Other > Suggestions

robbing feature to reduce PK murders

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Andr3aZ:
if we ever would have a robbing system it sure wouldnt work in any other map then a _random encounter_. As i stated before it would need much work and there are much difficulties.
Just some examples i tripped over when i thought this through:

1. Both players are freezed while "you are robbed bitch"-screen pops up. What if there are more then 2 players?
2. No screen pops up but it shows in chat window. victim just runs.
3. Make it only work while in combat mode. - Easy getaway for fights , just rob your friend with all that good stuff so he doesnt loose all.

As many of us stated now, it wont work unless there are other changes to the game that maybe is about killing and maybe bad karma from killing PCs etc. That would be a whole other discussion and there would be many yes and nos and lovers and haters too.


As for gorkser I can only offer help in the wasteland. We are a finnish/german faction that often helps newcomers and friendly guys in trouble without any asking for anything. Contact me here via PM or visit #TheGuardians @ irc.forestnet.org in IRC. As you are german you could get easy help from the kumpels if needed for basic things like hunting, escort for a profession or wasteland taxi drives ;)

gorkser:
@Andr3aZ
You are right of course with what you´ve said, but obstacles exist to be overcome.
If my suggestion will be considered again, when working on a karma system or whatever, then it was not useless.

But to answer to some of your points:
1. Why not have a pop up window for all players in these encounter?
Maybe like:
PoorBluesuit, infamous robber hotzenplotz tries to robb you blind. Do you surrender?
Maybe if PoorBluesuit has awarenessperk he sees hotzenplotzes HP, Weapon and armor.

3rd Player named Uninvolvedmysteriousstranger gets a pop up:
You stumple apon Hotzenplotz trying to rob PoorBluesuit.
Do you want to: 1. Leave them alone  2. Help Poorbluesuit   3. attack both of them  4. wait what´s happening and pick on the survivor.


I´ll write you a PM. But this suggestion is realy not about me. I´m 1000 points from level 7 and don´t see why I should not be able to achieve Level 15 or whatever. I appreciate your offer though and I sympathise with TheGuardians anyway.
It is just, that I would appreciate the game alot more, if it was more RPG and less 2,5D Shooter, full of teenager nerds out for the "lulz".
Of course there is a clash of interests.
It is not possible to satisfy every Fonline player to full extend. No matter if anything is changed, or just left the way it is.
I would also be happy if you don´t loose some(!) basic(!) tools and ressources.  Like flint, primitive tool, knife (1 piece), maybe also hatchet, sledgehammer.
This would speed up the game for new players a lot, as they don´t have to spend 30 minutes just to get a sledgehammer again. And I don´t think the "poor and underprivileged" PKs would start to cry because the cannot loot flint and primitive tools.
To the contrary, the next time a PK runs over a bluesuit, he will have gathered some ore, wood, fibers or whatever and not just regained a quite worthless tool.
Maybe he even crafted some ammo in the meantime.
So it would very soon increase the loot which can be obtained from the average bluesuit.

Robbing concept would realy improve things for those players who are aiming for maximum loot.
It´s better to loot someone with a full inventory after gathering&crafting, than do it before.

I sometimes even can laugh about PK killing me. Just recently I died and got killed soon after that again.
The second time I just had an shovel and 10caps in inventory. The PK needed to kill me in round based combat, needed 2shots from his flamer (also had a critical miss dropping the weapon).
His ammo used was worth more, than what he looted. I told him before he looted me (after killing me). He didn´t believed me first, saying 2 shots is just 50caps. But he was pissed when I said: I wish much fun with my shovel and 10caps.

borse:
Listen, honestly I don't care who I run into, if he looks mean, I run. I DO NOT want to have to wait for him to decide to rob or kill me. It PUTS ALL THE POWER in the hands of the stronger player... this promotes blue suit killing.

If you don't like shooting in a game that is based on shooting (and sometimes CQC) thenn... read below.

--- Quote from: Lexx on September 09, 2010, 04:22:39 pm ---Don't like it, don't play it.

--- End quote ---
^Developer


--- Quote from: gorkser on October 01, 2010, 11:17:38 am ---I´ll write you a PM. But this suggestion is realy not about me. I´m 1000 points from level 7 and don´t see why I should not be able to achieve Level 15 or whatever. I appreciate your offer though and I sympathise with TheGuardians anyway.
It is just, that I would appreciate the game alot more, if it was more RPG and less 2,5D Shooter, full of teenager nerds out for the "lulz".
Of course there is a clash of interests.
It is not possible to satisfy every Fonline player to full extend. No matter if anything is changed, or just left the way it is.
I would also be happy if you don´t loose some(!) basic(!) tools and ressources.  Like flint, primitive tool, knife (1 piece), maybe also hatchet, sledgehammer.
This would speed up the game for new players a lot, as they don´t have to spend 30 minutes just to get a sledgehammer again. And I don´t think the "poor and underprivileged" PKs would start to cry because the cannot loot flint and primitive tools.
To the contrary, the next time a PK runs over a bluesuit, he will have gathered some ore, wood, fibers or whatever and not just regained a quite worthless tool.
Maybe he even crafted some ammo in the meantime.
So it would very soon increase the loot which can be obtained from the average bluesuit.

Robbing concept would realy improve things for those players who are aiming for maximum loot.
It´s better to loot someone with a full inventory after gathering&crafting, than do it before.

I sometimes even can laugh about PK killing me. Just recently I died and got killed soon after that again.
The second time I just had an shovel and 10caps in inventory. The PK needed to kill me in round based combat, needed 2shots from his flamer (also had a critical miss dropping the weapon).
His ammo used was worth more, than what he looted. I told him before he looted me (after killing me). He didn´t believed me first, saying 2 shots is just 50caps. But he was pissed when I said: I wish much fun with my shovel and 10caps.

--- End quote ---
This is obviously all about you. Why else would you post paragrief after paragrief about getting killed at a low level and wanting to profit off of noobs (being able to rob them AGAIN and AGAIN). Pretty soon no noob is going to want to mine or gather because they know they'll be robbed of the fruits of their labor. This DOESN'T help new players, it actually just creates another scenario for which they can be fucked with. All noobs need is a helping hand for about 5 minutes, to show them how to play the game and to perhaps give them a few freebies. It doesn't take 30 minutes to get a sledgehammer, it takes about 3 minutes. Gather broc flower or xander root, make 2 weak healing powders, trade for sledge hammer at vendor... There just needs to be a better newbie guide out there, not an option for higher level players to take advantage of noobs.

And no, it's not possible to satisfy everyone Fonline player to the full extent... So why are you trying to get your way? Isn't that selfish?

If you cry about losing items when you die, you need to learn how to play this game better. I recently lost 10k in items because I was too close to a molerat... A molerat in the sights of a supermutants rocket launcher. He shot the molerole rat and the eplosion killed me outright. I said "Fuck" once out loud and continued on with my daily FOnline routine - a little more cautiously though.

Lastly, if you were to add robbing, the robbers would have to prompt the other party to be robbed. The other party should be allowed to run at any time and shouldn't be restricted to stay. Why should they? We've run from people with guns before, in fact it happens all day in FOnline. We run from marauders and other wastelanders... why should we be forced to be "robbed" because of some shitty new feature.
I think the purpose of a beta is to smooth out all the kinks and imperfections in the game from the point of view of the creators. Adding this will just be another gouge out of the framework.

gorkser:
@borse

I think you get something wrong. The idea was not to hinder the weaker players from running. They could do so -just as now- if they simply click "no".
They idea was to give the PKs an alternative to killing, if their main goal is loot (not the lulz), while leaving the weaker charakter with a few basic items (if he has)
and in general it would speed up game for all sides.

I don´t see at wich point the concept Andr3aZ suggested (which I approve for its simplicity) harms the interest of any "interest group" that much.
There would only be a difference to actual system if in a specific encounter all involved Players choose to.

If the stronger player(s) don´t decide to "robb", everything will be the same as now.
If they decide to "robb" and the victim refuses to get robbed by clicking "no", then everything will be the same as now.

Ok, all players lost maybe 5 seconds time.


And no, I´m not getting killed all the time. If I die, then in most cases not by PKs.

borse:
Honestly, I'd rather not have to press no every time I encounter another player. I'd rather just play the game. Basically, you're system just adds 5 seconds onto every players encounter with other players in the wastes. We already have cool downs to deal with we don't need to waste more time opting out of robberies. The way these prompting systems work, like trade, the sender doesn't see the prompt. So, he could easily prompt and kill while the player is selecting 'no'. It's pretty much just like internet spam and pop ups. I'm firm with my point of view. I don't like this idea at all. It'll further complicate and ruin the chemistry that this game has with its players.

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