Well, you have to consider a much longer loading time for the client. Also the performance can be worse, especially if many players are in the map. But beside this, if the Mapper can open a map, it will pretty much work in the game as well.
[Proto]Pid=4853
PicMapName=art\scenery\statue2.pngPicInvName=art\inven\reserved.frm
III. I have also a few suggestions for mapper:1. The ability to copy elements from one map to another. It would be great for patterns such as floor or rocky coast etc.2. Full screen option. Version 1.25.24 works only in window mode for me.3. Undo (Ctrl+Z). It would speed up work. I really miss this in mapper.4. Visible map border. It could be just a general outline.
Starting Mapper...Mapper initialization...Sprite manager initialization...Sprite manager initialization complete.DirectInput initialization...DirectInput initialization complete.Init interface.Init interface complete.Loaded<127> critter types.Item manager initialization...Item manager initialization complete.Loading items prototypes...Items prototypes successfully loaded, count<4592>.Critter manager initialization...Critter manager initialization complete.Loading critters prototypes...Loaded<506> critter protos, errors<0>.Hex field initialization...Hex field initialization complete.Mapper initialization fail.