fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 09:30:39 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Implementing El Bald Dude  (Read 4520 times)

gordulan

  • General Animosity
  • Offline
Implementing El Bald Dude
« on: September 16, 2010, 12:20:33 pm »

So, I've noticed the Bald dude is finished it would be pretty cool to implement it into FOnline. All my appreciation are belong to the guys who made it.

Link to the NMA thread: http://www.nma-fallout.com/forum/viewtopic.php?t=50355&start=340
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Schwartz

  • Killed by death.
  • Offline
Re: Implementing El Bald Dude
« Reply #1 on: September 16, 2010, 12:25:54 pm »

Yeah, he looks cool.
Logged


Stop always comparing Lemmy to God.
I mean...he's cool & stuff, but he's just not Lemmy.

runboy93

  • 'Insanity'
    • MyAnimelist Profile
  • Offline
Re: Implementing El Bald Dude
« Reply #2 on: September 16, 2010, 12:27:06 pm »

This looks great :D
Re: Implementing El Bald Dude
« Reply #3 on: September 16, 2010, 12:53:15 pm »

I can't wait to finally give in to male-pattern baldness.
Logged

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Implementing El Bald Dude
« Reply #4 on: September 16, 2010, 03:17:14 pm »

"If we got the power, let's use it"<-PK motto

why not, we got the matherials, we can implement this too as individual item
Logged
Re: Implementing El Bald Dude
« Reply #5 on: September 16, 2010, 03:25:57 pm »

why not, we got the matherials, we can implement this too as individual item

It could be officially introduced but not everyone'll like it, because, I don't know. People don't like good things, I guess.
Logged

DrapiChrust

  • . . . SAY CHEESE . . .
  • Offline
Re: Implementing El Bald Dude
« Reply #6 on: September 16, 2010, 05:56:23 pm »

bald dude finally finished? HELL YEAH!!  ;D

+1
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Implementing El Bald Dude
« Reply #7 on: September 17, 2010, 01:04:17 am »

It's considered to be looked at for implementation. :)

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Implementing El Bald Dude
« Reply #8 on: September 17, 2010, 01:11:48 am »

Well, it will be in the game some time for sure. Same as long hair has been introduced.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Implementing El Bald Dude
« Reply #9 on: September 17, 2010, 01:43:21 am »

So with implementation please tell me bald dude npcs will have full animations as well?  :D
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Implementing El Bald Dude
« Reply #10 on: September 17, 2010, 01:48:30 am »

Yes, they most probably will. (the ones that share the same armor types as the player character)

gordulan

  • General Animosity
  • Offline
Re: Implementing El Bald Dude
« Reply #11 on: September 17, 2010, 02:11:22 pm »

Solar, I'm gonna have to contradict you there...

Technically speaking, the bald dude NPCs will not have the complete animation set, unless the devs set the model to that one, therefore, trappers will still have orange pants, instead of the green ones, and besides.

It'll be quite awesome to swap the marauders from an Ian Model to LJ longhairdude models, as well as swapping out a few mercs for better skins (like blackdude sledgeman to MA Longhair... or some of the incomplete mercs...).

It really is up to the devs of how they're gonna implement The Blad Dude, because if they do it in the fashion that they implemented the longhairdude, you're not gonna have them trappers with RLs anytime at all since it will be player exclusive...

edit: take a look.
* I'm implying shitty compared to the special one.
Special, Uber Bald Dude (Mr. I'm-Awesome-Cause-I-Got-All-Anims)             Shitty* Ancient Trapper
                                                                                                                   

Big Difference, no?
« Last Edit: September 17, 2010, 03:13:11 pm by gordulan »
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Andr3aZ

  • Endless forum lurker
  • Offline
Re: Implementing El Bald Dude
« Reply #12 on: September 17, 2010, 02:44:01 pm »

finally i can have bald dude with a rocketlauncher and a metal armor blasting them floaters!

This is really great, cant wait to have it implemented  :D
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Implementing El Bald Dude
« Reply #13 on: September 17, 2010, 05:34:27 pm »

Gordulan, as I wrote:

Quote
(the ones that share the same armor types as the player character)


;)

This implies that only the ones with the armors and animations that the normal player dudes have the full animation set, not the baldie with the brown pants as you already said. ;)

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Implementing El Bald Dude
« Reply #14 on: September 19, 2010, 11:25:00 pm »

The "shitty ancient trapper" can use all weapons except big guns, miniguns and rocket launcher, as far as I remember. Maybe he can't use hammers as well.
Logged
Pages: [1] 2
 

Page created in 0.068 seconds with 21 queries.