Other > Suggestions
Epic suggestions
Mudguts:
--- Quote from: Lordus on October 03, 2010, 01:29:59 am ---There is one gang that have now dozens of milions of caps from TC = dozens of PA for them = unbalance
--- End quote ---
Well what about if the price to buy/repair PA was based on how many currently existed in the world?
Say by the time there's 20+ PA in the world they cost 1000000+
Or each time one is bought or repaired it adds 100,000 to the price and the price only reduces very slowly.
Something along those lines could make PA possible without screwing things up
LagMaster:
here are my opinions for your sugestions:
Reputationon for player factions.
yes
NPC crafters.
yes, but what about special requirements(ex:MFC machines)
Proper economy driven by supply and demand.
yes, but it shoud work procentual for 0.01% per item
NPC faction salesmen.
YES!
Player Factions travelling in groups
kinda hard to implement, but why not?
PA
NO!
i know is one of the Fallout icon(among radscorpions and gnouls) but is to overpowered
Stealing horror
i think yes,but not sure is a good ideea
Jail time for thieves.
yes, but not that long, about a day ingame(72 minutes RL)
Grenade launcher
yes,but dev policy:no new guns untill allready existing ones are balanced
Poison weapons
yes yes yes yes yes yes yes yes yes yes yes yes yes yes
Old roads
yes
Bank interest rates should rely on how many caravans get through to other towns daily.
idk,maybe
Crafting horror.
no,but make availeble to craft groups of crafting ite,s(like 5xgunpowder 10xgunpowder,5xmetal parts 10xmetal parts...etc. is not overpowering, is jost for long living mouses)
Cave bases.
change it a bit: instead of needing so many maths, you will need only some wood(the same weight as 10 B-hides) to craft a bed and some shelf. but to work the same as tents(allso you need to enter the cave to craft the place)and other players can't see it
City tile faction base with buildings
i think if you make the maps for it and ask the devs to implement it,it will be a huge Yes
Guarded town raids.
The ideea of guarded town is that players can have a place to meet other players to talk about ideeas,tag ech other savely, trade etc.
So this is a no
Combination locks
yes
The cheapest vehicle should be a bike. fuel efficient, durable, mad maxian. Wtf is that cockroach shit.
this was suggested (by me )allready
Digital radios.
maybe, but hart to implement
Intergrated shoutcast players on radio stations for streaming music
i do not understand
Following
what does OD means?
gordulan:
pfft, PA ain't overpowered, APA & APAMk2 are...
HertogJan:
Reputation for player factions
Sounds good, but it shouldn't depend on the amount of players in it.
Faction rep with npc factions should only matter when in a group with other faction members, like you described. IMO not only should you count faction members, but also friends of the faction, when it comes to an encounter like you describe.
NPC crafters
1. You should be able to buy them for a good amount of caps, minimum 10k per type (SG, BG, etc.) and be able to have them at your base.
2. They could also be in towns in which case you have to pay them a fee to be able to craft something (5-10% of the value of the crafted items).
Perhaps npc traders like Buster can be used for this. The caps could be added to the trader's inventory. This does not add caps to the trading pool, it just makes caps go round.
Proper economy driven by supply and demand
This should be town driven, not game driven. A surplus of 10mm jhp in SF shouldn't influence the price of it in the Junktown.
NPC faction salesmen
Sounds nice, but will do nothing about the amount of looted stuff faction's don't use and can't sell. Could be useful though for stuff like mfc and lsw.
Player Factions travelling in groups
Sounds good.
PA
Add them as craftable items or don't add them at all.
Stealing horror
The kill/steal thing is always done by 2 players. Alting is easy, so your suggestions doesn't fix the problem.
The steal animation should be different than FA and there should be someone kind of cooldown that prevents a thief from harassing the same target over and over again.
Jail time for thieves
The wasteland is harsh. Thieves get shot. Why prevent thief characters from playing for a while, while other grievers (PK, taggers, etc.) can go on without punishment?
Grenade launcher
Could be nice.
Poison weapons
Sounds good.
Old roads
This only influences traveling speed. Encounters would still depend on outdoors. It makes sense though.
Bank interest rates should rely on how many caravans get through to other towns daily
Economy wouldn't just depend on caravans, but also on valuables, number of people, current wealth, amount of trading by pc, etc.
That will be hard to balance.
Crafting horror
Agreed.
Cave bases
Disagree. No one would use cave bases if they can be encountered. That reduces the availability of small/cheap bases for small factions.
City tile faction base with buildings
Not sure what it exactly is that you have in mind here.
Guarded town raids
You should only have about 10-15 minutes before guards respawn and it could only be done once every 24 hours to protect the players which aren't in large gangs. Also killing any protected pc and none guard npc should give a bigger penalty than killing a guard.
Combination locks
Agreed. And while you're at it, make it possible to change the combination if you're the one who placed the lock.
Vehicles
I like the bike idea. Pperhaps add a trike as well.
Digital radios
Sounds nice.
Following
Bad idea. This will be exploited, especially in towns like NCR meaning mostly low level players will be the victim.
Mudguts:
--- Quote from: LagMaster on October 03, 2010, 04:48:11 pm ---Intergrated shoutcast players on radio stations for streaming music
i do not understand
Following
what does OD means?
--- End quote ---
For the first one I mean intergrate an audio stream player into the radio system, so that the radios could play internet radio streams that users create and stream from their own servers.
That would be mage awesome :D
Could also whip up radio fills from the BOS and fake ads for bobs iguana sticks and stuff like that for in between tracks :D
Also, OD = Outdoorsman
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