You are right! Following Yours insight:
THIS IS NOT BETA THIS IS SPARTA
That looks much better, imo.
Alvarez, main point is to find really good proportions, after putting model to game it all sucks, it doesn't look as hard as it is to find it out. I used this one:and it is not even close to vault dweller we really need good "model sheet"
This model has 690 quad polygons, but it actually may have more than 1000 polys, or should I say triangles. Its not bad as a start point to making low poly model . I guess for this engine low poly character should not be over 400 triangles .