Other > Suggestions
Buff shotguns
runboy93:
--- Quote from: LagMaster on September 15, 2010, 08:00:47 pm ---ideea: make shotgun and saw-off shotguns aimed bursts
--- End quote ---
Burst never be got aimed. Burst is reckless and powerful attack.
Solar:
--- Quote from: SantaFaust on September 15, 2010, 07:07:26 pm ---Nerfing fast shot isn't nessesary. You try to buffed small gunners and nerfing big gunners. Ok - but you do it wrong. Now 2 bursts is maximum with sg and bg. Now is 2 bursts from minigun vs. 2 bursts from assault rifle/combat shotgun/pancor etc. All you can do is nerfing jet. Now is possibile have maximum only 14 AP (10 AG=10AP + 2 action boy=12 AP + jet=14 AP). And thats all. burst from minigun needs minimum 5 AP before last wipe. 14 AP = 2 bursts.
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If I'd wanted to just buff small guns, I would have just buffed small guns. Fast Shot was made into a real trait, not a perk you can take on char creation. Eventually Fast Shor will be expanded to encompass more than the few pistols that it benefits at the moment and we will have a nice new char class.
Alpha strikes were nerfed. On purpose. Sure p90c and 10mm SMG are good in turn based - they also have a pistol range and don't enjoy similar advantages in RT (where most PvP occurs).
Badger:
--- Quote from: Solar on September 15, 2010, 09:50:49 pm ---If I'd wanted to just buff small guns, I would have just buffed small guns. Fast Shot was made into a real trait, not a perk you can take on char creation.
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I don't know, I'd say for small gun users it was a legitimate trait. Just not a great one. If you're trying to encourage people to go with single shot fast shotters, maybe make the AP reduction for single shots bigger, like -2AP.
Or rework one hander so that there's an AP bonus for pistols and an AP penalty for rifles and hey new character class.
Solar:
--- Quote ---like -2AP.
--- End quote ---
For rifles, thats exactly what I had in mind, just havent asked if its technically possible yet :P
For pistols the AP drop is enough already, doesn't need to go any further.
Eternauta:
When I first started to wander the wastes in search for weaker enemies to make some XP, I had a 10mm pistol and a (basic) shotgun. The reason: I wanted to use the pistol most of the time, but switch to shotgun if one of those raiders managed to get near.
The point is, I don't know if this happened to you, but my shotgun tended to do the same amount of damage than my 10mm pistol. And what is worse, burst mode seemed to do the same amount of damage than single mode most of the time. One could say that I should not complain about this, since both the 10mm and the shotgun can be crafted by a noob with no profession. But I was expecting to get something in change for just being able to load TWO freaking bullets in a shotgun. In other words, shotgun worked simply like a 10mm pistol with a two bullets magazine. Conclusion: shotgun was useless.
I think the shotgun needs to be more than this. One should need to care to avoid getting close to an enemy who's wielding one, even if its a basic one. I wouldn't be amused if some sucker shot me in the groin with his shotgun.
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