Other > Suggestions
Higher skill deacrease crafting cooldowns.
kraskish:
So lets say armorer with 300% repair would craft 30% faster than the normal... this is not fair... It would be more just if the crafting cooldowns were reduced so not to make it so sucky part of the game
John Ryder:
I would remove all crafting cooldowns if you ask me. Gathering cooldown is enough. Why do I have to stand next to the workbench, waiting, when I already wasted so much time collecting resources?
Kombajn:
--- Quote from: kraskish on September 23, 2010, 10:29:09 pm ---So lets say armorer with 300% repair would craft 30% faster than the normal... this is not fair... It would be more just if the crafting cooldowns were reduced so not to make it so sucky part of the game
--- End quote ---
Why it's not fair? IMO it will reduce number's of alts. But first you need to train such a char so he have 300% of skill. But in this case (armorer profession) you mean that he need only one skill to gain next levels of his speciality. It's not hard to make an example for armorer so he would reduces his cooldown slower than other professions.
corosive:
Every 100% should probably lower the crafting cooldown... Making 1 item then having to wait almost 2 and a half hours isn't very fun, sure it's realistic (it takes time to craft things) but the waiting time is too high. Skill should eighter lower the time, or the crafting times should cut down by an hour. Let players have alts and let them log in and out all day, who cares?
brad smalls:
remive cooldowms it will make the game more fun
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version