Other > Suggestions

Mercenaries Returning to Home.

<< < (2/5) > >>

Ayuta:

--- Quote from: Surf Solar on October 05, 2010, 05:15:33 am ---This is true. It would not only spare lots of time for us GMs, it would be logical and helping for the players.

--- End quote ---

does it mean u give the mercs back to players ?? if  they get killed ?

Surf:

--- Quote from: Ayuta on October 05, 2010, 01:59:33 pm ---does it mean u give the mercs back to players ?? if  they get killed ?

--- End quote ---

Ofcourse not. But it often appears that the mercs are stuck somewhere, don't spawn proper if player went into an encounter etc.

avv:
Makes sense, but only if they survive the fight against your killer. Having mercs spawn in the Nearest bar/merc recruitment center would be cool actually, unless the bar is in a city that's hostile towards the mercs' master.

LPLimbos:
It would be good to have that, and instead of automatically spawning in your tent there could be a timer of some sort so it takes like 10 minutes for them to reach your tent, and there could be a OD or luck roll to see how much of em survive or come back.

Gorlak:
I'm kind of thinking that if there was some mercenary hired into my party, and I were to die...This random thug would much sooner grab anything he could and take off to his own objective, rather than heading to a nearby city, or abode of his recently deceased 'master'. Although, logic should not have bearing on this, as nobody really dies in the wasteland, they just taking a bloody nap and waking up somewhere in the same area.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version