fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 08:08:05 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Remove repair 60 seconds cooldown  (Read 3055 times)

Wichura

  • High-Tech Troll
  • Offline
Remove repair 60 seconds cooldown
« on: October 07, 2010, 12:11:56 pm »

Plain and simple. Repairing stuff is now pain in the arse.

What was the idea to introduce it anyway?
Logged
Nie biegaj za stadem.

Andr3aZ

  • Endless forum lurker
  • Offline
Re: Remove repair 60 seconds cooldown
« Reply #1 on: October 07, 2010, 12:17:16 pm »

indeed.

repair cooldown only simulates waiting.
I mean if you repair or destroy something a few minutes quicker...
Logged

Graf

  • Moderator
  • "Next Day" developer
  • Offline
Re: Remove repair 60 seconds cooldown
« Reply #2 on: October 07, 2010, 12:38:29 pm »

I suggest not to delete it, but to make it dependable of repair skill. It's much better that just deletion of it.
p.s. Also, tools (like SuperToolKit and Tool) should give some advantage in term of cooldown decreasing.
« Last Edit: October 07, 2010, 12:40:26 pm by Graf »
Logged
Re: Remove repair 60 seconds cooldown
« Reply #3 on: October 07, 2010, 12:56:08 pm »

what do u mean ? we settlers have to wait, we have to wait after gathering we have to wait after crafting and also after repairing, its so harsh u got to love it
Logged

avv

  • Offline
Re: Remove repair 60 seconds cooldown
« Reply #4 on: October 07, 2010, 01:11:56 pm »

what do u mean ? we settlers have to wait, we have to wait after gathering we have to wait after crafting and also after repairing, its so harsh u got to love it

Repair is differend because its cooldown doesn't stack like gathering and crafting.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Andr3aZ

  • Endless forum lurker
  • Offline
Re: Remove repair 60 seconds cooldown
« Reply #5 on: October 07, 2010, 01:21:20 pm »

its like old times when crafting for example gun powder gave you 45-60 seconds science cooldown. (and 30 seconds repair cooldown)
really this game isnt harsh anymore  ::) lets add a cooldown for traveling on worldmap, i mean if some glueing on a mauser fucks you up, how can you walk trough a whole state.
Logged

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Remove repair 60 seconds cooldown
« Reply #6 on: October 07, 2010, 02:52:22 pm »

Remove or at least cumulate. And please, fix the bug with disabled crafting while having repair cd   ;)
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Remove repair 60 seconds cooldown
« Reply #7 on: October 08, 2010, 09:48:03 am »

Repair cooldown is annoying and not really necessary.
If considered necessary accumulate the cooldown to 1 hour.
As suggested, fix the bug that makes it impossible to craft when you have a repair cooldown.
Logged
Re: Remove repair 60 seconds cooldown
« Reply #8 on: October 08, 2010, 09:52:28 am »

Plain and simple. Repairing stuff is now pain in the arse.
What was the idea to introduce it anyway?

A: Probably because it takes TIME to fix something?

indeed.
repair cooldown only simulates waiting.
I mean if you repair or destroy something a few minutes quicker...

-Simulates waiting? Or simulates the actual action of repairing item?

Am tired of every single thread having the same point, which seems to be:  "Make the game easier'

I suggest extending repair cooldown, gathering cooldowns, removing the grossly excessive amount of ammunition that can be found in the wasteland.  These are few things, you can see where I'm headed.
Logged

Andr3aZ

  • Endless forum lurker
  • Offline
Re: Remove repair 60 seconds cooldown
« Reply #9 on: October 08, 2010, 10:26:54 am »

I suggest extending repair cooldown, gathering cooldowns, removing the grossly excessive amount of ammunition that can be found in the wasteland.  These are few things, you can see where I'm headed.

you forgot this dude :

lets add a cooldown for traveling on worldmap, i mean if some glueing on a mauser fucks you up, how can you walk trough a whole state.

game is far too easy, I feel ya. Lets add pipes to craft any rifle again and make them uberrare and not craftable. Also we could make accounts bound to ISP-adress for players so the chars they can create are limited to one. Got someone in same household that plays fonline too ? sorry waestlund is hursh.
ah and make crippled body parts permanent until they are doctored + radiation staying after death until some radaway is used. how about adding a timeout for fighting ? I mean punching all the time makes you tired and firing miniguns nonstop sure wears out your stamina.



Now to quit the joking: The whole point is not to make the game easier. It has nothing to do with difficulty if i stay one hour for repairing my items or just some minutes, it only consumes time. I understand that this is to make weapons valuable and not some good that can be found everywhere and detoriation is no problem at all. So lets at least cumulate the repair cooldown to X minutes as it also takes TIME to craft an item and it simulates the action of crafting an item so why can we craft 1000 primitive tools in the same speed as how fast we push F , click, click, push F repeat. I understand high tier should have a cooldown so the game is not flooded with this stuff but please, repairing is a typical "im watching tele while i do this" theres no excuse like "go hunt, chat or trade while you have crafting or gathering cooldown". Some change is needed as repairing is currently a really anoying work, like crafting gunpowder preprewipe was.

If we increase all cooldowns we make items more valuable, personally i find this ok as i want this game to be a real hard post-apo simulation, but i think most players would be even more frustrated to loose their items to some lololo-PK, resulting in even more new or maybe old players quiting the game and we only have the big gangs roaming the wastes who don't care about loosing stuff. I'm keeping the majority of players in mind and not only my personal opinion. You should try that Gorlak.
« Last Edit: October 08, 2010, 10:35:33 am by Andr3aZ »
Logged

avv

  • Offline
Re: Remove repair 60 seconds cooldown
« Reply #10 on: October 08, 2010, 11:26:20 am »

Am tired of every single thread having the same point, which seems to be:  "Make the game easier'

Comon it's not about that unless you mean that the game is supposed to have annoying and repetitive features to make it hard. Hard because it tests how far we're ready to push our nerves. Repair cooldown is bad because it occurs in cycles of 60 seconds. Gathering cooldown is fun because it stacks.

I suggest extending repair cooldown, gathering cooldowns, removing the grossly excessive amount of ammunition that can be found in the wasteland.  These are few things, you can see where I'm headed.

If we increase all cooldowns we make items more valuable, personally i find this ok as i want this game to be a real hard post-apo simulation

This would just lead to people abandoning crafting and starting to hunt encounters. If encounters were made scarcer, people would hardly ever use any good items because they'd fear losing them. This happened some wipes ago when you could only rarely get CA or plasma rifle from merchants, even if someone had such item he would just hide it in his tent. As long as items are more valuable than our lives having rare and expensive equipment won't work as we'd hope.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Wichura

  • High-Tech Troll
  • Offline
Re: Remove repair 60 seconds cooldown
« Reply #11 on: October 08, 2010, 12:08:50 pm »

Am tired of every single thread having the same point, which seems to be:  "Make the game easier'

I suggest extending repair cooldown, gathering cooldowns, removing the grossly excessive amount of ammunition that can be found in the wasteland.  These are few things, you can see where I'm headed.
I'm tired of people who seem to forget this is a game, not a real-life simulator. How about introduce instakills after deep stabbing with sharpened pole in the eye? You can't survive such thing in real, can you?

Don't take it personal, I'm far from expecting everything here for free, without effort, but repairing now is just annoying. I can agree with making cooldowns for repair longer, but only if they will stack, like any other cooldowns do. However what I would really love to see is no cooldowns for repairing at all.
Logged
Nie biegaj za stadem.

Re: Remove repair 60 seconds cooldown
« Reply #12 on: October 08, 2010, 03:18:14 pm »

Remove repair CD or make it shorter, please.
Logged
Re: Remove repair 60 seconds cooldown
« Reply #13 on: October 16, 2010, 06:27:08 pm »

Remove. It's realy annoyed and realy not nessesary. I can understand cooldown for crafting and mining but why you make cooldown for repair? And it's not cumulate like mining.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Remove repair 60 seconds cooldown
« Reply #14 on: October 16, 2010, 07:07:03 pm »

Remove or make cumulative.

Is annoying to have to stay alert every 60 seconds to repair...
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Pages: [1] 2
 

Page created in 0.096 seconds with 23 queries.