This all started with my idea of the "tag" quests.
It is basically an outline,i wont go into much detail in here,just posting my thoughts:
Repeatable quests:
-taxy quests (with outdoorsman requirements maybe),delivering npcs to different cities of their wish.
-food and drinks for the bartenders in every city,for XP
-medicine (stimpacks) for XP for doctors (with doctor requirements maybe)
-for brawlers we should have boxing matches
One time or chain quests (maybe even make an actual storyline for the game):
-quest dependent of steal level (you have to steal an item from an npc and bring to another)
-speech quests
-scientist quests
-scouting quests
-implants quests (quests that add different resistances levels)
Any of these can be turned into repeatable quests if the MODS desire it.
What made me do it:
-there are some skills in the game that little to no benefits,we can supplement that by making quests that depend on them.
Now for the community response
