Other > General Game Discussion

Combat system: wich one do you prefer?

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zato1:
I think most people agree, neither RT or TB are very fitting. RT doesn't feel right, but TB is just downright terrible. What I think (most) people would enjoy is a hybridized system in which there are turns but it happens much smoother and without the long dramatic pauses we have now. TB in online play feels like an extremely slow game of chess, without much strategy currently. there needs to be a way to combine actions within the TB timeframe to allow interaction of the player during times which would normally be waiting.

borse:
Here's an idea, running characters are harder to hit! Hitting a character while he is running makes him 60% harder to hit or something like that xD

Michaelh139:

--- Quote from: borse on October 10, 2010, 08:13:02 AM ---Here's an idea, running characters are harder to hit! Hitting a character while he is running makes him 60% harder to hit or something like that xD

--- End quote ---
Omg .... maybe.

But everyones always running so idk.

smoothjesus:
Living in new zealand using a mobile usb modem my ping varies between 400 and as high as 900, in RT my character will be unable to shoot or move after being hit once.

So TB all the way! It's more like fallout anyway! How about the new civilization simultaneous turn system? I heard that was cool.

avv:

--- Quote from: borse on October 10, 2010, 08:13:02 AM ---Here's an idea, running characters are harder to hit! Hitting a character while he is running makes him 60% harder to hit or something like that xD

--- End quote ---

Aint gonna work because running has now downside. Our chars never get tired or winded.

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