Other > General Game Discussion

Blow them up! (About demolition expert)

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Mayck:

--- Quote from: Surf Solar on September 27, 2010, 05:42:02 PM ---Traps like mines only would lead to more trolling of people in guarded towns, or whenever "lulz" can be provided.
--- End quote ---

I actually do not think so, since the guards have that divine detection of placing a trap, it could be easily solved if the guards were able to defuse explosives/traps even when the skill of a bomber is higher then 200 (it's not logical when guards kill someone for placing a trap and do nothing about the trap itself)

TheGreenHand:
On a related note, guards now can detect a dynamite that has a set timer.  They shout something about a terriorist.  We had a nice hot potato game the other day with people picking it up and getting shot by guards.

Mayck:
as far as I know, this happens only when your traps skill is low...

Trokanis:
L M A O.  Guards have divine nothing.  They will watch you get pickpocketed, They will sit there while people block you in and let you get unprotected.

I do like the idea's about modifying DE.  Looks like it has some promise.

Andr3aZ:
Mines would be a good thing for PvP. We aint stupid we got many ways to prevent uber-trolling with mines.

As for guarded town: Let the guards defuse it. No checks, they just do it anyway.
As for nonguarded town: To prevent fully mining up the town, make a server-side counter, if layed mines get over amount X the first layed mine of amount X becomes a dud (taken from the game)

I'm thinking about posting this as a suggestion but im afraid of someone seeing no reason to add mines into the game.

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