I support merging but not like this. It's because that the concept of performing actions in sequence order. It's not appealing that you choose to do something, but something surprising appears but you can't react to it because you have already issued orders to your char. For example: Turn 1: You decide to lure someone into an ambush and wait.Someone who was chasing you steps into your field of view. Turn 2:You choose to shoot that dude.He chooses to shoot you and step into cover.What happens here is that you get shot and cant shoot anyone because he has better sequence. It would also annoy the hell out of everyone in towns anyway. Living in ncr would be basically constant cycle of 30 second turns. EDIT:Not to mention the time it takes to watch everyone's char to perform their actions, unless it happened like really super fast.
Well of course he can shoot and go in to cover, he shoots first it would be the same in regular TB. That's what sequence is.
And this is where the problem lies. Sequence would be a massive benefit. In that example scenario I represented the one who planned the assault was smart, he had a plan but his enemy just happened to have more sequence, byebye plans and gogo passive numbers. In some scenarios lower seq dude just would not win, doesn't seem very fair. Just because someone happened to make certain build he doesn't deserve major advantages over other players. Whats going to happen if everyone had the same seq? Because that's going to happen when everyone wants to have it as high as possible. Randomly generate who gets to act first? Or everyone simply acts at the same time and in certain cases everyone would die because of simultaneous attacks?
Shooting first does not mean you'll always win and not all builds allow for high sequence. Low pe chars are usually tanks anyways so they should be able to take a hit. It's better to have it controlled by an ingame mechanic than leave it open to aimbot exploitation. This is a stat based game, whoever clicks first has nothing to do with your character and everything to do with lag and buggy game mechanics and stupid things like the mouse missing when trying to click on a running player. Fallout was a strategy game and fonline should reflect that since it uses the same systems.
and one day, being level21, i found a guy, an i say "hi" and he say "hi im new in the game, and i try to find some brhmin hides" and i know how he is suffering, AND I KILL HIM this is fallout
10PE kamikaze earlier sequence instakill sniper builds