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Poll

Caps should replenish...

solution 1
solution 2
just leave it, its perfect now!

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Author Topic: Caps at vendors replenish often by little amounts  (Read 4293 times)

kraskish

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Caps at vendors replenish often by little amounts
« on: October 04, 2010, 05:42:12 pm »

I really dont know whats the respawn of caps at vendors but it seems like its one action every couple of hours and when it happens, one person sells all the junk and no caps again for couple of hours...

My suggestion is to:

1)static - stick with the now used technique - the oldest stuff turns into caps, but make it faster (various amounts of caps/10mins, lets say NCR 20 caps per 10mins?)

2)dynamic - each time transaction is made, some per cent of the value, lets say 10% of 0% deterioration stuff turns into caps (except radios :p) and oldest item disappear (1:1 ratio? or 1:1 value ratio)



Solution 1 would give reward for people who want to find caps and most of the time you dont really see it

Solution 2 would be real time conversion, could make vendors really what they used to be in fonline series (no deterioration at all)

What do you think?
« Last Edit: October 04, 2010, 07:43:51 pm by kraskish »
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avv

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Re: Caps at vendors replenish often by little amounts
« Reply #1 on: October 04, 2010, 05:47:50 pm »

I'm not going to vote anything. We shouldn't encourage hauling random crap to the shops in any way.
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Re: Caps at vendors replenish often by little amounts
« Reply #2 on: October 04, 2010, 07:18:02 pm »

Insufficiency of caps needs definitely some fixin.

But solution 1 would only make every shop to have only 20caps still available.

And solution 2 I really don't get. Does it mean that if u trade some 0 det items trader turns 10pct of them into caps or that caps spawns in your inv?
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kraskish

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Re: Caps at vendors replenish often by little amounts
« Reply #3 on: October 04, 2010, 07:18:05 pm »

so lets destroy economy and provide some caps affordable for waiting/searching for it. I even tried junktown, hub and fortress and none had any caps. Im so grateful we have a prosperous economy so I need to camp for hours to get any caps at all. Shops are full of radios anyway, also, suggestion 2 brings good stuff to vendors :p


But solution 1 would only make every shop to have only 20caps still available.

Yes, but as you wait you can take 20 caps every 10 minutes so its universally available, not like now weapons turn to caps every couple of hours? And 1 person takes them

And solution 2 I really don't get. Does it mean that if u trade some 0 det items trader turns 10pct of them into caps or that caps spawns in your inv?

It means that oldest item would disappear and 10% of the stuff you sold that had 0% det (i.e. leather jacket 250 turns into 25 caps in vendors inventory) so after you sold stuff vendor has some caps
« Last Edit: October 04, 2010, 07:22:01 pm by kraskish »
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avv

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Re: Caps at vendors replenish often by little amounts
« Reply #4 on: October 04, 2010, 07:50:45 pm »

provide some caps affordable for waiting/searching for it.

You know you already are rewarded for that. Some people just do it faster or simply happen to be more lucky, which is just stupid. Waiting isn't something that should be rewarded, searching could be if it's done right. But travelling from town to town isn't the way. What's the point? Why would someone deserve to be rewarded from crossing worldmap and visiting guarded merchants?

It's multiplayer game so rewards and challenges should be multiplayer related. One good challenge would be to find and provide something players need and get caps via that. Not to farm endless swarms of npcs alone and sell their useless items to npcs.

Other way is to visit unguarded town merchants, like New Reno. I was there yesterday and Renesco & Desperado barman had both 5k caps and all sorts of useful drugs like mentats and super stimpaks. If pkillers cause problems, it's because of another broken issue - powerbuilds and lack of consequences from killing randomly.

There's no reason to fabricate small nice fixes designed for some small problem caused by a major problem. Fix the major problems and the small ones are gone too.

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kraskish

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Re: Caps at vendors replenish often by little amounts
« Reply #5 on: October 04, 2010, 09:07:31 pm »

Yeah so we shouldnt be rewarded, so what should people do after looting NPCs in the wasteland/crafting? Should they start shovelling shit? I know I travelled some cities, it was hard before the nerf (the caps respawn decresed) and now I really visited some far-away places just to see if I can get something as basic as caps. I couldnt and to be honest, I dont think people playing 1hr a day stand a chance to have this luck.

Being awarded by selling stuff/waiting makes sense because you brought something to the economy.

Caps are so vital for everything and they're hard as **** to get. I mean really, caps in fonline are like gold, not currency IRL. Everything depends on caps and the way its solved now, is that a few lucky guys take all the cash that respawned once in a longer period and rest of people just stands and waits. We could wait for a reason. Slow replenishment (i.e. every 10minutes) would be universal solution.



EDIT: I dont want to risk my stuff to go to RENO or other unguarded towns... its currency not gold or whatever. we could have vendors only in unguarded cities, the frustration would be the same if you told me that in unguarded towns there are always tons of caps.
« Last Edit: October 04, 2010, 09:10:12 pm by kraskish »
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Surf

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Re: Caps at vendors replenish often by little amounts
« Reply #6 on: October 04, 2010, 09:15:38 pm »


EDIT: I dont want to risk my stuff to go to RENO or other unguarded towns... its currency not gold or whatever. we could have vendors only in unguarded cities, the frustration would be the same if you told me that in unguarded towns there are always tons of caps.

Then this is your problem, not the games problem. I am fine with doing trades there. Just prepare yourself and your settled, if you die to an unlucky situation then it's fate or you were being not aware enough. If you don want to take the risk, you have to take disadvantage of trading in guarded cities where everyone sells their stuff. This even makes sense and works good.

Also, there are other ways to make caps aswell. They might be slow, but they lead to the same goal as selling stuff.
Re: Caps at vendors replenish often by little amounts
« Reply #7 on: October 04, 2010, 10:44:55 pm »

I'd like to see the item scrapping feature (I made a post about it a while ago), where you could sell your items to a "buy-all" vendor, but you would only get a small fraction of it's base price, but it would at least generate more caps into the economy, while not destroying the purpose of other vendors.
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kraskish

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Re: Caps at vendors replenish often by little amounts
« Reply #8 on: October 04, 2010, 11:28:46 pm »

Then this is your problem, not the games problem. I am fine with doing trades there. Just prepare yourself and your settled, if you die to an unlucky situation then it's fate or you were being not aware enough. If you don want to take the risk, you have to take disadvantage of trading in guarded cities where everyone sells their stuff. This even makes sense and works good.

Also, there are other ways to make caps aswell. They might be slow, but they lead to the same goal as selling stuff.

Im just pointing to the fact that theres "players' economy" for players and this is narrowed to PvP guys. Ironically, NCR where the most trade is done is poor in caps. Also, this division is unfair stronger will get stronger and weaker will be still weak without caps in safe towns.
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Re: Caps at vendors replenish often by little amounts
« Reply #9 on: October 05, 2010, 03:04:12 am »

i think we shoud get ride of caps all to geather and use ammo to buy  things hell i think  gm  shoud meke it so mearks and bases cost amoo lets make eazyer not hard be ammo is sum thing every 1 can get and its mits be hard to save up a lots  solo but if you gwet like 3 pople  of more you cen get lods of ammo fast i my slef can get 1k 10mm a day hunting murder hunting RADER 7K 7.62 ALL DAY HUNTING  and i coud go on
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Surf

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Re: Caps at vendors replenish often by little amounts
« Reply #10 on: October 05, 2010, 04:29:23 am »

Im just pointing to the fact that theres "players' economy" for players and this is narrowed to PvP guys. Ironically, NCR where the most trade is done is poor in caps. Also, this division is unfair stronger will get stronger and weaker will be still weak without caps in safe towns.

This is just right. The more people drain out the vendors the less caps will be available there. ESPECIALLY at the NCR there is great tradin' and no caps at all. This is an awesome system. And this has nothing to do with the "PvP guys". Even if you want to avoid PvP at all you can still make caps en masse. The system is working fine, you only need to be smart to use it.

Cocain

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Re: Caps at vendors replenish often by little amounts
« Reply #11 on: October 05, 2010, 07:58:24 am »

This is just right. The more people drain out the vendors the less caps will be available there. ESPECIALLY at the NCR there is great tradin' and no caps at all. This is an awesome system. And this has nothing to do with the "PvP guys". Even if you want to avoid PvP at all you can still make caps en masse. The system is working fine, you only need to be smart to use it.

all guarded towns are full of other players, and other towns are being covered by PKers

the only "smart way" is to scout ahead when entering unguarded towns, meaning double travel tim or wait for a time where there isnt many players online

i can only speak fot myself but i had (pre wipe) so much items to trade  that i could drain a whole city out of caps with a single visit and still have triple of those items on stock
hes right about Rich getting richer and poor will remain poor

one of the worst things about this game is the lack of relation between player and difficulty.. the stronger u get the easier it gets for ya and that cripples gameplay
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Re: Caps at vendors replenish often by little amounts
« Reply #12 on: October 05, 2010, 09:35:47 am »

Seriously Solar are you like part of CS or something similar?

Its a matter of Intelligence to not be killed in a PvP Faction controlled city? No really it isnt. Its a matter of having no life so you can wake up at 3AM where noone is around and go and sell.

Especially with Militia protecting the owning Faction it doesnt have to do with intelligence or reflexes or even being amazing.

Unless if you are advocating having alts parked outside every unguarded city, logging them in to check if there are people around and then logging out and waiting for the time needed to go onto your main and go and sell!

Yep, Intelligence there.

As Intelligent as the Intelligent Design Theory.

You win at the Interwebz.

In the actual game the only option for a non major faction member are the guarded cities. And in the guarded cities, some of which are part of the NCR and actually have banks in them there are very few caps. And you call that reasonable because alot of things are sold...

Well problem is the way you have designed the games items are as good as caps... but only for some things. I cant buy a car with items worth X amount of caps or learn a profession. I need the actual caps for that. And the merchants in the biggest trading city in the wastes dont have them.

If you believe that the game should be a series of people running as soon as someone yells "NCR DOC HAS MONEY" to rush to their tents, get their 100 weak healing powders and come back to take all the money in an instant, gratz.
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Re: Caps at vendors replenish often by little amounts
« Reply #13 on: October 05, 2010, 09:57:21 am »

I'm not in a major faction, however when we wanted to buy bases (we have 3 now), we had no problem getting caps.
They are out there, you just have to be able to find them.
Sometimes that's hard, sometimes you're lucky and can get 15-20k in 1 or 2 runs.

As for stuff like paying with ammo, good luck carrying 130k in ammo for an outpost or 500k for a bunker.

Personally I not only trade useless stuff for caps, but also for things like ammo, 0% det. (tier 3) weapons and things we need for whatever purpose.
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kraskish

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Re: Caps at vendors replenish often by little amounts
« Reply #14 on: October 05, 2010, 09:58:49 am »

Seriously Solar are you like part of CS or something similar?

Its a matter of Intelligence to not be killed in a PvP Faction controlled city? No really it isnt. Its a matter of having no life so you can wake up at 3AM where noone is around and go and sell.

Especially with Militia protecting the owning Faction it doesnt have to do with intelligence or reflexes or even being amazing.

Unless if you are advocating having alts parked outside every unguarded city, logging them in to check if there are people around and then logging out and waiting for the time needed to go onto your main and go and sell!

Yep, Intelligence there.

Yeah, this is what I meant, the currency should not be obtainable like some big quest you need to relog and so on. Many people farm/craft and while there is no money in southern towns (well for 90% of the time) the game doesnt bring them any further since they started. You cannot move on without caps. How the hell can I live near Hub/Junktown? Id travel to reno every time I crafted 5 items or looted couple of pistols? Demand of caps increased (cars) and supply didnt change, solve the equation. Its just not enough for everybody.

I wont wake up at 3AM GMT+1 or get up at 6AM, I mean really, if I do that, I could play Ogame instead, just there its justified, here it is not (currency is currency not some deficit product on the market)


EDIT: So yeah, I maybe play in peaktime 18-23 GMT+1, just dont tell it my fault why I cant move on and gather caps because they're sold out and that I should play at 3AM or something. I wont risk scouting to unguarded towns because it soun Ids just silly to enter such city in peak time. I might throw the stuff I want to sell to the ground, the same outcome
« Last Edit: October 05, 2010, 10:04:39 am by kraskish »
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