Other > General Game Discussion
FOnline, the game equivalent of a sidedish?
RavenousRat:
--- Quote from: Ymeogamaouas on September 23, 2010, 03:34:47 PM ---...
--- End quote ---
I already played in group, the problem is they all bored now, so I'm left alone.
And even if they still played, it'll be the same as alone, but... mass boring.
I suggested them to just create lots demo alts, create 1000000 dynamites, and explode NCR 24/7, but they don't want to.
I suggested them to make lots CH alts, buy 100000 muties and terrorize NCR 24/7, but they said mercs/slaves AI sux after wipe.
Also explain what to do, even in group?
The only interesting thing is when a gang has a traitor, then the game become really interesting. It's almost like player-made quest, find out who stealing stuff for most players, and not get cought for traitor.
Anything else player-based (This is MMO as you said, and yes, it is) at this game is boring yet.
Badger:
--- Quote from: Solar on September 23, 2010, 01:48:22 PM ---The faction points I mentioned earlier would be a way of gaining rank, faction specific equipments and possibly unique upgrades - making it possible to earn stuff, gain exp and other things completely inside your faction.
--- End quote ---
Vault City Inoculations shall rise, like a Phoenix from the ashes.
I am feeling increasingly optimistic, but I'd insist the factions and their bonuses are carefully considered - pick two or three skills as the basis for each factions' reward. In terms of both crafting and combat.
For example, Vault City is the intellectual faction. Their members are doctors and scientists and their main combat skill is energy weapons. The faction specific bonuses are mainly based around these skills, with a few generic ones thrown in (Bonus damage resistance, or whatever). The NCR are grunts, so I'd suggest they're slightly more pragmatic - small guns, throwing and repair. For example. Their faction rewards are more combat orientated, but their equipment is very much mass produced standard issue. So on, and so forth.
This brings me to one tiny side point. Try making repair the small and big guns crafting skill, and science the energy weapons crafting skill. Increase the skill requirements, sure, but simplify the number of skills required. It'll make crafting more streamlined and enjoyable - you won't have to spread your skills as thinly. You could also blow us away with your pragmatism and merge first aid and doctor, but I won't hold my breath for that.
zato1:
--- Quote from: Ymeogamaouas on September 23, 2010, 03:34:47 PM ---I think that Ravenus and StoneBalls have the same problem here.
Expectations.
MMOs are not a single player RPG where you can be a loner, do some quests, level a bit, do some side quests, kill some things, recruit some followers and then watch the game ending after saving the princess/killing the princess/abandoning the princess and marrying her captor.
MMOs generally depend on GROUP FUN. ie playing with your friends. The amount of fun for a loner comes from doing the usually limited quests and then getting "achievements". Loners and people who dont join guilds do not get to experience most of the really fun content in ANY game... no group pvp, no end game etc.
In FOnline 2238 endgame = TC (remember the faction mode anyone?). If you dont want to join a gang or create a new one and spend time making it big and strong well then regardless of if you play WoW, Guild Wars, Dungeons&Dragons Online or FOnline the amount of fun you will have will be limited.
Are there flaws in the game? Yes there are numerous. Are there unbalances which make PvP situational? Certainly.
Is that part of a beta-test process? A thousand times yes.
Even when FOnline is finished no matter how many quests there are if you play on your own you will end up being bored in the end as it may keep you 1-2-3-5 months until you explore all content. There is no way devs can produce more content in the time it takes for a player to go through it. Even major corporations that have dedicated paid teams to churn out new content cant do it!
As for the fact that its time consuming! Well... welcome to MMO's... games that you play and play and play and they NEVER end. There is no big flag at the end that says "grats Stoneballs. You did it. You killed the bad guy, here is a video and some designer credits you will never read".
So overall my question is, taking that into consideration, what are your expectations from an Online game especially when you want to be a loner?
PS.
I find it amusing that you earned 21 levels killing molerats and then say you are bored... well yes off course you are bored... it takes a special kind of mind scrubbed individual to do that and you win at it. Gratz! You levelled quickly and now can be peacefully bored.
Personally with my "newbness" I enjoy the challenge of going to Warehouse and killing RT Deathklaws, trying to kill the raiders and save a Caravan and in the future I will be trying to save the NCR army from the mutants. Overall killing mobs, looting mobs, travelling and exploring the map is what you do in any and every online game. FOnline cant and wont be diffrent when it is finished... and until that time it would be even less.
Too easy for ya? Gather your friends and take over NCR! How? Well the guards are finite... kill them all. Kill president tandi and her son and terrorize NCR for a few hours.
--- End quote ---
finally this guy makes a good point.
although one previous poster did put it best: there is no challenge to the game, only time requirements. taking over NCR wouldn't be HARD, it would be time consuming gathering the required materials for the 10 suits of BOS, super stims, psycho, and mercs you'd need to be successful.
but once you were actually THERE, with the stuff you need, taking over NCR would be similar to leveling off molerats -- its only a matter of time before its over.
the game needs dynamic and challenging situations, and what solar described about having to fight over work benches etc for faction points seems right on the money.
we need all kinds of stuff like that. i swear if i didnt have to work my ass off and handle a lot of RL shit daily, i'd hop on that editor and see what i could whip up. sadly, im likely both terrible and inexperienced, so i'll just have to wait for the real pro's to add content. -.-
John Ryder:
I remember some group taking over NCR just before wipe. Anyone knows how it ended?
Surf:
NCR isn't takeable like other Town Control towns by players.
It was triggered by admins/GMs just for the (prewipemadness) fun.
Also, what has this to do with this thread?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version