fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 05:29:21 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Shoud the low level caracters be less distructeble

yes, new caracters shoud be more protected by the pre-creation life(you start in a place to defend from a storm)
- 4 (17.4%)
Yes,but not that indestructeble,lower the max level help/the DR increase rate
- 4 (17.4%)
no,this will only make old players start making low level alts for certan purposes(like mining)and will keep them low level
- 12 (52.2%)
no,the wasteland must be harsh for newcomers,so they will leave the game and leave the wasteland for hardcorers
- 3 (13%)

Total Members Voted: 22


Pages: 1 [2] 3

Author Topic: increas DR for low lvls  (Read 4071 times)

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: increas DR for low lvls
« Reply #15 on: October 06, 2010, 03:33:26 pm »

yep, but he won't be able to hit shit with that good gun, you can't even aim properly outside of being CloseCombat before lvl 7-8...

:> Go to

http://www.nitue.net/fcp/ and load "twink"

Level 5: S5, P8, E6, C1, I10, A10, L1, skilled, small frame

171% small guns or 164% BG or 164% EW, now give such a guy 70% DR :P He'll go postal on all TC and maybe guarded towns.


If it was decided to allow such thing, players not having at least lvl 15 would not be permitted to participate in TC, that way it would be fair... and you dont get xp for killing PvP.. meaning perfect twink (like in WoW :p)
« Last Edit: October 06, 2010, 03:39:57 pm by kraskish »
Logged
Chars: Perforator, Penetrator Leaderator
Re: increas DR for low lvls
« Reply #16 on: October 06, 2010, 03:56:55 pm »

I think that this idea is highly unconceptional with the whole world.

Low level characters should definitely have some protection.
More suitable would be separating newbies and experienced players by some option on character creation. Like newbie area where u could lvl to certain low level safely(slover tahn in real harsh wasteland) and get your 10 brahmin hides easily but make it useless for HQ mining and high level exping.
Logged
Kill them all and let the god sort them out.

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: increas DR for low lvls
« Reply #17 on: October 07, 2010, 09:08:56 am »

or for level 5 max(at least), to help noobs to make a tent,cuz from there the game is easy
Logged

Graf

  • Moderator
  • "Next Day" developer
  • Offline
Re: increas DR for low lvls
« Reply #18 on: October 07, 2010, 10:56:20 am »

or for level 5 max(at least), to help noobs to make a tent,cuz from there the game is easy
I'd say, if there ever will be such thing as "noobz protection" (let's call it real name), then it should be available till he reaches MAXIMUM of level 5 or even less.
And one more thing: it shouldn't be a DR (Damage Resistance), i suggest it to be a DT (Damage Threshold) instead. It would protect low-lvl chars from molerats and other shit, but wont let to abuse the feature as suicide bombers and so on.  
« Last Edit: October 07, 2010, 10:58:22 am by Graf »
Logged

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: increas DR for low lvls
« Reply #19 on: October 07, 2010, 11:01:52 am »

Sure, but how much DT? Whatever number youd think of they would either be still killable or just too much so that molerats would cause 0 dmg....I think DR is a good solution here. Exploding would remove the noob protection, somehow  :-\
Logged
Chars: Perforator, Penetrator Leaderator

Graf

  • Moderator
  • "Next Day" developer
  • Offline
Re: increas DR for low lvls
« Reply #20 on: October 07, 2010, 11:07:38 am »

Sure, but how much DT? Whatever number youd think of they would either be still killable or just too much so that molerats would cause 0 dmg....I think DR is a good solution here. Exploding would remove the noob protection, somehow  :-\
And then you can go and create another lvl 1 suicide bomber. No way. It should be like 10-20 points of DT to Normal to let it survive while killing а molerats/mantis/brahmins.
Logged

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: increas DR for low lvls
« Reply #21 on: October 07, 2010, 11:29:34 am »

And then you can go and create another lvl 1 suicide bomber. No way. It should be like 10-20 points of DT to Normal to let it survive while killing а molerats/mantis/brahmins.

Still wouldnt surivive 10mm smg burst not mentioning any higher burst
Logged
Chars: Perforator, Penetrator Leaderator

Graf

  • Moderator
  • "Next Day" developer
  • Offline
Re: increas DR for low lvls
« Reply #22 on: October 07, 2010, 11:31:54 am »

Still wouldnt surivive 10mm smg burst not mentioning any higher burst
It shouldn't let him surive a 10mm or any other burst. What it should do, is to let a noob to kill a ten brahmins and a few more other critters, to get some experience and some hides. Nothing more and nothing less.
Btw, if it wouldn't be a critical hit, than he will survive it, since its damage is 8 - 15.
« Last Edit: October 07, 2010, 11:34:10 am by Graf »
Logged

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: increas DR for low lvls
« Reply #23 on: October 07, 2010, 02:38:05 pm »

I'd say, if there ever will be such thing as "noobz protection" (let's call it real name), then it should be available till he reaches MAXIMUM of level 5 or even less.
And one more thing: it shouldn't be a DR (Damage Resistance), i suggest it to be a DT (Damage Threshold) instead. It would protect low-lvl chars from molerats and other shit, but wont let to abuse the feature as suicide bombers and so on.  
well the normal, laser and plasma rezistance shoud be increased, but the explosion shoud stay low
Logged

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: increas DR for low lvls
« Reply #24 on: October 07, 2010, 03:22:24 pm »

well the normal, laser and plasma rezistance shoud be increased, but the explosion shoud stay low

And TC would be available from lvl 5 and when they were in the city when TC started theyd be thrown out. Sounds nice, I think raising resistances would be better, because it would reduce dmg equally, not like when you have 10, youd kill molerats, geckos, raiders with bare fists because theyd deal 0 dmg
Logged
Chars: Perforator, Penetrator Leaderator
Re: increas DR for low lvls
« Reply #25 on: October 07, 2010, 05:01:40 pm »

Or there must be alot ways how to get tier0 worst ever weapon when you have empty inventory and too lazy to gather some junk and wood to craft 10mm pistol which doesn't require any skills, DR and DT against who? Brahmins? Then simply make brahmins weaker than now, I don't see any point in this, and the main thing is how you're going to explain this? Poor 1st level bluesuiter has stoneskin spell on him because he is 1st level? And then when he getting more and more experienced, god stops to care about him and stops buff him with his protection spells.
If you're too lazy to finish some mini quests to get 2nd level (and you don't need >1 CH for this), or too lazy to scavenge some junk and chop some wood to craft 10mm pistol, or too lazy to kill brahmins, DR and DT won't change anything anyway, you still be too lazy to do anything, you'll only stand in the middle of the desert surrounded by some rats who hitting you for no damage, then critically hit you below 0 HP, then you're too lazy to type ~cuttheveins and then you creating a topic on forum that stupid rats surrounded you, hitting you for no damage, and you're laying there with <0 HP, GM please help.
If you want to make DR and DT as protection against PKs and not abusable in TC at the same time, then... how you're going to do that? If PK can't kill bluesuiter, then noone can do that, what difference between PK in TC and PK in the desert? Bluesuiter will die from both, or not die from both.
Just give more ways to obtain tier0 guns for lazy people, so they can kill some brahmins, and make brahmins slower or weaker for lazy people who don't want to get 2nd level on quests, and if you mentats or atleast 3 CH, you may get 4th or 5th level without even shooting anything and with 20% outdoorsman in RT encounters. You don't need DT and DR to do that.
Logged

John Ryder

  • Problem, Surf?
  • Offline
Re: increas DR for low lvls
« Reply #26 on: October 07, 2010, 05:58:21 pm »

I think that the things that people love most about this game are open world and open PvP. If you want to help newbies, damage resistance isn't the case. It's about other stuff. Instead of giving low-levels (not newbies, but low levels because if someone has 5 lvl it doesn't mean he is a noob) ridicilous DR and making them invincible, give them new ways of aquiring a tent, getting weapons, items and most importantly encourage them to read guides for newcomers. Most mistakes come from lack of knowledge, if all new player wants is "PLAY, PLAY, PLAY" instead of getting some advice then I guess a punishment in a form of death should teach him a lesson.
Logged
 - It's intended!
Typical FOnline roleplayers

Surf

  • Moderator
  • это моё.
  • Offline
Re: increas DR for low lvls
« Reply #27 on: October 07, 2010, 06:03:50 pm »

Sorry, but I think this is a horrible idea.  :-\
Some kind of level scaling in character progression isn't the way to go for this game, imo.

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: increas DR for low lvls
« Reply #28 on: October 07, 2010, 06:35:53 pm »

Sorry, but I think this is a horrible idea.  :-\
Some kind of level scaling in character progression isn't the way to go for this game, imo.

>> Implying wasteland is harsh

Way to go, another well-founded argument, no because no. A lot of people are whining that they cant even start, tossing them out will just prove again Fonline is for badass people.
Logged
Chars: Perforator, Penetrator Leaderator

Graf

  • Moderator
  • "Next Day" developer
  • Offline
Re: increas DR for low lvls
« Reply #29 on: October 07, 2010, 07:07:32 pm »

Poor 1st level bluesuiter has stoneskin spell on him because he is 1st level? And then when he getting more and more experienced, god stops to care about him and stops buff him with his protection spells.
I thought about that. But it also might be explained by obtaining some kind of [invisible] gadget, that would help a "poor bluesuiter" survive during a few levels at the beginning.
No, really, if you want more people to start and continue playing, you should somehow encourage them to stay and be accustomed to fonline.
Logged
Pages: 1 [2] 3
 

Page created in 0.125 seconds with 25 queries.