Recent Posts

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Share Your Work / Re: 1080 Worldmap
« Last post by Tit0 on November 24, 2021, 10:35:55 pm »
proper graphic and proper coordinates:

resolution 1920 1080

GmapLock       = 1759 120 1917 952
GmapTabs       = 1781 135 1899 795
GmapTabsScrUp  = 1760 137 1771 149
GmapTabsScrDn  = 1760 151 1771 163
GmapMainPic    = wm_iface1920x1080.png
GmapMain       = 0    0   1919 1079
GmapMap        = 181  21  1752 943
GmapPanel      = 185  968 1902 975
GmapMessageBox = 185  986 1902 1071
GmapName       = 16   711 167  726
GmapCar        = 15   936 158  1073
GmapTown       = 1799 919 1813 934
GmapTime       = 1767 12  1911 29
GmapDayTime    = 1812 48  1881 76
Offtopic / Re: Mobile notarization
« Last post by johneggers on November 22, 2021, 11:47:07 am »
Yeah, I am looking forward to make some earning through this too, thanks for posting this.

Offtopic / Re: Mobile notarization
« Last post by johneggers on November 22, 2021, 11:46:08 am »
Yeah, I am looking forward to make some earning through this too, thanks for posting this.
3D Development / Re: Recreating Fallout animations in Blender
« Last post by johneggers on November 22, 2021, 11:42:45 am »
This stuff is really good.
Offtopic / Mobile notarization
« Last post by joshfreeman on November 22, 2021, 11:09:58 am »
I recently tried my luck and changed my professional career path to notarization rather than just becoming a notary. I pursued my career as a mobile notary, and boy did it pay off; it is one of the newest and highest-paying careers available; you can earn more than half of what notaries earn in their full-time jobs and I am aware of this because I have been associated with notaries Los Angeles for quite some time. The purpose of this post is to inform notary workers that now is the time to change careers and start making a lot of money.

Thank you for your time and consideration.
Offtopic / Re: Happy Christmas
« Last post by joshfreeman on November 22, 2021, 10:21:55 am »
and we are back, Christmas is a month away lads, have fun
Share Your Work / FOnline2 Programs - Higlighter & Interface Editor
« Last post by Ermac on November 21, 2021, 04:54:37 am »
Yo, I'm bringing you two of my utility software for FOnline(s).
Despite they are designed primarily for FOnline2 S3 they can be tuned to work with any FOnline(s).

I will start with Highlighter. It's more versatile and customizable with recent feature for making custom colors with item group alongside with predefined item groups.
It's mod creator. And modification is to create outlines/fill interiors/put labels for any .png, .fofrm or .frm file. Go manually directory per directory or go set recurse and let the app do work for you. Comes with Dictionary.txt & fo2_higlighter.ini, for your item groups & for your settings. So forget about Photoshop/GIMP heavy tasks.


Youtube guide video:

The other app is unofficial Interface Editor. Lesser versatile but more adaptive, per se. Made primarily for FOnline2 interface editing. Not an image editor. Images cannot be resized or modified in this program, that's job of external programs like Photoshop/GIMP/Paint.NET. Can be adapted for FOnline-Reloaded if default.ini is renamed to faction.ini (Global Map issues come from updated source code of FOnline Classic Engine). It is player's (in this terms, it's the app user) job to extract file(s) from Dat archives, zip archives and prepare them. Then it's their job to test the interface in the game to make sure it feels okey.
Apps job is to help user with hard interface ini understanding and to link images (.FRM, .FOFRM & PNG(S)) into single module which player builds. Each section is built as module and rendered in OpenGL. Player can modify values for feature key/value pairs or move components around. Comes with the fo2_intrfaceditor.ini where settings are stored. So build your interfaces now!

Note* There's m208 Interface Editor written on .NET/C# platform. Don't forget to try that one out too.


Youtube guide video:

Thanks for using my apps.
Share your thoughts and (or) critiques.
I am open-minded person.

Share Your Work / Re: FOnline client configurator .NET C# project
« Last post by Yaroslav on November 07, 2021, 02:26:32 am »
Hi. I couldn't leave such terrible code on github... so I had to rewrite it. Now this is a normal (at the moment) configurator. Description updated.
FOnline Projects / Re: parameters.dll
« Last post by KingR on September 20, 2021, 01:00:55 pm »
Thanks very much, i will try to do that !
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