus Rate of Fire and 2x Action Boy - this will limit Lifegievers perks and in case of some builds Bonus Ranged Damage perks.

1 - Yeah like change of range from mid/long to fuckin close would rule out instakills.
2 - Only if you stand away from your enemies. Same as above, only thing that has changed is range so PvP would turn into cat-mouse hide'n'seek.
3 - Explain.
4 - Powerbuilders will not turn to harmless average builds because their combat skills are limited.  + you suggest that NPC skills do not change? Only players would be limited? (good luck with killing anything without 10 man raid).
5 - Only thing that I can agree with you. Since everybody will be as good with weapon as current pope then sure you will have to bring whole gang to kill few molerats.
6 - Didn't you just said that mele/unarmed should be reduced also?
7 - So to steal one item from your cow one will have to fail 20 times and get killed few times in process too right?

8 - So why do we have other perks ingame when we can't choose any of them if we want to roll BG? Dictate how some build should look just to meet some wannabe balance requirements is even worse idea then your original one... + if one need such shitload of perks just to burst how do you want to level up such char? Using other guns until you learn how to handle BG?

You have simply ignored whole PvE part of this and even at PvP it sucks hard.
Title: Re: Limit maximal skill%
Post by: X_Treme on April 28, 2010, 08:17:27 pm
are you nuts?

this is not fallout

fallout 1 max skill is 300, right?
Title: Re: Limit maximal skill%
Post by: Roachor on April 28, 2010, 08:23:16 pm
This suggestion is so stupid that i hope you are trolling, no one would be able to hit anything with 50% bg.
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 08:30:42 pm
Quote
1 - Yeah like change of range from mid/long to fuckin close would rule out instakills.
2 - Only if you stand away from your enemies. Same as above, only thing that has changed is range so PvP would turn into cat-mouse hide'n'seek.
3 - Explain.
4 - Again only cause of hide'n'seek. + you suggest that NPC skills do not change? Only players would be limited? (good luck with killing anything without 10 man raid).
5 - Only thing that I can agree with you. Since everybody will be as good with weapon as current pope then sure you will have to bring whole gang to kill few molerats.
6 - Didn't you just said that mele/unarmed should me reduced also?
7 - So to steal one item from your cow one will have to fail 20 times and get killed few times in process too right?

8 - So why do we have other perks ingame when we can't choose any of them if we want to roll BG? Dictate how some build should look just to meet some wannabe balance requirements is even worse idea then your original one... + if one need such shitload of perks just to burst how do you want to level up such char? Using other guns until you learn how to handle BG?

1 and 2 - armor class finnaly change things.
3. Now your weapon will reach 100% detoration before you die or even you shoot out all your bullets from inventory.
4 and 5. Mobs were buffed to stay chance vs powerbuilds - now their stats can return to normal.
6. Melee, Unarmed as an way to save weapon detoration amunition but not having more chance to hit then guns.
7. Now thievs will start to sneaki steal and not raping players from items.
8. AP cost of burst is still debatable its suggestion.
Title: Re: Limit maximal skill%
Post by: Sius on April 28, 2010, 08:31:55 pm
This suggestion is so stupid that i hope you are trolling, no one would be able to hit anything with 50% bg.

Imagine rocket launcher or grenadiers :D. More like kamikaze builds than regular dmg dealer :D.
But that would be pretty kewl event. Everyone with BG above 50 can't join it and there would be only rocket launchers with infinite ammo and 2 ap shots to play around  8).
Title: Re: Limit maximal skill%
Post by: Ulrek on April 28, 2010, 08:39:02 pm
ahmm...

i don't want to be rude to the guy who made this topic.

but please. i'd ask any admins reading this to move it to junk at some point soon, this is getting a little ugly as far as the bad reactions go.

-Ulrek-
Title: Re: Limit maximal skill%
Post by: Quentin Lang on April 28, 2010, 08:52:23 pm
Pardon me, but what the intestines is this shit? The way i put it is that youre new to this game, little, tiny, even puny midget that thinks he's experienced with this game. Probably because of this false assumption you take, you die alot by other players what makes you think its unfair, more unbalanced that it actually is and make some ridiculous posts on the forum that would actually make the game...
Thats all from me for now.
Title: Re: Limit maximal skill%
Post by: Hololasima on April 28, 2010, 09:30:42 pm
Just stop be interested in this suggestion Frosti. Its crazy, really. If Devs gonna implement this to game so they will be have Rain of whine every second and it will be like Parle.

Thrust us, many players here who responded on your suggestion are players who dont like powerbuilds and etc too, and you can see their opinion. For them it is same unbelievable as for me.
Title: Re: Limit maximal skill%
Post by: JustGreat on April 28, 2010, 09:45:12 pm
14 AP per Burst is a very good suggestion, but you can still have powerbuilds, I suggest 20 AP per Burst so we will not have powerbuilds. Damned powerbuilds!
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 10:05:43 pm
So far there was no single valid argument aganist my suggestion. As I said AP for burst is still debatable as well like maximal skill% and so on.

Only argument were:
- PvP fight will take too long ( like what no more insta kills in 2 bursts or 2 aimed headshots?)
- you will not can aim and hit other player like in FPS games

And those are valid arguments? I think not.
Title: Re: Limit maximal skill%
Post by: Hololasima on April 28, 2010, 10:11:25 pm
So far there was no single valid argument aganist my suggestion. As I said AP for burst is still debatable as well like maximal skill% and so on.

Only argument were:
- PvP fight will take too long ( like what no more insta kills in 2 bursts or 2 aimed headshots?)
- you will not can aim and hit other player like in FPS games

And those are valid arguments? I think not.

In Fallout universum you dont see "aim shoots" ? Or "aim" ability is only in your FPS games ?
Title: Re: Limit maximal skill%
Post by: Sius on April 28, 2010, 10:20:31 pm
Its pointless. You can't teach blind man to see. He reminds me another "žrouta šalamounových hoven" from thisone http://fodev.net/forum/index.php?topic=3218.0.

As I said this suggestion does not change anything. It only alters the means but the core is the same = nothing solved. Thats it for me, Sius out.
Title: Re: Limit maximal skill%
Post by: Frosti on April 28, 2010, 10:44:36 pm
I see that with suggestion of limited skill maximal %, it will change FOnline for better - armors- armor detorate - before you die your metal/combat armor probly will be dotorated to 90% and if this is not good along with other pros then keep it counter-strike style.
Title: Re: Limit maximal skill%
Post by: vedaras on April 28, 2010, 10:54:44 pm
So far there was no single valid argument aganist my suggestion. As I said AP for burst is still debatable as well like maximal skill% and so on.

you want argument?

none will play game if it will be shitty like you suggest. How about this one? I have no intense of laughing at you, but man get serious, making minigun broken in 4 bursts and doing 10 damage per burst wouldnt balance the game or reach any goals you are seeking. Snipers wont be able to snipe, miniguners wont be able to burst, none will be able to do anything, you call that balance? Role playing game means that you can play game in different roles, not in loser role only.
Title: Re: Limit maximal skill%
Post by: Hololasima on April 28, 2010, 10:58:53 pm
I see that with suggestion of limited skill maximal %, it will change FOnline for better - armors- armor detorate - before you die your metal/combat armor probly will be dotorated to 90% and if this is not good along with other pros then keep it counter-strike style.

You want make weapons useless(Sniper rifle, laser rifle, lsw), tactic useless, different builds useless. And why ? I dont see your vision of improve something. With your suggestion, game will be one big booring shit, and nobody except you, will play it.
Title: Re: Limit maximal skill%
Post by: vedaras on April 28, 2010, 11:01:48 pm
before you die

that would be a good joke in your suggestion.
Title: Re: Limit maximal skill%
Post by: JustGreat on April 28, 2010, 11:50:13 pm
I see that with suggestion of limited skill maximal %, it will change FOnline for better - armors- armor detorate - before you die your metal/combat armor probly will be dotorated to 90% and if this is not good along with other pros then keep it counter-strike style.

You need more experience with the game before making radical suggestions.
Title: Re: Limit maximal skill%
Post by: Ulrek on April 29, 2010, 12:06:30 am
So far there was no single valid argument aganist my suggestion. As I said AP for burst is still debatable as well like maximal skill% and so on.

Only argument were:
- PvP fight will take too long ( like what no more insta kills in 2 bursts or 2 aimed headshots?)
- you will not can aim and hit other player like in FPS games

And those are valid arguments? I think not.

you also clearly do not read all the posts.

i've said before that this would only weaken non-PvP characters, and will make crafters who don't have high luck and PER unable to hit anything at all.

is this a valid argument?

also, i don't like bringing this up, but do you mind if i ask just how high of a level and what stats your highest level character has gotten to?
-Ulrek-
Title: Re: Limit maximal skill%
Post by: RavenWolf on April 29, 2010, 12:19:07 am
i agree that te chance to hit will be reduced for aimed and heavy damage burst shoots. other way than reduce skill cap will be reducing the 95% to hit cap.

-pistols/smgs,shotguns
legs max chance: 88/85%
arms/groin max chance: 85/82%
head: max chance 80/77%
eyes: max chance 73/70%

-scoped rifles/rifles
legs max chance: 95/90%
arms/groin max chance: 92/87%
head: max chance 87/82%
eyes: max chance 80/75%

melee-unarmed:
legs max chance: 90%
arms/groin max chance: 87%
head: max chance 82%
eyes: max chance 75%

burst max chance:
flamer: 90%
rifles: 85%
smg/shotgun:80%
miniguns/machineguns:75%

Title: Re: Limit maximal skill%
Post by: Wichura on April 29, 2010, 12:22:42 am
You want make weapons useless(Sniper rifle, laser rifle, lsw), tactic useless, different builds useless. And why ? I dont see your vision of improve something. With your suggestion, game will be one big booring shit, and nobody except you, will play it.
+1

My char has 150% SG, and when he is shooting with .223 Pistol at maximum range it is like 55-65% chance (Fast Shot, no aimed shots). And 150% of combat skill is far below good PvP build.

Many people just have to do something with powerbuilds, PK's, northern slaughter, even if it is dumb. What for? Map is large, there is enough place for anyone.
Title: Re: Limit maximal skill%
Post by: Nice_Boat on April 29, 2010, 03:56:06 am
Pardon me, but what the intestines is this shit? The way i put it is that youre new to this game, little, tiny, even puny midget that thinks he's experienced with this game. Probably because of this false assumption you take, you die alot by other players what makes you think its unfair, more unbalanced that it actually is and make some ridiculous posts on the forum that would actually make the game...
Thats all from me for now.

This.
Title: Re: Limit maximal skill%
Post by: Gorlak on April 29, 2010, 06:28:46 am
Pardon me, but what the intestines is this shit? The way i put it is that youre new to this game, little, tiny, even puny midget that thinks he's experienced with this game. Probably because of this false assumption you take, you die alot by other players what makes you think its unfair, more unbalanced that it actually is and make some ridiculous posts on the forum that would actually make the game...
Thats all from me for now.


All i gathered from this , Quentin... is that you enjoy acting like a complete douchebag , when it is absolutely unwarranted.
WTF

As for the suggestion, This might be the best idea for how to balance the game and combat system I've seen thus far.
Title: Re: Limit maximal skill%
Post by: blahblah on April 29, 2010, 08:50:47 am
The numbers need changing and bursts with bigger guns should cost more than bursts with smaller guns because 14AP to shoot a grease gun is not really worth it.

The problem is that people are used to being able to hit with 95% chance from 30 hexes to the eye and after the limit they still want to do it and say everything is broken if they can only hit 95% to eye with sniper rifle from 5 hexes.
Ever tried hitting someone in the fucking eyes while he is moving and is 30 metres away? That shouldn't be 95% chance.

Multiclassing would become popular, town fights will be cat and mouse games with minigunners hidden behind corners and snipers sneaking in a bush. It'll be boring to those who like fast paced "1 click, 1 kill" action, but this would force everyone to start using some tactics. Also this would make standing in SE part of junktown and bursting guards no longer possible.

Fun idea and I'm afraid that the only way to change the game from 95% chance for anything is to limit skills. OR you could do some tinkering in game and make hard limits to how high hit chances can get.
Title: Re: Limit maximal skill%
Post by: Frosti on April 29, 2010, 10:09:23 am
its s.u.g.g.e.s.t.i.o.n about limiting skill maximal % - (sorry for caps but this is for players to notice) 80% LIMIT IS EXEMPLE. There can be beter to set maximal % in some skill to 120% or even 150%. 14AP is ALSO EXEMPLE - maybe diffrent AP cost will be better - and lots of players thinked that 80% and 14 AP is finnal word. NO. Dont you understand what suggestions are?
Title: Re: Limit maximal skill%
Post by: gordulan on April 29, 2010, 10:22:25 am
if you are gonna limit skills, i'd say that they should be limited to 225% as tagged skills, and 150 as untagged, and they should also increase the more you use them, receiving half of the bonus skill points per level, but intelligence would matter an amazing bunch depending on how fast your skills would go up.
ex. at 10 INT you have a 10% chance to increase a skill when using it
 at 9 INT you have a 9% chance to do it, and so on
 Skilled feat would give you a 4% bonus chance to increase a skill when using it, educated would give you a +3% chance to increase a skill, so a 10INT, Skilled, 2x Educated has a 20% chance to increase the skill by 1% whnever he uses it.

I mean, it certainly has flaws that has to be ironed out, but i'm just screwing about during a math lecture.
What do you guys think about this?
Title: Re: Limit maximal skill%
Post by: Frosti on April 29, 2010, 10:59:26 am
I think your idea gordulan can result in only 10INT skilled characters. Also I think 225% is way too much. In my opinion 150% is highest as it should be for weapon skill ( not sure if Big Guns should be allowed that high).

As for gaining % for using skills how about:

- kill 50 scorpoions,geckos, rats, moleratas - gain +50% bonus to outdoorsman
- kill 10 centaurs, floaters aliens - gain +10% to weapons skills
- kill 5 ghouls - gain +5% to weapon skill

Those are suggestion Im not sayin this is how it should be.

You will keep this buffs/bonuses as long as you live - when you die you need kill creatures again to gain buffs/bonuses. This will make players use rad-away to cure radiation after fighting centaurs, visit doctor to fix crippled limbs instead of using death to cure all wounds. This will also incraese thier small maximal level of weapon skill ( 100% is weapon skill max for exemple ;)) . How about this?
Title: Re: Limit maximal skill%
Post by: gordulan on April 29, 2010, 11:44:39 am
no, it's just that your reasoning is quite flawed, you need at least 200% skill to hit anything at a good rate at the max range of the weapon, and no, not everyone will take the 10INT build, since even with 1 intelligence you can max out your skills, so SPECIAL will play an even bigger role in charachter creation, plus i'd also suggest that the more attacks you dodge the higher ac you can get all the way up to a natural AC of 20 however, you can only get the combat skill advances by using them on NPCs
Title: Re: Limit maximal skill%
Post by: Sarakin on April 29, 2010, 01:39:42 pm
As for gaining % for using skills how about:

- kill 50 scorpoions,geckos, rats, moleratas - gain +50% bonus to outdoorsman
- kill 10 centaurs, floaters aliens - gain +10% to weapons skills
- kill 5 ghouls - gain +5% to weapon skill

Those are suggestion Im not sayin this is how it should be.

You will keep this buffs/bonuses as long as you live - when you die you need kill creatures again to gain buffs/bonuses. This will make players use rad-away to cure radiation after fighting centaurs, visit doctor to fix crippled limbs instead of using death to cure all wounds. This will also incraese thier small maximal level of weapon skill ( 100% is weapon skill max for exemple ;)) . How about this?
You are still swarming us with stupid suggestions ? This will lead only to endless grinding to gain points in skills, which you can lose in a second. So PVP would disappear, because everyone would be afraid not only of losing stuff, but also losing skills.  ::)

Seriously, only good suggestion here was capping % to hit as RavenWolf proposed
Title: Re: Limit maximal skill%
Post by: vedaras on April 29, 2010, 01:42:40 pm
Seriously, only good suggestion here was capping % to hit as RavenWolf proposed

nah it wouldnt be good neither, since if it would be like 80% max, snipers would make same knockouts same damage if hit, and big gunners would always do less damage. And current system is fine so wtf  with these suggestions anyway?
Title: Re: Limit maximal skill%
Post by: Sarakin on April 29, 2010, 01:49:28 pm
Yeah, but miss and hit IS a difference  ;)
Title: Re: Limit maximal skill%
Post by: Surf on April 29, 2010, 01:52:37 pm
Removed spam.

If you ain't got nothing to say, or things like "Did you forget your pills today" etc. then don't post here.
If you don't like the things that are suggested here, but have some valid arguments, feel free to post it in a proper way.
Title: Re: Limit maximal skill%
Post by: vedaras on April 29, 2010, 01:57:45 pm
Removed spam.

If you ain't got nothing to say, or things like "Did you forget your pills today" etc. then don't post here.
If you don't like the things that are suggested here, but have some valid arguments, feel free to post it in a proper way.

dont you think that best suggestion would be to close this topic now?
Title: Re: Limit maximal skill%
Post by: Elmehdi on April 29, 2010, 02:00:07 pm
You will keep this buffs/bonuses as long as you live - when you die you need kill creatures again to gain buffs/bonuses. This will make players use rad-away to cure radiation after fighting centaurs, visit doctor to fix crippled limbs instead of using death to cure all wounds. This will also incraese thier small maximal level of weapon skill ( 100% is weapon skill max for exemple ;)) . How about this?

Somehow it reminds me this (http://fodev.net/forum/index.php?topic=2558.0) idea and it has some point.