Other > General Game Discussion
crying/whining/moaning... please stop?
zato1:
pk traps are among the more engaging elements of the game, i for one would be a very sad panda if the system is changed so you are only able to encounter similar forces -- on to the topic...
surf solar, hes posting because these are all incredibly obvious things that people blatantly refuse to learn. its astonishing really. you see the rules for cars posted everywhere now, yet just yesterday i manage to find two unguarded cars within minutes of each other. good thing i'm not a locksmith? well, one guy lost his buggy, but i don't feel bad about it, because the ability to protect your car is well within the grasp of even a solo player and failure to do is infact, laziness... which the game is built around punishing.
do i think that the game should reward other things besides tactical prowess and greater understanding of the rules? absolutely. suicide ganking and such are stupid -- we all agree.
but, thats how the game is, right now. theres a popular saying that goes 'Adapt or die'...... think that applies here. advocate for new changes all you want but make sure you understand the current ones first because if you dont, chances are you won't be having much fun.
Trokanis:
Well without any negative effects in game for people who steal from you in guarded towns, and bomb you, it's just gonna keep happening. The wasteland is harsh, yeah, but this is if I remember correctly a GAME? I could be wrong, but I think I read that somewhere. Should people stop whining? Sure. Should everyone learn the difference between whining and justified displeasure with actions and options, umn YEAH. It sucks ASS when you lose everything but that's part of the game, when you're in the soo called 'Most powerful city in the wasteland' and get pickpocketed by the same person who has been stealing from everyone for weeks. Maybe that should be looked at. If Billy bob is running around blowing up Sha Enin over and over, maybe he should be KoS for a long time in game. But that's just realism. Guard's 2 second memory is somewhat prohibitive to inexperienced players.
It's soo easy to call someone whiner when whatever their talking about hasn't or doesn't happen to you all the time. And in some cases some people may actually be whining. Here's a scary option for the next time a thread pops up like the one people are hinting at in this one. Try being constructive to the person. They may learn and you may see less whining on the boards. :o (If people stop crying at the whiners, they may just go away.) ::)
Keldorn:
Cooldowns: Are they supposed to "regulate in game items" and keep them from being "abundant"? If so then what about mass murdering folks for their loot. So are coooldowns supposed to encourage a raider playstyle?
Full Loot Drop: Still don't understand why it has to be imposed on everyone. I have heard things from "making items more important cause you can lose them" to "controlling the amount of good in goods in game", to "thats what justifies PVP". Losing BA doesn't make me feel like its more precious, its just a reminder I should go out and kill someone for it (AKA roleplay a raider). Otherwise we can do it the "legit" way (slimulator of waiting). Controlling the amount of goods in game can be handled in a variety of ways(from dishing out good loot to FLD flagged areas or FLD flagged events only to the proposed earned Tier 3 crafting). Justification for PVP is in the same vein. Whats so good about stealing a noobie bluesuits regular ore and minerals? Or killing someone for their gunbook or scorpion tales? Or how about stealing their mining tools or thier 10mm pistol? How does this improve the game in anyway? I can understand the phrase of "No risk no reward". But losing basic shit has no possible rewards but all the risk to new folks. Keep in mind TIME has value. People arn't angry because of a pixilated hammer. They are angry because someone is wasting their time (they are not geting any rewards besides just playing the game. BTW if your answer is to "quit the game", a lot of folks have already.
Pkers: Well every MMO has them and your not going to avoid them. FLD in certain areas I even encourage (to enhance the "risk vs reward scenario). But again pking lowbies trying to get started seems to me pointless griefing and has no positive affects for the game.
Thieves: The only problem I see with thieves is that they are a large nusiance to the game and a deterrence for trading in certain towns. The gains are negligible (since as op said smart folks dont carry good shit with them) yet they can be a serious annoyance to trading. Micromanaging the sea of useless junk on vendors is bad enough but now folks have to stop abruptly everytime a thief tests thier attention span by using FA or any other skill on them. Honestl I don't understand the benefits of thievery.
Suicide Pkers: No excuse for this happening as it is clearly not intended by the devs (besides etchnical issues).
One cannot plan for any and every situation (especially considering this is a beta). I agree some fols get too angry at certain problems but it doesn't mean that anger is not justified.
borse:
I see what you're saying now. It's because of cooldowns that time is so valuable on FOnline and because of that items become extremely valuable. I had some idea's for suggestion forum like, while in a random encounter, there is a chance of random NPC's discovering your encounter. This may promote NPC farming but will prevent PVP camping since there is a chance of hostile factions joining the encounter. But think about FLD for a second and how you have played the fallout games. For me, I only played fallout 3 and in my time playing that game, I tended to kill anyone I saw in the wastes, took their stuff and used it to repair, sell, expand my empire. FLD is a boon and a burden for players in this game.
Keldorn:
Well never liked F3 much at all, especially how weapons degrade. Ya ya I know its realism but realism in this game seems to be a pick and choose affair.
I feel more for the lowbes who don't have buddies and thanks the the ever increasing paranoia, continue to not make them.
I can't tell ou how many times some asshat told me he was going to fa or how he agreed to peace. So like an idiot I believe them (or since I am not playing the raider way) I trust them and end up getting some form of metal sandwich. What does he gain for this senseless violence? He gains a gunbook, 100 caps, and like 2 hides and some lulz.
What do I gain from this?? Well I died near NCR and since I was still low no OD. So I get to have lots of fucking fun walking my ass back down to the Hub to get another gunbook. Oh yeah, that was after shovelling a ton of shit again to get caps.
See what I am getting at here? PVP for folks who are badass is fine, they need something to do to and to vent frustration. But fucking with a lowbie is not cool and is totaly detrimental to the game.
What pisses me off the most however is all these pk folks bitching about how theres not enough pvp and all this bullshit. Well maybe if they weren't so happy raping nubs, thos nubs might not have raged quit, gotten a chance to get geared, levelleled, and we would have another pvper ready to go.
It really takes a masochist to keep playing this game regardlessof the bullshit. Unfortunately, your average gamer isn't gonna put up with it and move onto games with better pvp such as Diablo or FPS, etc. And ofcourse the server remains barren and empty.
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