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Combat system: wich one do you prefer?

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Cocain:
choose wich your pefer and feel free to elaborate

Cultist:
Real time for quick grinding/pvp
TB for the same slow when I'm blazed.

n00buaddib:
I didn't yet fight in a turn based combat which didn't include 30+ people. So I may be biased. :p

Ymeogamaouas:
Turn based for PvP
Turn based for PvE
Turn based for scripted encounters.

I prefer 110% Turn Based. Its what Fallout is. a RPG with turnbased combat. FOnline can add multiplayer to that equation.

I dont mind the RT occasionally and only if all participants in an encounter want it. Other than that I consider TB much more tactical although I can understand some time it may be too time consuming a long. For that reason I would suggest reducing time allocated from 30 to 20 for now... still time to think and do but not so much.

Leave real time for FPS.

Enzotainment:

--- Quote from: Ymeogamaouas on September 30, 2010, 12:00:37 PM ---Turn based for PvP
Turn based for PvE
Turn based for scripted encounters.

I prefer 110% Turn Based. Its what Fallout is. a RPG with turnbased combat. FOnline can add multiplayer to that equation.

I dont mind the RT occasionally and only if all participants in an encounter want it. Other than that I consider TB much more tactical although I can understand some time it may be too time consuming a long. For that reason I would suggest reducing time allocated from 30 to 20 for now... still time to think and do but not so much.

Leave real time for FPS.

--- End quote ---

Amen to that.
TB is more exciting too :)

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