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Author Topic: About "Fire"  (Read 1656 times)

About "Fire"
« on: January 15, 2010, 11:45:01 pm »

In game meet such places where very darkly, introductions of possibility of creation of a fire diversified a gameplay


outdoorsman > 75% - 1 fire
ourdoorsman > 150% - 2 fire
ourdoorsman > 250% - 3 fire


Operating time 4-5 hours
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Alvarez

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Re: About "Fire"
« Reply #1 on: January 16, 2010, 09:28:50 am »

Cool idea,

It could be used not only for lightning or cooking food (more HP replenished) but also to signal other players, for trading or...Butterfly's Candle Dance... :evil:
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Frozen Mind

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Re: About "Fire"
« Reply #2 on: January 16, 2010, 09:31:09 am »

Would be a good idea, but I see "exploit" in it. Like flood of fireplaces. So on it could be cleaned with a shovel.

Anyway in FO1/FO2 there was a flare to use. And now we have Gamma Gulp beers. But these are items, which can be picked up (cleaned by scavengers).

Requirements:
3xWood, 1xLighter.
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Re: About "Fire"
« Reply #3 on: January 16, 2010, 10:26:46 am »

Fire cultivation in cities conducts to decrease karma.

Requirements:
3xWood, 1xLighter and Rot Gut or other booze
« Last Edit: January 16, 2010, 10:32:19 am by duorden »
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Re: About "Fire"
« Reply #4 on: January 16, 2010, 12:31:50 pm »

Im afraid this option can find a use only in newly created tents. As I remember, creating a new object forces a 'wipe' of entire map and it's regeneration in a raw state.
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Alvarez

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Re: About "Fire"
« Reply #5 on: January 17, 2010, 03:01:22 pm »

Im afraid this option can find a use only in newly created tents. As I remember, creating a new object forces a 'wipe' of entire map and it's regeneration in a raw state.

Well, brahmins can spawn shit. Technically seen, it seem possible that the player can create interactive map objects as well.
Or he can light brahmin heaps. ;D
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Re: About "Fire"
« Reply #6 on: January 17, 2010, 09:39:40 pm »

Ok, just ask the devs. But brahmin poo looks more like item..
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