fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 14, 2024, 05:58:03 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3 ... 5

Author Topic: Changelog 01/10/2010  (Read 21730 times)

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Changelog 01/10/2010
« on: October 01, 2010, 10:18:34 pm »

FIXES:
- Successful lockpick of a car will remove its lock.
- Drugs fixes.
- Typos.
- Building a tent no longer removes any cars on maps (they are moved to the new tent map).
- There's now music on faction base maps.
- Ambient sounds added to a lot of maps where it was missing.
   - Necropolis
   - Glow
   - Hinkley
   - Ghostfarm
- Fixed encounter groups that had unusable weapons equipped.

FEATURES:
- A child near Hub's brahmin pen gives hints for food.
- Some of the encountered Farmers and Homesteaders can be persuaded by factions' leaders to settle in their outpost, and provide their services as gatherers.
- Mick at Maltese Falcon might have some job for an interested wastelander.
- A woman at Junktown's workbench collects certain recyclable items.
- There are items spawning occasionally on a fifth level of the Glow.
- Npcs in towns can accidentally cripple themselves, and require a doctor attention. There's a small reputation boost for both forms of healing.

CHANGES (WIP):
- Brahmin speed decreased (this include followers). Also, most encountered brahmin packs won't act as a group when attacked.
- Timeouts for worldmap encounters removed.
- Mauser damage increased to 8-13
- Desert Eagle damage increased to 12-18
- Magnum Revolver damage increased to 13-19
- Shotgun damage increased to 19-27
- Sawed off Shotgun damage increased to 19-27, shots take 1 less AP
- Laser Pistol damage increased to 20-35
- Magneto Pistol damage increased to 20-35
- Plasma Rifle range decreased back to 24 Hexes
- Knife damage increased to 7-12
- Combat Knife damage increased to 12-19
- Sledgehammer damage increased to 8-16
- Crowbar damage increased to 10-18
- Spear damage increased to 8-12
- Sharpened Spear damage increased to 12-20
- Club damage increased to 8-23
- Switchblade damage increased to 8-15
- Brass Knuckles damage increased to 5-12
- Spiked Knuckles damage increased to 8-20
- Throwing Knife damage increased to 18-40
- Militia disabled in Modoc and Klamath.
- Militia max starts at 8 after taking town, then grows one each hour until 20.
- Caps reward is different for each town (grows for every hour in control like before). Caps reward is resetted when someone else takes town.
   - Modoc: 300 caps/hour
   - Klamath: 450 caps/hour
   - Gecko: 500 caps/hour
   - Den: 750 caps/hour
   - Redding 850 caps/hour
   - Broken Hills: 1000 caps/hour
Logged

Nexxos

  • Moderator
  • o_O
  • O_o
  • Offline
Re: Changelog 01/10/2010
« Reply #1 on: October 01, 2010, 10:25:53 pm »

Really interesting changelog. Lots of good, new features. I like this.
Logged
“And we passed through the cavern of rats.

And we passed through the path of streaming flamethrowers.

And we passed through the faction of the blind.

And we passed through the slough of swarm.

And we passed through the vale of tears.

And we came, finally, to the ice caverns.

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Changelog 01/10/2010
« Reply #2 on: October 01, 2010, 10:28:08 pm »

Nice new features.

Quote
- There are items spawning occasionally on a fifth level of the Glow.
It looks like it will make scavenging in the Glow become reality, and it will give Radaway/X a use. Of course, I hope they are worth-while items, not any low-tier stuff. It should be very worth-while to have to go all the way to Glow.
Quote
Some of the encountered Farmers and Homesteaders can be persuaded by factions' leaders to settle in their outpost, and provide their services as gatherers.
That sounds promising. I can't wait to try it :)
Quote
- Timeouts for worldmap encounters removed.
Yay!

I still don't see the point of boosting all weapon types. Seems like it just makes combat shorter.

Edit: I'm not getting any music on my faction base map.
« Last Edit: October 01, 2010, 10:45:47 pm by Dishonest Abe »
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Changelog 01/10/2010
« Reply #3 on: October 01, 2010, 10:32:23 pm »

nice update,now we can kill San Fran caravans in a row!!!
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Changelog 01/10/2010
« Reply #4 on: October 01, 2010, 10:32:31 pm »

Quote
- There's now music on faction base maps.
- Ambient sounds added to a lot of maps where it was missing.
   - Necropolis
   - Glow
   - Hinkley
   - Ghostfarm

Finally something for audio geeks like me. :P

Really good changes. Can't wait to see what our Writers have made for new quests. :)

Can't say I like the weapon buffs (instead of buffing armors a bit) but heh.

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Changelog 01/10/2010
« Reply #5 on: October 01, 2010, 10:34:59 pm »

Hinkley still broken :/
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Changelog 01/10/2010
« Reply #6 on: October 01, 2010, 10:37:45 pm »

Quote
- Throwing Knife damage increased to 18-40


ahahaha damage almost as laser rifle
Logged

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Changelog 01/10/2010
« Reply #7 on: October 01, 2010, 10:42:44 pm »

Throwing Knife damage increased to 18-40

I lol'd. Making knife thrower right away.

Thank you devs, I think this is one of the best balancing updates, most importantly melee weapons, so they have more dmg than a bare fist...and of course mauser though I see no difference betw laser pistol and magneto laser pistol?
Logged
Chars: Perforator, Penetrator Leaderator

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Changelog 01/10/2010
« Reply #8 on: October 01, 2010, 10:45:24 pm »

I lol'd. Making knife thrower right away.

Thank you devs, I think this is one of the best balancing updates, most importantly melee weapons, so they have more dmg than a bare fist...and of course mauser though I see no difference betw laser pistol and magneto laser pistol?
M-L pistol has higher range
Logged

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Changelog 01/10/2010
« Reply #9 on: October 01, 2010, 10:51:13 pm »

Quote
- A woman at Junktown's workbench collects certain recyclable items.

Cant find her. is there high charisma needed? I have CH3 and still no woman to talk to
Logged
Chars: Perforator, Penetrator Leaderator

Surf

  • Moderator
  • это моё.
  • Offline
Re: Changelog 01/10/2010
« Reply #10 on: October 01, 2010, 10:55:07 pm »

It needs some fixin', she's not there yet
Re: Changelog 01/10/2010
« Reply #11 on: October 01, 2010, 10:59:11 pm »

Why increasing damage of all weapons, while it would be better to decrease damage of all weapons except melee/unarmed, so fights will be longer, and also instakills.. really sucks, I got instakilled and had instakills on others too often, even more often than before wipe, I thinking about Finesse trait isn't that bad, who cares about damage anyway, it's insta or not insta, so Finesse is just x2 More crit on the 1st level... or atleast remove insta on heads shots, or make AC or wearing armor affect it somehow, so there will be a reason to wear armor, because now it protects only against BGers.
Logged
Re: Changelog 01/10/2010
« Reply #12 on: October 01, 2010, 11:06:06 pm »

so there will be a reason to wear armor, because now it protects only against BGers.

Not entirely true since BGers are also critters now, so crits for everyone!
Logged
Re: Changelog 01/10/2010
« Reply #13 on: October 01, 2010, 11:10:29 pm »

Not entirely true since BGers are also critters now, so crits for everyone!
They can't do aimed shots, but only with bozar, so no insta kill for them, critical burst is ok, armor can protect from this somehow atleast...
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Changelog 01/10/2010
« Reply #14 on: October 01, 2010, 11:25:46 pm »

Quote
- There are items spawning occasionally on a fifth level of the Glow.

We just tested it. Made it to the last level, but found some nice "surprise" there. :P
Pages: [1] 2 3 ... 5
 

Page created in 0.142 seconds with 22 queries.