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Author Topic: profession hunter  (Read 2956 times)

profession hunter
« on: October 09, 2010, 11:57:10 pm »

suggest to add a new profession "hunter"

Hunter [1]
Requirements [1]

70% Small Guns.
80% Outdoorsman.
60% of primary care.
40% of traps.
7 Charisma.
1500 caps.

Instructors [1]
Junktown - Mercenary seller Junktown is in front of the casino Gizmo
Klamath - Children in Trapper Town (West)
Gecko - Gecko mercenary recruiter is located near the main entrance to the building to the left
Broken Hills - Mercenary recruiter located next to the bank

Hunter [1] craftable items
Brahmin
Dog
Gecko
-------------------------------------
Hunter [2]
Requirements [2]

110% Small Guns.
115% Outdoorsman.
80% of primary care.
60% of traps.
8 Charisma.
3000 caps.
   
Instructors [2]
Junktown - Mercenary seller Junktown is in front of the casino Gizmo
Klamath - Children in Trapper Town (West)
Gecko - Gecko mercenary recruiter is located near the main entrance to the building to the left
Broken Hills - Mercenary recruiter located next to the bank

Hunter [2] craftable items
Digger
Pig Rat
Some slaves
   
---------------------------------------
Hunter [3]
Requirements [3]
 
150% Small Guns.
150% Outdoorsman.
100% of first aid.
80% of traps.
9 Charisma.
4500 caps.

Instructors [3]
Den - just talk to Metzger, leader Deng. He is in the top-east house in the city, surrounded by his guards.

Hunter [3] craftable items
Deathclaw
Fire Gecko
Some Ghoul
Some super-mutant
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TheGreenHand

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Re: profession hunter
« Reply #1 on: October 10, 2010, 12:02:22 am »

I don't get it. You're crafting followers?
There should be some other professions, like "farmer" or something, that only have 1 level.  Just something fun to take in addition to your Armorer 3 or whatever.  But I'm not sure about this one.
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Re: profession hunter
« Reply #2 on: October 10, 2010, 12:04:51 am »

Sigh, when will all of the "i want to tame animals like im a god damn druid" suggestions die  ::)
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Cocain

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Re: profession hunter
« Reply #3 on: October 10, 2010, 12:22:42 am »

Sigh, when will all of the "i want to tame animals like im a god damn druid" suggestions die  ::)

dont like it
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Aku Soku Zan
Re: profession hunter
« Reply #4 on: October 10, 2010, 12:27:49 am »

this is stupid, hunters dont create animals and people. If you mean taming animals then just use rope on shit... there should be a perk like in fallout 3 where you can befriend animals but only for that encounter
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Schwartz

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Re: profession hunter
« Reply #5 on: October 10, 2010, 12:29:50 am »

Craftable super-mutants, hell yeah.
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Re: profession hunter
« Reply #6 on: October 10, 2010, 12:51:45 am »

i think the word here is "tame" not "craft". i would like to see someone crafting a super mutant or a deathclaw in the workbench of hub's old town.  ;D "WTF! IT'S ALIVE, RUN FOR YOUR LIVES!"

imagine a pk who attacks you with two supermutants one of whom is holding a minigun, and the other one is holding a rocket launcher. or even with two fire geckos. then i would say to myself "hey, i am an energy expert lvl 3, so why cant i craft robots to hunt with and turrets to protect my tent or base?"

it would be okay if you said "with hunter profession level 1; brahmins, dogs and little geckos become friendly, and come to your aid against enemies (if there are any on encounter screen) except against other animals. with hunter profession level 3 deathclaws, pigrats and fire geckos become friendly , and come to your aid against enemies (if there are any on encounter screen) except against other animals." inspiring  from Fallout 3's Animal Friend perk. but crafting or taming these monsters and making them your pet? i am not sure about that thing.
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Re: profession hunter
« Reply #7 on: October 10, 2010, 01:36:15 am »

Robots WE NEED ROBOTS
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Re: profession hunter
« Reply #8 on: October 10, 2010, 12:44:35 pm »

I do not suggest to introduce these specific animals and NPCs! I suggest to expand the range of NPC animals, not just Bakhmina! and many people are playing characters, "Taxi" and not fighting, it's more of them interested!
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Re: profession hunter
« Reply #10 on: October 10, 2010, 01:28:36 pm »

Hey man its crazy idea to "CRAFT" people and animals  :D How can I craft super mutant? Need 2 legs, arms, head? LOL :P Try to correct this idea.
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Re: profession hunter
« Reply #11 on: October 10, 2010, 02:04:07 pm »

there should be a perk like in fallout 3 where you can befriend animals but only for that encounter
Maybe this is not so silly idea to bring perk from Fallout 1 Animal Friend
http://fallout.wikia.com/wiki/Animal_Friend
After taking this perk dogs, molerats, rats,... won't attack you and you will be able to tame them like brahmin.

And sor some people read the description correctly: No deathclaws - they are not animals.

Some slaves
What? Crafting slaves? That is the silliest idea ever ;D
What is the slaver mark good for then?
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Wichura

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Re: profession hunter
« Reply #12 on: October 10, 2010, 02:15:51 pm »

I order you to stand up, mutant!

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avv

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Re: profession hunter
« Reply #13 on: October 10, 2010, 02:27:07 pm »

New profesions aren't going to work as supposed before alts are purged. Hell, I bet most players don't even know what's it like to play with single.
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kraskish

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Re: profession hunter
« Reply #14 on: October 10, 2010, 03:50:10 pm »

Hey man its crazy idea to "CRAFT" people and animals  :D How can I craft super mutant? Need 2 legs, arms, head? LOL :P Try to correct this idea.

Once killing a mutant you collect different parts of the body :D tie them with fibre and inserting some MFC  8)
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