Other > Suggestions
robbing feature to reduce PK murders
gorkser:
Hello everyone!
As we all know death is waiting everywhere in Fonline. This is annoying very often, but adds to the dark atmosphere allot.
Running arround and kill everyone without reason is not very reasonable from a rpg point of view, but it is impossible to change the fact, that allot of players are doing this, at least not with apealing to their conscience, or ethics or whatever. But maybe it would be possible to reduce the problem by apealing to their egoism.
It is not reasonable, because you make yourself alot of enemies, but more important it disturbes gameflow.
It is realy annoying to be killed and robbed even of a primitive tool/knife/hatched. Also it reduces the possible loot of the PKs.
Think of pirating in the past, or gangs of robbers. Killing all the merchants, sinking the merchant ships is something a robber/pirate won´t do, because he hopes to robb them off again (with as much booty as possible).
Also some robbers disturbing the trade between towns are annoying for the towns/governments officials, but slaughering them off, will result in beeing totaly cut of from trade. And this will make them realy angy, so they will take whatever action they can to kill/get rid of the murdering robbers.
Whereas just some robbing might be ignored, because the measures to deal with them are more expensive than the harm they cause.
And this will happen as soon as real trade routes and carravans are implemented in the game.
Killing caravans and slaughering everyone is a measure of WAR, when you realy want wo ruin a town/state.
Just robbing them out will bring the robber more personal profit and will also be less risky.
As stealing is possible, why not introduce a new action called robbing? (you don´t need to skill this),
it´s just an option to say: Give me everything valuable you have, or die.
If the robbed player succumbs to this, he is stripped of caps, armor, weapons, stimpacks, whatever valuable,
but he is not stripped of basic tools for crafting (so he can be robbed soon again).
Also the robber gets some XP for robbing the other player, but only when he leaves the screen without killing the player.
The ammount of XP should be higher than the one for killing him.
Also it should add time to a robbing cooldown counter to prevent this skill from beeing exploited.
Maybe, to deal with the notorious PKs, it would be a good idea to make shovels, hatchets, etc. unlootable (at least to the ammount of 1 piece each),
and be left to the player, even if he dies.
Maybe you could even make robber some career option (like slaver).
I´m sure a lot of new players leave Fonline because they are killed so often and have to start again without everything.
And this realy harms the whole game community.
pistacja:
I like it but I don't think it will ever work. It's too risky for PK.
You'd have to get close to a player to get his stuff, if one is a sniper then he'd loose his advantage, and even if its a bluesuite with 20hp.. how can you know he dosen't have a avenger minigun in his other slot? Or he could pierce-kick in the eyes or make a lucky burst... what has the victim of such a robbery to loose? Well everything, so he might as well give the robber hell (or die trying).
The pirate example is a total miss. That's not how FO works. I'll give a example:
I regularly visit Broken Hills trying to get a profession and I regularly get killed trying to do so and those murdering bastards players regularly looting my dead body always get 1.5k caps and a pack of smokes and they know that they can shoot me dead and I'll still be coming back for more because I don't have much other choice.
avv:
Reasoning is good but the suggestion wouldn't really help.
Right now items are priorized higher than life so every player would always try to run rather than be robbed.
gorkser:
Then robbing should be enabled at long range. Maybe even at encounter screen. And don´t leave a chance for the victim to defend himself, if he chooses to succumb to the robber.
Also it is really neccessary that you have one bank account in every FLC bank. That was a main reason for establishing banks, just to avoid travellers beeing robbed of their money. As radios are widely available, there is no problem for one bank to inform the other about your deposit.
And you have another option:
You stop playing Fonline because you are frustrated. And alot of players will do this for sure.
Also PKs and robbers could get more and higher value booty from you in the future if you had learned a profession already.
avv:
--- Quote from: gorkser on September 29, 2010, 01:27:03 pm ---Then robbing should be enabled at long range. Maybe even at encounter screen. And don´t leave a chance for the victim to defend himself, if he chooses to succumb to the robber.
--- End quote ---
Yet still the victim would just want to just run if there was a chance. Because items have price and life doesn't the situation wouldn't be "Give me your items or I kill you" but "Give me your items or I take your items". Because both the victim and robber desire only items the situation wouldn't have the typical settings of a robbing. In reality the victim wants to live and gives his items away. But in Fonline death is only penaltized with some minutes of waiting and travelling while certain items take hours to get.
Only if players would really want to live long and protect their reputation robbing would work. If both expectations appilied, the victim would rather give away his items because he wants to live long and the robber would rather try to rob people than kill them because he doesn't want the reputation of mass murderer.
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