Here are some of my ideas!
Reputationon for player factions.Large player factions with 10+ members should have REP same as NPC factions. It would not necessarily have to be visible in the karma list.
If a persons rep with the player faction went too high/low, they would automatically be marked red or green for members of that faction.
If members of the faction add someone to their redlist or greenlist manually, it could raise or lower that persons rep with the entire faction.
If a player kills someone from a faction, thier rep would lower. If they trade with a person in the faction it would raise, etc.
The large player factions should also have a shared REP with NPC factions. Then say, for example the player faction was vilified by NCR rangers - when 3 or more members of the player faction were hunting together in a group there would be a small chance of NCR rangers ambushing them.
Stuff like that would be awesome for discouraging incessant farming of NPC factions
NPC crafters.To help lower the need for solo players to make a billion alts just to craft stuff and to generally reduce horror, there should be NPC crafters who would craft your items for you if you bring them the mats. The fee could be dynamic like with mercs etc, it increases the more work the crafter gets.
Proper economy driven by supply and demand.Simple enough to implement, and would hopefully balance itself after some testing and tweaking.
Have a global variable for the price of each useful type of item. (not like rubber boots and iguana sticks and that crap)
Every time X amount of an item is sold to a trader, the global price of that item would go down slightly.
Every time X amount of item is bought from a trader, the global price goes up slightly.
This would totally revolutionise the economy and make the entire game far better as a whole, imporving many many aspects of the game.
NPC faction salesmen.There could be a special chest in a factions base that holds loot for sale.
If the faction leader hires/enslaves an NPC salesman, the salesman could be put in any town/area and act as a trader for the faction, with his inventory being the stuff in the special chest.
Combine this with the supply and demand economy above, and you get awesome.
Player Factions travelling in groups If there is X+ (say 3+) members of a player faction travelling together, people who encounter them should get the message "You encounter [Players faction name] patrol" or "You encounter [Players faction name] caravan" if they have a brahmin cart, etc.
PAUltra rare PA etc, but unrepairable without paying an NPC to do it for mega huge prices.
Pa should be a part of the game, they exist in the fallout universe. However they should not be craftable by players and cost 100k or more. Also once they break once, they cannot be repaired for less than 70% or so of the origional cost.
Stealing horrorThievery is an important part of the game, but grifers and thief trolls are horror.
REP should go down a LOT in the town whenever you're caught stealing, or if you kill a protected person with rep > -300 in that town.
This will put a limit on the amount of regular stealing and kill stealing a player can do in a single town before becoming unprotect or getting shot by guards.
Jail time for thieves.If someone steals enough to get vilified and shot by guards in a town, they should respawn in jail for an ingame week.
Grenade launcherNuff said.
Poison weaponsThis would make antidotes useful and add a new element to HtH and thrown piecing weapons.
Needler too.
Old roads The map could have old roads in the high traffic areas linking towns. These would give you a slightly faster movement speed, but be balanced out by the risk of PKs camping them waiting for travellers to kill.
Bank interest rates should rely on how many caravans get through to other towns daily.I'm not sure how bank interest rates work at the moment, but i think it would be cool if it was related to how many trade caravans had been killed that day. If the caravans were epically raided that day, the economy would grow less and keep the interest rates down.
This would be especially good when caravan guarding missions are available for players.
Crafting horror.Allow crafting of basic items in groups of 5 and 10, but add a small cooldown for even basic items like gunpowder.
This will remove the need for a billion clicks to make basic mats, while also stopping mega farmers by adding a small cooldown.
Cave bases.Since caves are everywhere, when a player finds a cave map they should be allowed to take it over as a base instead of having a tent. Instead of having 10 hides in thier inv, they could have mats that represent what would be needed in a cave base. Metal parts, wood, a tool, etc. to make lockers and stills etc.
The downside of doing this instead of buying a cave would be that poeple could encounter your cave on the WM. You know that would be awesome
City tile faction base with buildingsA lot of city tile maps are pretty sweet, a cheap faction base would be awesome.
Maybe just a regular city map one with a little basement with a few lockers etc.
Guarded town raids.The raiding of guarded towns WOULD happen, that's why there are guards.
There should be an incentive for large factions to attempt to attack guarded towns, this would add a whole new element.
The battle would of course be mega epic and only very large groups could attempt to attack the good towns.
A simple loot chest in the rear of the town that is only openable when all the guards are dead would do the trick.
Combination locks For anything that can be locked in a regualr way. same as key lock but less horror.
The whole key thing is kind of a pain in the ass. Simple combination locks would be super awesome.
The cheapest vehicle should be a bike. fuel efficient, durable, mad maxian. Wtf is that cockroach shit.Digital radios.A better type of radio that can encrypt the signal and needs a passcode to decode the messages, radio could still be captured with the passcode entered though.
Maybe you need some energy skills and EP to craft the digital radio?
Intergrated shoutcast players on radio stations for streaming musicNuff said
FollowingHow close behind someone you have to be to leave the map with them should be extended by high OD.
Sneak following should also be allowed, keeping a person off the group list of the person they are following, depending mostly on OD but also a little on sneak.
Something like this would be awesome
I'll note down any more that i have