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Other => FOnline:2238 Forum => Archives => Tools and Modifications => Topic started by: seb910 on May 17, 2010, 04:59:13 pm

Title: futuristic_combat_interface
Post by: seb910 on May 17, 2010, 04:59:13 pm
Made by: seb910

It is a small, good looking interface works under 1280 width resolution. It bases on graf's Combat Interface MK2. Will be nice if someone will change the resolution for smaller because I have been making it for the last week at nights and I'm beeing sick of gimp now;P.

futuristic_combat_interface:
I have added 4 AP and numbers, the counting starts from zero, so if you have 6 AP the next empty point will show you number 6.I have also changed the messbox.

(http://img690.imageshack.us/img690/9371/screen13062010175441.th.jpg) (http://img690.imageshack.us/i/screen13062010175441.jpg/)  (http://img99.imageshack.us/img99/8616/screen13062010175511.th.jpg) (http://img99.imageshack.us/i/screen13062010175511.jpg/)

Download:
http://www.megaupload.com/?d=JS7R8XHB

futuristic_combat_interface+aim:

(http://img180.imageshack.us/img180/764/screen24062010153721.th.jpg) (http://img180.imageshack.us/i/screen24062010153721.jpg/)

Download:
http://www.megaupload.com/?d=T54YBSEA
Title: Re: combat_interface-cut_remake
Post by: lapatmester on May 17, 2010, 06:17:28 pm
Hy!

Is it possible to make the message board twice wider and a bit lower? How can I customize it?
Title: Re: combat_interface-cut_remake
Post by: seb910 on May 17, 2010, 06:24:52 pm
You have to change graphic and customize .ini file
Title: Re: combat_interface-cut_remake
Post by: Sius on May 17, 2010, 11:11:48 pm
Good one. Imho one of the best when it comes to combat interface. Only thing I would modify is chat size. Current state with 3 words per line is pain in the ass to read when you want to find whats going on in combat.

Anyway really effective and good looking GUI you have here +1.
Title: Re: combat_interface-cut_remake
Post by: seb910 on May 18, 2010, 02:02:09 am
I think you are right, was really hard to read the messbox and i have changed it.Now looks even better;). I have added link with new download.
Title: Re: combat_interface-cut_remake
Post by: Dark Angel on May 18, 2010, 09:16:20 am
I can instal it like other interface? ;)
Title: Re: combat_interface-cut_remake
Post by: Crazy on May 18, 2010, 01:53:03 pm
IMO, the AP bar is too small for a "combat" interface, but it's the only bad thing I can say on this interface, which looks good and usefull.
Title: Re: combat_interface-cut_remake
Post by: seb910 on May 18, 2010, 02:24:01 pm
I can instal it like other interface? ;)

Just unrar the art folder to FOnline's data folder.
Title: Re: combat_interface-cut_remake
Post by: Resp on May 22, 2010, 07:17:11 pm
thx a lot for mod
excellent style

if change IntX to 0
Code: [Select]
IntX=0then it will be working on 1024 too

i do some mod for self, test it, because i cant tell more for improve usefully, but you can see and understand all my ideas
work on 800, 1024 and 1280. Transparent mod indeed built
http://www.megaupload.com/?d=J35VMXCK
Title: Re: combat_interface-cut_remake
Post by: Resp on May 22, 2010, 07:23:52 pm
standard mode
(http://img22.imageshack.us/img22/6024/screen22052010211910.th.jpg) (http://img22.imageshack.us/i/screen22052010211910.jpg/)

and if F5 pressed
(http://img40.imageshack.us/img40/1373/screen22052010212041.th.jpg) (http://img40.imageshack.us/i/screen22052010212041.jpg/)

Title: Re: combat_interface-cut_remake
Post by: Graf on May 24, 2010, 10:39:13 am
Well, it looks good, though I advise you to change the name of the mod to smth like "shiny-metal-small interface" ;)
Title: Re: combat_interface-cut_remake
Post by: seb910 on June 13, 2010, 06:40:02 pm
standard mode
(http://img22.imageshack.us/img22/6024/screen22052010211910.th.jpg) (http://img22.imageshack.us/i/screen22052010211910.jpg/)

and if F5 pressed
(http://img40.imageshack.us/img40/1373/screen22052010212041.th.jpg) (http://img40.imageshack.us/i/screen22052010212041.jpg/)


That`s very good idea, can you tell me how to expose the panel in the same place before press f5 and after it?
Title: Re: combat_interface-cut_remake
Post by: seb910 on June 13, 2010, 06:41:35 pm
Well, it looks good, though I advise you to change the name of the mod to smth like "shiny-metal-small interface" ;)
Done ;).
Title: Re: futuristic_combat_interface
Post by: Resp on June 13, 2010, 08:38:33 pm
That`s very good idea, can you tell me how to expose the panel in the same place before press f5 and after it?
unpack this http://www.megaupload.com/?d=J35VMXCK
and look main picture. i just make height them is more then needed
and panel coordinates will bee (0-height)+y_coordinate_from_bottom
difficult for me to write a lot more
Title: Re: futuristic_combat_interface
Post by: seb910 on June 14, 2010, 02:58:07 am
unpack this http://www.megaupload.com/?d=J35VMXCK
and look main picture. i just make height them is more then needed
and panel coordinates will bee (0-height)+y_coordinate_from_bottom
difficult for me to write a lot more
i`ve uplouded the newest -futuristic_combat_interface- maybe you could be fix what i mean ;).
Title: Re: futuristic_combat_interface
Post by: Resp on June 14, 2010, 04:31:43 pm
for extmssg1280.png delete from extmssg1280.png empty zone
(http://img31.imageshack.us/img31/8079/extmssg1280instr.th.png) (http://img31.imageshack.us/i/extmssg1280instr.png/)

edit default1024x768.ini
IntWAddMess=0 0 %width% 93
where %width% = width extmssg1280.png (=219)  or 1024
(http://img821.imageshack.us/img821/5979/extmssg1280.th.png) (http://img821.imageshack.us/i/extmssg1280.png/)

Title: Re: futuristic_combat_interface
Post by: seb910 on June 14, 2010, 06:14:33 pm
for extmssg1280.png delete from extmssg1280.png empty zone
(http://img31.imageshack.us/img31/8079/extmssg1280instr.th.png) (http://img31.imageshack.us/i/extmssg1280instr.png/)

edit default1024x768.ini
IntWAddMess=0 0 %width% 93
where %width% = width extmssg1280.png (=219)  or 1024
(http://img821.imageshack.us/img821/5979/extmssg1280.th.png) (http://img821.imageshack.us/i/extmssg1280.png/)


i like the extmsg1280.png where it is, i mean the panel.png when you press enter before f5 mode it is replaced outside the screen, so you can`t see what you are writing. download the last interface then you will see what i mean.
Title: Re: futuristic_combat_interface
Post by: Resp on June 14, 2010, 08:00:00 pm
make how i say
panel have relative coordinates at high point of interfeice
if it point not change, then not change y panel coordinates too
Title: Re: futuristic_combat_interface
Post by: seb910 on June 14, 2010, 11:38:31 pm
make how i say
panel have relative coordinates at high point of interfeice
if it point not change, then not change y panel coordinates too
So i didn`t understand you ;P, anyway i fix that, thanks for help ;).
Title: Re: futuristic_combat_interface
Post by: Resp on June 15, 2010, 08:17:07 pm
small fix
http://www.megaupload.com/?d=HFU13OX3
Title: Re: futuristic_combat_interface
Post by: goddamnson on June 15, 2010, 08:27:19 pm
Very nice good work.
Title: Re: futuristic_combat_interface
Post by: seb910 on June 16, 2010, 02:03:18 am
Resp, what else have you fixed?
Title: Re: futuristic_combat_interface
Post by: Resp on June 16, 2010, 05:18:09 am
console and chat/log panel
Title: Re: futuristic_combat_interface
Post by: seb910 on June 16, 2010, 02:48:49 pm
console and chat/log panel
I`ve fixed everything, nothing must be change and there is not bugs in my interface.
Title: Re: futuristic_combat_interface
Post by: Resp on June 16, 2010, 04:27:06 pm
i downloaded from the first post yesterday
and don't see console panel when F5 is not pressed
 saw not good IntWAmmoCount and IntWWearProcent
I thought that you asked to fix it.
Generally, if it is not necessary, then simply ignore, and just a mess. If find useful - add to first post.
I just wanted to help.
Title: Re: futuristic_combat_interface
Post by: seb910 on June 16, 2010, 07:46:22 pm
i downloaded from the first post yesterday
and don't see console panel when F5 is not pressed
 saw not good IntWAmmoCount and IntWWearProcent
I thought that you asked to fix it.
Generally, if it is not necessary, then simply ignore, and just a mess. If find useful - add to first post.
I just wanted to help.
You did help and i did thank you for that. I`ve modified my post with interface on 14 of june and everything is working fine, i didn`t see there any problem with ammo counting and message box is ok. I`ve fixed the console like you told me and it`s well now too.
Title: Re: futuristic_combat_interface
Post by: seb910 on June 24, 2010, 05:14:43 pm
I`ve made aim and i`ve added it to the GUI.It`s bigger and looks good.It`s not bot, just changed graphic so i don`t think it`s unfair. Every one can enjoy it;).
Title: Re: futuristic_combat_interface
Post by: VonDrasky on June 24, 2010, 07:53:11 pm
This one combine perfect with the Circuit interfase
Title: Re: futuristic_combat_interface
Post by: ProKilleR on June 26, 2010, 12:44:01 pm
I like this skin, good for combat :D thanks
Title: Re: futuristic_combat_interface
Post by: gordulan on June 26, 2010, 03:00:31 pm
very BOS/enclavy
Title: Re: futuristic_combat_interface
Post by: Steve Zissou on June 29, 2010, 03:59:09 pm
This is an amazing UI, edited the other interface I was referring to is the CA MK2 ones.

Thanks a lot for uploading, and the new aimed shot interface is very useful. My only complaint about is maybe a big button on bottom to shoot right leg (again, not sure if necessary).

Thanks.
Title: Re: futuristic_combat_interface
Post by: seb910 on June 29, 2010, 08:44:18 pm
If i understood you correctly, the big button on the right is for the right arm not leg.RDA doesn`t use any great, special interface you could have access to, i know nothing about rouges and what are they using.
Title: Re: futuristic_combat_interface
Post by: Steve Zissou on July 04, 2010, 02:35:11 am
I was asking if you could make one of the Leg icons bigger, no big deal if not.