Other > General Game Discussion
player encouters + radio distress signal
maszrum:
yea but encouter should be open for longer then 10? minutes, dont mention about radio signal, especailly wen there is turnbase. probablly most of players will agree with me.. only some loners will complain
Michaelh139:
--- Quote from: Solar on October 08, 2010, 01:25:47 PM ---Its nothing to do with outdoors. If someone is having an encounter and you are in range then you drop into it. Nothing exciting and its been the same for a long time (despite the moaning from some that it was now too common, after the wipe :P).
--- End quote ---
Then explain please how come I have literally never encountered someone else always vice versa?
Jay:
Outdoor is important. High enough outdoor lets you find players.
Low outdoor = you will always be found by someone.
Doesn't always notify how many players are in an encouter.
With 140% out, I have died in enco, and reentered it again to kill the player, before he left. So outdoor helps definitely to find people.
High outdoor helps remain unnoticed in enco.
Except for that, care bears whine about not being able to find players, because they hunt in groups, so so so sad. Maybe you get a penalty to outdoor for large team? Would be good.
Solar:
--- Quote from: Michaelh139 on October 08, 2010, 09:56:02 PM ---Then explain please how come I have literally never encountered someone else always vice versa?
--- End quote ---
real life luck.
Doctor Eex:
--- Quote from: Izual on October 07, 2010, 02:26:55 PM ---Let the mystery remain.
*Iz against organized worldmap traps and player-encountering powerbuilds*
--- End quote ---
Lol let me illustrate this:
And next:
Or it was not you, Izual?
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