Other > Suggestions
Mercenaries Returning to Home.
Cultist:
honestly, i spent 5 hours lvling 5 mercs to lvl 4 and one rocket lost me 10k worth of mercs + my time.
corosive:
Maybe if you die in combat, and your Mercs survive, then should res you... regardless of the replication cooldown, there should be a percentage that determines whether or not you actually die in the wastes or your Merc fixes you up before the replication time, regardless of your negative hit points.
Dunno if that is a fair idea tho.... You get killed by a player, your Merc kills that player. Your Merc rezzes you after... Unfair or what lol...
Maybe Merc's should just come running to heal you up if your low in hitpoints, regardless of TB or RT combat... You get that 1 heal from your Merc every 10 possible minutes if your char is in the yellow, or red...
I liked badgers idea of followers but... it might be too abusable... I mean if we can get free followers why don't we all just make high charisma powerbuilds with a high speech skill and just spam a constant group of followers with you....
Slaver Snipe:
Or perhaps there could be a % chance of them going to your tent when you die depending on the mercs level, 1=10% and it increases by 3% or so a level, gives us another reason to level them and possibly make it worth the time to do so.
corosive:
Hmm I agree but no tent spawning... there should be a chance that they reappear once youve gotten out of that medical location, then into the WM. They should possibly instantly just tag you and appear with something like 1hp each and half their ammo :P "Do you know how hard it was to find this fucking place?!" This should only be possible once in a mercs life and not be usable with Slaves and ONLY work if you died in combat and your mercs survived the fight...You get one chance at getting your Mercs back per Merc life so theres a 30% you didnt just lose money...
THis is actually a down side which makes it fair... in this game we can't just implement POSITIVE things... they have to have both a negative and a positive to make them unabusable... hence cooldowns :P and steep requirements, skill checks, etc...
The downside of this is that sure you got your mercs, but now they are fucking mostly dead, forcing you to hang around that square and constantly heal them until satisfied, or else that next combat means you just lost your mercs again!
But hey the prices of Mercs have gone down... i've bought the cheapest unarmed Mercs for about 150 caps!
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