I've read all the threads I could find about explosives, I learned some, but a few important factors still remain open, mostly because what I found eventually boiled down to arguing who's wrong and who's right.
1. What exactly does trap skill do?
I've seen some claiming it raises dmg of explosives, even claiming how they are basing it on experimenting.
Then there are other people claiming it is no different than other weapon skills, just increasing chances tied to explosives.
2. An extension to previous questions (chance to hit, chance to crit, chance to set off, chance to fail):
a) Is chance to set off and chance to fail same thing? I'm guessing it isn't but am not really sure.
b) Can you miss with explosives (does chance to hit even exist), or just chance to crit?
b) Are all of these chances affected by skill trap?
3. So, what do you think how many skill points would be minimum to have in traps if you want to use explosives eficiently.
Knowing a range of minimum and max needed skill points in traps would be nice, so I could play with possible builds.
If I knew these answers I could also figure if there's a way to put perks Light Step (Less chance to set off a trap) and Demolition Expert (Extra damage and no failures with explosives) to good use.
Thanks in advance!
p.s. Be gentle, I only started playing FO few days ago (yes I know demo is not the easiest way to start with for a newb, but this is not the point of thread).