Other > Suggestions
Epic suggestions
Eternauta:
Heh. I like the way you english speakers use the word "epic" as a kind of powerful synonym of "awesome". I would like to know how many of you have ever read the Iliad though.
Anyway, about the suggestions:
Reputationon for player factions; Player Factions travelling in groups - I like these ideas.
NPC crafters. - the price change thing is horrible, it makes prices go an insanely high.
Proper economy driven by supply and demand. - This thing once showed up in a discussion about a suggestion I made. No thanks, I prefer fixed prices. I understand that prices would lower too but I bet this could lead to some sort of exploit or something like that.
NPC faction salesmen. - Nah, seems rather useless. I think it would be cooler if a human player acted as a salesman and cared about the trade between player factions and all that.
PA - Yeah, they exist in the Fallout world, but is only used by the Enclave and the Brotherhood... besides, I will be honest: I don't want to deal with a PK in power armor.
Stealing horror - sounds interesting.
Jail time for thieves. - hmmmm no. Although it could add realism, I think it would mean players might stop stealing because of the annoying loss of time in jail. And a Fallout world without thieves does not sound realist.
Grenade launcher - Rocket Launcher is cool enough already.
Poison weapons - Yeah, it has been suggested, I support it.
Old roads - Now this is a really new idea. Sounds like a very interesting touch to the game.
Bank interest rates should rely on how many caravans get through to other towns daily. - Maybe all this would be too much for something that is just a game...
Crafting horror. - A few minutes ago I made a suggestion about crafting more than 1 item with just one click. About your suggestion: no more cooldowns, please.
Cave bases. - I think it is obvious that a lot of people want something different than the tent. The cave thing is cool but I don't think others should be able to find it. After all, no one can find your tent. So if they could find your cave, caves would not be used because of that risk.
City tile faction base with buildings - Yeeah I love those urban maps. This suggestions sounds awesome.
Guarded town raids. - hmmmmmm I'm not sure...
Combination locks - Naah, I think this is not important.
The cheapest vehicle should be a bike. fuel efficient, durable, mad maxian. Wtf is that cockroach shit. - The bycicle suggestion has already been published, and has already been closed. I don't think it would be cool. Maybe a motorcycle, but not a bycicle. And I like the cockroach, I think it looks very fallouty.
Digital radios. - Too much work for a feature that is not so important. People don't really need radios if they can use chats and that kind of stuff.
Intergrated shoutcast players on radio stations for streaming music - Sounds like it needs a LOT of work for something that is not really important.
Following - a lot of people would constantly bitch about it.
Mudguts:
--- Quote from: Eternauta on October 09, 2010, 07:20:07 am ---Proper economy driven by supply and demand. - This thing once showed up in a discussion about a suggestion I made. No thanks, I prefer fixed prices. I understand that prices would lower too but I bet this could lead to some sort of exploit or something like that.
The cheapest vehicle should be a bike. fuel efficient, durable, mad maxian. Wtf is that cockroach shit. - The bycicle suggestion has already been published, and has already been closed. I don't think it would be cool. Maybe a motorcycle, but not a bycicle. And I like the cockroach, I think it looks very fallouty.
--- End quote ---
Yeah the only real way to exploit a proper economy is to try and monopolise something, for example a crafting faction could buy up all the 10mm they see, all the time. This would keep the price of 10mm high so they could make more profit on the player market.
But since players can craft pretty much every item, as soon as someone tried to drive the prices up and exploit it, everyone else could see this and would start selling that type of item to take advantage of the high selling price.
So yeah, it's kind of hard to monopolise items that are so readily craftable.
Certain rare things such as refined uranium etc. could be somewhat monopolised, with a lot of effort. But that wouls just add to the flavour of the game >:D
As to the bike thing, yeah i meant motorbike. A bycicle would be silly.
borse:
--- Quote ---Stealing horror
Thievery is an important part of the game, but grifers and thief trolls are horror.
REP should go down a LOT in the town whenever you're caught stealing, or if you kill a protected person with rep > -300 in that town.
This will put a limit on the amount of regular stealing and kill stealing a player can do in a single town before becoming unprotect or getting shot by guards.
Jail time for thieves.
If someone steals enough to get vilified and shot by guards in a town, they should respawn in jail for an ingame week.
--- End quote ---
What you are trying to do is eliminate stealing from the game because you don't play that style. There are many players who enjoy thieving and this would simply tip the balance against them. How would you feel if someone decided that shooting players was unfair and had pvp disabled... It would suck. We need balance, not imbalance.
How does that make any sense. If you steal and get killed, you get killed and that is your punishment. What do they do, throw your mutilated corpse in jail? No, getting killed for stealing is enough. However, I have a compromise.
How about this: if thieves are caught, NCR guards chase them down. If they get close enough to touch/shove them, then the guards will send you to jail for a full in game day.
Crazy:
--- Quote from: borse on October 12, 2010, 06:12:23 pm ---
What you are trying to do is eliminate stealing from the game because you don't play that style. There are many players who enjoy thieving and this would simply tip the balance against them. How would you feel if someone decided that shooting players was unfair and had pvp disabled... It would suck. We need balance, not imbalance.
How does that make any sense. If you steal and get killed, you get killed and that is your punishment. What do they do, throw your mutilated corpse in jail? No, getting killed for stealing is enough. However, I have a compromise.
How about this: if thieves are caught, NCR guards chase them down. If they get close enough to touch/shove them, then the guards will send you to jail for a full in game day.
--- End quote ---
Have a special map for that jail would be great, with quests inside, and eventually the ability to get out with jailbreak (but you have to stay double time next time caught, and you are in harder to break out cell). Would very cool and give a punishement at the thief at the same time.
borse:
--- Quote from: Crazy on October 12, 2010, 06:18:31 pm ---
Have a special map for that jail would be great, with quests inside, and eventually the ability to get out with jailbreak (but you have to stay double time next time caught, and you are in harder to break out cell). Would very cool and give a punishement at the thief at the same time.
--- End quote ---
I like the way you think!
Yea, simply getting jailed after re-spawning wouldn't make a buttload of sense. But! being caught physically by guards and thrown in jail would add a WHOLE lot more to the game :). Police chases, jail breaks (like you said :) ) and MUCH more.
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