fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 27, 2024, 05:25:31 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3

Author Topic: Militia is GREAT  (Read 6329 times)

Cha

  • Lawyer for Great Justice.
    • TTTLA FORUM
  • Offline
Re: Militia is GREAT
« Reply #15 on: September 24, 2010, 04:54:21 pm »

Aren't they empty now?

Who has cities now ? At the moment, most of the time its rogues or red dots controlling town. Tell me wich noob could dare entering the city  ::) When we had BH in last season, a lot of people were visiting city cos they learnd that they would not gett killed by oneman+militia if they werent considered as outlaws.


On the other side, yes you cannot do proper pvp in the middle of militia. But in every North town (appart Modoc maybe) you can fight in non-guarded areas.



Re: Militia is GREAT
« Reply #16 on: September 24, 2010, 06:51:41 pm »

I dont see good idea to back to times when group of bluesuits can take your city without any stuff and you even dont know where to go because they can take few cities at once...
Anyway reason of taking cities is to wait for action, your enemy come and fight or not. Later you got something from it - prices from boxes.You can  got all cities and wait 9hours whole day if someone come, then go sleep, wake up and then you dont control anything again  ;) so if you are not online  they can take it, but not so easy they must kill some guards - miltia. When you are online you got 15mins to go there and defend it, standing in city because maybe someone come is no sense.
Already miltia arent so good as long time ago, from my experiences about last 10 different actions showed that you can kill enemy even if he s with miltia because almost 3/4 got some spears knife or other shit and about 200hp.
And i hadnt seen in any northern cities full miltia from last weeks ,maybe once.
« Last Edit: September 24, 2010, 07:00:54 pm by MeganFox »
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Militia is GREAT
« Reply #17 on: September 24, 2010, 08:33:00 pm »

That's why there "soon" will be the domination mode, to get this "action" out of the cities so that they aren't camped by some bigger gangs anymore.
Re: Militia is GREAT
« Reply #18 on: September 24, 2010, 11:23:54 pm »

That's why there "soon" will be the domination mode, to get this "action" out of the cities so that they aren't camped by some bigger gangs anymore.
I am interested in knowing more about this.
Logged

DonGizmo

  • This is the end...
  • Offline
Re: Militia is GREAT
« Reply #19 on: September 26, 2010, 12:29:22 am »

I am interested in knowing more about this.

 RDA will dominate something outside of the cities instead of the cities itself. Thats all :)
Logged
Re: Militia is GREAT
« Reply #20 on: September 26, 2010, 06:39:12 am »

theres never going to be an answer for getting horribly outnumbered.

just sayin'. a lot of the people in this thread seem to forget that.

TC needs work but nothing will solve the player advantage so no matter what they introduce it will be dominated in one way or another, at some point. gotta keep that in mind when suggesting things.
Logged

Solar

  • Rotator
  • Offline
Re: Militia is GREAT
« Reply #21 on: September 26, 2010, 11:44:36 am »

Quote
theres never going to be an answer for getting horribly outnumbered

Domination mode will be fixed numbers on each side. Noone will be horribly outnumbered.

The only factors will be equipment, build and tactics.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Militia is GREAT
« Reply #22 on: September 26, 2010, 05:56:10 pm »

Domination mode will be fixed numbers on each side. Noone will be horribly outnumbered.

The only factors will be equipment, build and tactics.
Will casual pvp still be freeform?

*because if a fixed number is idk 8 people on both sides then whats the point of getting any more members?*


ALSO (this is important for people like me) will the fixed amount count towards followers?

2 players, 6 mercs vs 8 players?
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

avv

  • Offline
Re: Militia is GREAT
« Reply #23 on: September 26, 2010, 06:49:39 pm »

Will casual pvp still be freeform?

*because if a fixed number is idk 8 people on both sides then whats the point of getting any more members?*


ALSO (this is important for people like me) will the fixed amount count towards followers?

2 players, 6 mercs vs 8 players?

In this case it's not a matter of player gangs but npc factions. Vault City doesn't care how much some invidual group of friends has members when it sends task forces to deal with its problems.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Solar

  • Rotator
  • Offline
Re: Militia is GREAT
« Reply #24 on: September 27, 2010, 01:05:41 pm »

Will casual pvp still be freeform?

*because if a fixed number is idk 8 people on both sides then whats the point of getting any more members?*


ALSO (this is important for people like me) will the fixed amount count towards followers?

2 players, 6 mercs vs 8 players?

That would depend what you mean by casual PvP :P

But anything which isn't Domination Mode or Faction Scenario would be as it is now.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Militia is GREAT
« Reply #25 on: September 27, 2010, 06:45:48 pm »

Answer the question solar! will mercs count as players? if so  :'(
Logged

Crazy

  • Drugged Childkiller
  • Offline
Re: Militia is GREAT
« Reply #26 on: September 27, 2010, 06:58:01 pm »

Answer the question solar! will mercs count as players? if so  :'(

Well it's so much a suicide to have a merc instead of a player... If you think it's funny I guess you can bring them, but don't expect to win the fight ;p
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Solar

  • Rotator
  • Offline
Re: Militia is GREAT
« Reply #27 on: September 28, 2010, 01:07:57 pm »

Quote
Well it's so much a suicide to have a merc instead of a player

Thats pretty much true. They will either have to be weighted so each merc counts as 1/X players or they could count as the benefit for all that Ch and not take up any slots at all.

Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Cultist

  • The face of God with an impostor's features
  • Offline
Re: Militia is GREAT
« Reply #28 on: September 28, 2010, 06:55:44 pm »

Thats pretty much true. They will either have to be weighted so each merc counts as 1/X players or they could count as the benefit for all that Ch and not take up any slots at all.



Well since cha players are weak combat chars I think mercs/slaves should count like their "weapons" and not add to the total.
Logged
The pervert, the pathological, the prophet
I'm the second coming, the Anti-Christ, the final conflict
Who got nuclear weapons and a suicidal doctrine?
The cult leader, and I'll never stop until I got you locked in
Re: Militia is GREAT
« Reply #29 on: October 04, 2010, 01:20:13 am »

MY SUGGESTION (not to throw the baby out with the bathwater):

Militia should interfere EXACTLY the same way as it does in SOUTH cities.
Even concerning the owner gang!
The only time when the militia will help the owner gang would be when TC is triggered.



BTW dev, sometimes I wonder how you find the strength to keep on with so many whiners (even GM are whining!). As for me, I accept criticism for my work, but sometimes it's good to have congratulations.Yet, perhaps many players PM you secretly to congrat your good works? :D


I agree. However, i would like a more open option. Where Gang in control would be able to choose how the militia acts. If they choose that militia should act as southern towns then the town circle on world map is green. If they choose the militia to support all controlling faction members then the town is red, there could be some middle options that would be yellow, this is to help out all players not intrested or aware of wich gang is in control and what they do.

The problem could be with protection of towns, solved with player faction reputations to each others (if there was possiblitiy to set faction as enemy/friends and by so tell militia who is ok and who is not).
« Last Edit: October 04, 2010, 01:24:08 am by kttdestroyer »
Logged
Pages: 1 [2] 3
 

Page created in 0.066 seconds with 23 queries.