Other > General Game Discussion
player encouters + radio distress signal
zato1:
see the way i understood it, high OD forces players to fall into your trap because you're placing a high-skilled encounter on the map. low OD forces you into most everybody's encounters, but you will also be able to be easily skipped (also, ganked) via the dialogue box popup.
it feels like that is right. i play a low OD character and my pvp strategy involves falling into encounters all day, which happens very easily. hunting players with high OD will yield poor results, as will hunting with numbers. you will encounter similar groups if you hunt with high OD/lots of people. however, laying a 'trap' with a high OD character in the party will cause people to roll the dice on your encounter if they come across your square, likely in your favor.(i think!)
also, +1 to the part of jay's post where hes commenting on the carebears complaining they cant find anybody to gank with their deathsquad. that is the oh-so-sweet taste of mechanical justice. thank you game mechanics!
Doctor Eex:
So , the best strategy to hunt pk|antipk (anybody believes there's a difference ? :) ) is to enter enc. with 1 high outdoor char with some scorps or caravans and wait for your prey?
Then when somebody enters - just request radio help and let all the death squads enter?
Just curios, trying to understand how they getting my ass all the time )
zato1:
--- Quote from: Doctor Eex on October 10, 2010, 01:58:58 AM ---So , the best strategy to hunt pk|antipk (anybody believes there's a difference ? :) ) is to enter enc. with 1 high outdoor char with some scorps or caravans and wait for your prey?
Then when somebody enters - just request radio help and let all the death squads enter?
Just curios, trying to understand how they getting my ass all the time )
--- End quote ---
that is a popular method but i believe the best way of finding players is to actually have a LOWWWW od character (mine is 26).... then again:
Posted by Solar
Its nothing to do with outdoors. If someone is having an encounter and you are in range then you drop into it. Nothing exciting and its been the same for a long time (despite the moaning from some that it was now too common, after the wipe Tongue).
Solar:
--- Quote from: zato1 on October 10, 2010, 01:41:26 AM ---see the way i understood it, high OD forces players to fall into your trap because you're placing a high-skilled encounter on the map. low OD forces you into most everybody's encounters, but you will also be able to be easily skipped (also, ganked) via the dialogue box popup.
it feels like that is right. i play a low OD character and my pvp strategy involves falling into encounters all day, which happens very easily. hunting players with high OD will yield poor results, as will hunting with numbers. you will encounter similar groups if you hunt with high OD/lots of people. however, laying a 'trap' with a high OD character in the party will cause people to roll the dice on your encounter if they come across your square, likely in your favor.(i think!)
also, +1 to the part of jay's post where hes commenting on the carebears complaining they cant find anybody to gank with their deathsquad. that is the oh-so-sweet taste of mechanical justice. thank you game mechanics!
--- End quote ---
You dont place any dificulty on the world map. The difficulty is always decided by the zone. There is always an outdoors vs zone difficulty roll to decide if you get to choose to skip an encounter and thats the only thing outdoors does in encounter generation.
zato1:
--- Quote from: Solar on October 12, 2010, 12:43:18 PM ---You dont place any dificulty on the world map. The difficulty is always decided by the zone. There is always an outdoors vs zone difficulty roll to decide if you get to choose to skip an encounter and thats the only thing outdoors does in encounter generation.
--- End quote ---
too bad :) i guess that means you're most likely to encounter players on a populated, high difficulty square then.
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