Other > General Game Discussion

FOnline, the game equivalent of a sidedish?

<< < (9/13) > >>

gordulan:
I can definitely see that the game is up for huge improvement, quite interested in seeing some form of "report" once you've finalized the features in a bit more detail, but from what I've read here I'm feeling quite excited for them to be implemented, in the meantime though...


THIS IS WARBAAAAAND!!!

STONEBALLS:
my 5 kopecs here

first im totaly agree with RavenousRat.

At the moment there are no challange in gameplay. It only consumes time - thats it.

The problem numba 1 here is a lack of content:

quests - nope

NPC factions - nope

There is basicaly nothing to do, especially for a loner.

Leveling on mutated rats is boring. Any other way of levelling (crafting, repeateble quests) is very slow and even more boring.

Problem numba 2 - Economy:

Its not working - gun sellers dont have guns, bartenders dont have beers, money is a uniqe artifact needed only for uniqe things

And yet we are tweaking weapon damages and PvP shit like drugs and towncontrol already for a year (i started playing a year ago, dunno what was before that)

This game desperately needs content. Thats it

gordulan:
grab the editors and make content, submitting it to the devs, if it is good enough then they might implement it. The devs don't get paid for it, so it is more of a community endeavour to increase the level of content...

Ymeogamaouas:
I think that Ravenus and StoneBalls have the same problem here.

Expectations.

MMOs are not a single player RPG where you can be a loner, do some quests, level a bit, do some side quests, kill some things, recruit some followers and then watch the game ending after saving the princess/killing the princess/abandoning the princess and marrying her captor.

MMOs generally depend on GROUP FUN. ie playing with your friends. The amount of fun for a loner comes from doing the usually limited quests and then getting "achievements". Loners and people who dont join guilds do not get to experience most of the really fun content in ANY game... no group pvp, no end game etc.

In FOnline 2238 endgame = TC (remember the faction mode anyone?). If you dont want to join a gang or create a new one and spend time making it big and strong well then regardless of if you play WoW, Guild Wars, Dungeons&Dragons Online or FOnline the amount of fun you will have will be limited.

Are there flaws in the game? Yes there are numerous. Are there unbalances which make PvP situational? Certainly.

Is that part of a beta-test process? A thousand times yes.

Even when FOnline is finished no matter how many quests there are if you play on your own you will end up being bored in the end as it may keep you 1-2-3-5 months until you explore all content. There is no way devs can produce more content in the time it takes for a player to go through it. Even major corporations that have dedicated paid teams to churn out new content cant do it!

As for the fact that its time consuming! Well... welcome to MMO's... games that you play and play and play and they NEVER end. There is no big flag at the end that says "grats Stoneballs. You did it. You killed the bad guy, here is a video and some designer credits you will never read".

So overall my question is, taking that into consideration, what are your expectations from an Online game especially when you want to be a loner?

PS.

I find it amusing that you earned 21 levels killing molerats and then say you are bored... well yes off course you are bored... it takes a special kind of mind scrubbed individual to do that and you win at it. Gratz! You levelled quickly and now can be peacefully bored.

Personally with my "newbness" I enjoy the challenge of going to Warehouse and killing RT Deathklaws, trying to kill the raiders and save a Caravan and in the future I will be trying to save the NCR army from the mutants. Overall killing mobs, looting mobs, travelling and exploring the map is what you do in any and every online game. FOnline cant and wont be diffrent when it is finished... and until that time it would be even less.

Too easy for ya? Gather your friends and take over NCR! How? Well the guards are finite... kill them all. Kill president tandi and her son and terrorize NCR for a few hours.

Leham Kash:

--- Quote ---Indeed, Prof 3 is already slated to disappear.
--- End quote ---


--- Quote ---Well, it all depends, the final details haven't really been nailed down, so don't take this as 100% confirmed.

What will be happening is faction scenarios. This is where you will be able to turn up, get equipment for free, head out to a map and fight against another faction's players for control of a tier2+ workbench, perhaps some XP or faction points reward for participation too.

Then, an obvious one is to have quests specific to the faction ... quests to level up, PvE quests, repeatable quests etc. Through these you can earn faction points/xp.

I'm pretty sure free storage will happen, in the same way bank locker rooms worked in obt2, if you were round for that. Communal storage areas where you can only see your own items. Basically a free hotel room. Nothing really decided on if you could respawn there, though I've always liked the idea. If that does come to pass then it would be the same as a hotel room.

The faction points I mentioned earlier would be a way of gaining rank, faction specific equipments and possibly unique upgrades - making it possible to earn stuff, gain exp and other things completely inside your faction.
--- End quote ---


That's a VERY GOOD news!!
IMO

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version