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Author Topic: futuristic_combat_interface  (Read 13073 times)

futuristic_combat_interface
« on: May 17, 2010, 04:59:13 pm »

Made by: seb910

It is a small, good looking interface works under 1280 width resolution. It bases on graf's Combat Interface MK2. Will be nice if someone will change the resolution for smaller because I have been making it for the last week at nights and I'm beeing sick of gimp now;P.

futuristic_combat_interface:
I have added 4 AP and numbers, the counting starts from zero, so if you have 6 AP the next empty point will show you number 6.I have also changed the messbox.

 

Download:
http://www.megaupload.com/?d=JS7R8XHB

futuristic_combat_interface+aim:



Download:
http://www.megaupload.com/?d=T54YBSEA
« Last Edit: June 24, 2010, 04:58:48 pm by seb910 »
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Re: combat_interface-cut_remake
« Reply #1 on: May 17, 2010, 06:17:28 pm »

Hy!

Is it possible to make the message board twice wider and a bit lower? How can I customize it?
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Re: combat_interface-cut_remake
« Reply #2 on: May 17, 2010, 06:24:52 pm »

You have to change graphic and customize .ini file
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Sius

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Re: combat_interface-cut_remake
« Reply #3 on: May 17, 2010, 11:11:48 pm »

Good one. Imho one of the best when it comes to combat interface. Only thing I would modify is chat size. Current state with 3 words per line is pain in the ass to read when you want to find whats going on in combat.

Anyway really effective and good looking GUI you have here +1.
Re: combat_interface-cut_remake
« Reply #4 on: May 18, 2010, 02:02:09 am »

I think you are right, was really hard to read the messbox and i have changed it.Now looks even better;). I have added link with new download.
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Re: combat_interface-cut_remake
« Reply #5 on: May 18, 2010, 09:16:20 am »

I can instal it like other interface? ;)
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Crazy

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Re: combat_interface-cut_remake
« Reply #6 on: May 18, 2010, 01:53:03 pm »

IMO, the AP bar is too small for a "combat" interface, but it's the only bad thing I can say on this interface, which looks good and usefull.
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When you have to shoot, shoot, don't talk

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Re: combat_interface-cut_remake
« Reply #7 on: May 18, 2010, 02:24:01 pm »

I can instal it like other interface? ;)

Just unrar the art folder to FOnline's data folder.
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Resp

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Re: combat_interface-cut_remake
« Reply #8 on: May 22, 2010, 07:17:11 pm »

thx a lot for mod
excellent style

if change IntX to 0
Code: [Select]
IntX=0then it will be working on 1024 too

i do some mod for self, test it, because i cant tell more for improve usefully, but you can see and understand all my ideas
work on 800, 1024 and 1280. Transparent mod indeed built
http://www.megaupload.com/?d=J35VMXCK
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I'm sorry for my poor English. Please correct me, I will learn
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Resp

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Re: combat_interface-cut_remake
« Reply #9 on: May 22, 2010, 07:23:52 pm »

standard mode


and if F5 pressed


« Last Edit: May 22, 2010, 07:34:28 pm by Resp »
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Graf

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Re: combat_interface-cut_remake
« Reply #10 on: May 24, 2010, 10:39:13 am »

Well, it looks good, though I advise you to change the name of the mod to smth like "shiny-metal-small interface" ;)
« Last Edit: May 24, 2010, 10:40:47 am by Graf »
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Re: combat_interface-cut_remake
« Reply #11 on: June 13, 2010, 06:40:02 pm »

standard mode


and if F5 pressed



That`s very good idea, can you tell me how to expose the panel in the same place before press f5 and after it?
« Last Edit: June 13, 2010, 07:08:34 pm by seb910 »
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Re: combat_interface-cut_remake
« Reply #12 on: June 13, 2010, 06:41:35 pm »

Well, it looks good, though I advise you to change the name of the mod to smth like "shiny-metal-small interface" ;)
Done ;).
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Resp

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Re: futuristic_combat_interface
« Reply #13 on: June 13, 2010, 08:38:33 pm »

That`s very good idea, can you tell me how to expose the panel in the same place before press f5 and after it?
unpack this http://www.megaupload.com/?d=J35VMXCK
and look main picture. i just make height them is more then needed
and panel coordinates will bee (0-height)+y_coordinate_from_bottom
difficult for me to write a lot more
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I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4
Re: futuristic_combat_interface
« Reply #14 on: June 14, 2010, 02:58:07 am »

unpack this http://www.megaupload.com/?d=J35VMXCK
and look main picture. i just make height them is more then needed
and panel coordinates will bee (0-height)+y_coordinate_from_bottom
difficult for me to write a lot more
i`ve uplouded the newest -futuristic_combat_interface- maybe you could be fix what i mean ;).
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