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Author Topic: [base] Vault City Sentry Post  (Read 6338 times)

Wichura

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[base] Vault City Sentry Post
« on: September 21, 2010, 07:13:58 am »

Mapper addicts :>

Ghouls became impudent these days. Vault City needs YOU, Citizen! Stand and guard our City at Sentry Post.











Map file is here.


Right now joining VC faction is only for one purpose - medical terminal inside Vault. Why not spread citizenship-thing a bit and buy a base around VC, from sergeant Stark for example?
Suggested price 200-300k, I don't have idea about resources in this base - wood? Plants? Herbs?
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Re: [base] Vault City Sentry Post
« Reply #1 on: September 21, 2010, 09:19:37 am »

I like it.

In FO2 they didn't allow alcohol to be carried into the city, so a still would be a no go (despite it can be used for rot gut too).
No brahmin pen either as VC citizens don't have 1, only a courtyard citizen does.
Perhaps consider it a penalty for having the medical terminal.

Some kind of lockable storage room with an energy shield would be nice.
That would require a small energy generator.

Sentry guns should be working but that could mean a higher price.
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Re: [base] Vault City Sentry Post
« Reply #2 on: September 21, 2010, 11:02:15 am »

Medical Terminal - big NO NO.
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runboy93

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Re: [base] Vault City Sentry Post
« Reply #3 on: September 21, 2010, 11:16:24 am »

Medical Terminal - big NO NO.
I agree.
This makes VC citizenship more useless.

Wichura

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Re: [base] Vault City Sentry Post
« Reply #4 on: September 21, 2010, 12:36:35 pm »

I thought about being a Vault City Citizen as requirement to buy this base. However medical terminal isn't necessary, I think it could encourage people.

And when you are paying like 200-300k caps for hideout, you can expect something really cool, no? Bunker for 500k kicks ass, there is private mine inside, two places to gather electronic parts and shitload of lockers, but nothing extra - no fancy-shmancy terminals or anything else that makes you feel damn good after spending half milion of caps. And location - few squares from "In The Middle of Nowhere" town.

Anyway what about map itself? Any bugs/errors/stupid design?
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.WarChanges

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Re: [base] Vault City Sentry Post
« Reply #5 on: September 21, 2010, 12:50:28 pm »

I really like it.

The idea of having sentry turrets to help defend and back up while everyone fights it out is great, it would certainly make people think twice before entering a base they are not a member for  8). I think you should keep the Still though, stuff those upper class Vault City Citizens and their morals!
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runboy93

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Re: [base] Vault City Sentry Post
« Reply #6 on: September 21, 2010, 12:51:43 pm »

I thought about being a Vault City Citizen as requirement to buy this base. However medical terminal isn't necessary, I think it could encourage people.
That suggestion makes you idea even better.
Map looks large and got enough containers and i like it.
Re: [base] Vault City Sentry Post
« Reply #7 on: September 21, 2010, 02:07:57 pm »

It could be avaible for VC Militia only players. Automatic-Turrets should attack everyone who not belongs to VCM, so all invited characters would be forced to be a part of VCM (even with setting VCM afilliation as permament, like slaver perk). This can force whole group of players to arrange a milita-force in exchange of wasteland gang.

VCM status could be obtained only by VC Citizens, maybe through some kind of quest?
« Last Edit: September 21, 2010, 02:09:59 pm by Szef »
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Re: [base] Vault City Sentry Post
« Reply #8 on: September 21, 2010, 02:18:16 pm »

Ranks! Faction ranks! Obtainable by quests!

Citizen -> militiant -> ensign -> soldier -> outpost commander!
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runboy93

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Re: [base] Vault City Sentry Post
« Reply #9 on: September 21, 2010, 02:23:26 pm »

Ranks! Faction ranks! Obtainable by quests!

Citizen -> militiant -> ensign -> soldier -> outpost commander!
Damn you.. you are too fast poster even for me :S
I almost send post about faction ranks.. :(
Re: [base] Vault City Sentry Post
« Reply #10 on: September 21, 2010, 02:36:34 pm »

Damned psi-abilities   ;D But discussion still is needed, maybe at last Fonline get some achievment system other than 'has killed most brahmins', something that everyone can earn and be happy from this cause.
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Surf

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Re: [base] Vault City Sentry Post
« Reply #11 on: September 22, 2010, 12:50:19 am »

It looks good.
But it doesn't make sense. Vault city itself is , well, a city, a big community, a fortress.
It's one big city, they don't have outposts like that.

John Ryder

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Re: [base] Vault City Sentry Post
« Reply #12 on: September 22, 2010, 12:51:14 am »

It looks good.
But it doesn't make sense. Vault city itself is , well, a city, a big community, a fortress.
It's one big city, they don't have outposts like that.
They don't have train station either. ;)
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Solar

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Re: [base] Vault City Sentry Post
« Reply #13 on: September 22, 2010, 01:00:49 pm »

looks good to me :)
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Re: [base] Vault City Sentry Post
« Reply #14 on: September 22, 2010, 01:54:13 pm »

Allright.

Vault City Citizenship should be requirement. To make it easier - sentry post should be buyable at Vault 8 that is only accessible by Vault City Citizens. Therefore all founders have to be Vault City members.

Even then this should be more expensive than a bunker. Due to the sentry towers and medical terminal.

Additionally i would add a quest chain  that would unlock the outpost, long chain that includes lots of killing and lots of travelling to make it harder.

After that, it may keep the terminal and nice location near the Vault City.
I think requirements have to be made.
I also think this map is superawesome. Fortress-like. Design is pretty vaultcitish, simple and ergonomic. I would add some plants for fruits and fibres. Perhaps computer with chemical coponents? Just a thought.

Nevertheless, the map is very nice - keep up the good job Wichura.
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