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Author Topic: Mappers' Competition  (Read 30597 times)

Re: Mappers' Competition
« Reply #45 on: November 10, 2010, 03:36:32 pm »

Can you show us some maps make by this team?
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Surf

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Re: Mappers' Competition
« Reply #46 on: November 10, 2010, 03:44:21 pm »

You will see them soon enough.

Bhubb

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Re: Mappers' Competition
« Reply #47 on: December 10, 2010, 08:19:04 am »

I have a problem.
The mapper will start then it will close strait away.

Here is my log file.
Code: [Select]
Starting Mapper...
Mapper initialization...
Sprite manager initialization...
Sprite manager initialization complete.
SpriteManager::LoadFont - File <fnt_def.bmp> not found.
Mapper initialization fail.

Thank you to anyone who can help me.
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Saumax

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Re: Mappers' Competition
« Reply #48 on: December 10, 2010, 11:01:26 am »

why do you ask on forum when your log explain everything clearly?
Code: [Select]
SpriteManager::LoadFont - File <fnt_def.bmp> not found.file simply cannot be found so get this file somewhere, from sdk, from guys on irc ect ect
« Last Edit: December 10, 2010, 11:03:01 am by Saumax »
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Mr. T używa kastetów ponieważ siła uderzenia przeciwnika gołą pięścią jest zbyt duża.

Bantz

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Re: Mappers' Competition
« Reply #49 on: December 10, 2010, 02:07:40 pm »


I had the same problem, the problem was caused by 4/11 update important part, where you in order to run the game needed to rewrite "PatchDatPath=fonline.dat" to "PatchDatPath=faction.zip" in fonline.cfg. You need to revert this change. Unfortunately, this will make you unable to start the game. Unless you want to rewrite it everytime, you can create another copy of fonline client for mapper (Thx to Wichura for this info).
« Last Edit: December 10, 2010, 02:19:29 pm by Bantz »
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Bhubb

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Re: Mappers' Competition
« Reply #50 on: December 10, 2010, 10:41:52 pm »

Thank you Bantz.

Annoying but thank you.
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Re: Mappers' Competition
« Reply #51 on: December 14, 2010, 04:02:41 am »

i download the mapper of the link in this topic, make the direction:

# Path to the client folder.
ClientPath=d:\fonline

# Path to the server folder. Do not change.
ServerPath=server\

# Mapper interface options
MapperInterface=mapper_default.ini

then i run mapper for one second i got a gray pant then nothing

that say:

Starting Mapper...
Mapper initialization...
Sprite manager initialization...
Sprite manager initialization complete.
SpriteManager::LoadFont - File <fnt_def.bmp> not found.
Mapper initialization fail.

i search this archive (fnt_def.bmp) but i dont findem, obviously.

I finally made it. is the problem with faction.zip and fonline.dat
« Last Edit: December 14, 2010, 04:18:52 am by Fidel Castro »
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You were critically hit in the head for 70 hit points, knocked out, knocked down, had your armor bypassed and were killed
Re: Mappers' Competition
« Reply #52 on: December 14, 2010, 08:03:54 pm »

I was unable to make it work too. So I have downloaded full SDK with mapper and everything works fine.
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Kill them all and let the god sort them out.

cogliostro

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Re: Mappers' Competition
« Reply #53 on: December 15, 2010, 05:45:14 pm »

I had the same problem, the problem was caused by 4/11 update important part, where you in order to run the game needed to rewrite "PatchDatPath=fonline.dat" to "PatchDatPath=faction.zip" in fonline.cfg. You need to revert this change. Unfortunately, this will make you unable to start the game. Unless you want to rewrite it everytime, you can create another copy of fonline client for mapper (Thx to Wichura for this info).

Bantz, thank you very much for this info, i could run the application without problem, but i think it's too late now, because the competition has ended already.
« Last Edit: December 15, 2010, 07:37:00 pm by cogliostro »
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Re: Mappers' Competition
« Reply #54 on: December 22, 2010, 09:39:45 am »

Would be awesome to have a mapper that works for the newer patches.  I never could get the mapper to work with the latest patch.
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Re: Mappers' Competition
« Reply #55 on: March 11, 2011, 03:09:28 pm »

Anything new?
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Lexx

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Re: Mappers' Competition
« Reply #56 on: March 11, 2011, 05:35:30 pm »

Using the latest mapper from FOnline SDK is never wrong.
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Re: Mappers' Competition
« Reply #57 on: May 01, 2011, 08:04:37 pm »

What is the limit of map size, biggest possible map?
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Lexx

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Re: Mappers' Competition
« Reply #58 on: May 01, 2011, 08:17:02 pm »

Somewhere around 1000x1000 hex, my mapper crashed. The biggest maps that 2238 is using have 300x300 hex (Klamath and NCR).
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Re: Mappers' Competition
« Reply #59 on: May 01, 2011, 08:48:33 pm »

Somewhere around 1000x1000 hex, my mapper crashed. The biggest maps that 2238 is using have 300x300 hex (Klamath and NCR).

Thank you for the answer but i am still concerned. Let's say the mapper can manage the map of 1000x1000 size but does it mean that the map will work for real?
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