Other > Suggestions

robbing feature to reduce PK murders

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gorkser:
I think if at least basic items are left to the victim, at least low-level charakters would succumb to robbing.
How often one get killed for just a primitive tool, a flint and 2 pieces of wood.
I would prefer to give away the wood and be able to gather new one immediately, but to be killed, have to travel to the next town again (probably killed again on this occasion) and have to shovel dung, to be able to afford a hatchet again, loosing maybe half an hour of time.
Of course from time to time it is preferable to run from the robber/PK, even if you get killed with 75% probability, but that´s really add to the "fun" for both.
Money or life just makes sense if you sometimes choose: Take my life, if you can.

But for sure, it is possible to improve this idea.

Andr3aZ:
Robber and Victim in encounter
Robber pushes button.
Victim gets screen message "Robber robs you! Do you want to surrender? Y/N"
Victim pushes yes.
Robber gets X random items of Victims inv.
Victim is teleported to WM.

If victim pushes no - let the show begin.


just my 2 cents

pistacja:

--- Quote from: Andr3aZ on September 29, 2010, 02:41:21 pm ---Robber and Victim in encounter
Robber pushes button.
Victim gets screen message "Robber robs you! Do you want to surrender? Y/N"
Victim pushes yes.
Robber gets X random items of Victims inv.
Victim is teleported to WM.

If victim pushes no - let the show begin.


just my 2 cents

--- End quote ---

That might actually work.

gorkser:
I agree on that. That´s a very simple concept, but simple oftens means brilliant.

If you got the awareness perk you can somewhat guess if resistance is possible or not, or if it is reasonable to try to rob someone.
Otherwise you have to guess from sprite appearance.
And anyway you might be wrong with your estimation. And that is quite realistic.

I like the idea.

Motivation for Player to rob instead of killing:
much faster,
more xp (I think thats still neccessary)

Motivation for Player to surrender instead of attempting to flee
-you don´t loose everything
-saves time/faster

Surf:
I like it. Nothing else to say thogh.

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