Other > Suggestions

Rework PVP

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Keldorn:
I have made friends (well internet friends in game).  It was also a fluke that Limbos and Arath decided to take pity on me and help me out, doesn't happen often at all.  I was more railing about TRUSTWORTHY people ya know.  As said in my previous post, those who are considered nice/trustworthy are referred to as "carebears"  We all know what happens to them.  Doesn't change the fact that trust is extremely rare.  Thanks to the mechanics now even Limbos and Arath hardly play along with most TGRT folks.

Hinkley currently does nothing to help eliminate full loot drop.  Last I checked, Hinkley doesn't provide loot..  Again, events and special areas that force full loot drop on would be a better idea than IMPOSING it on everyone.

Survival of the fittest??  You mean survival of the best twitch reflexes (hence the CoD reference) .  Or survival of the zergest.  Or survival of thsoe who have the most haxxorz and other dual log bullshits.  Building a solid character  is fine.  Its the mindless killing and looting that is the problem.  Good builds are easy.  Trusted friends and numbers, very different.  Hence my CS referrence.  They have an uncanny ability to just zerg down and destroy anything.

Again another CS reference.  If I wanted to roleplay a douchebag then yes I can continually kill other folks and take their shit. I can steal their cars and lootz (GTA reference).  I had the impression that OTHER playstyles were also encouraged.  I was rudely awakend for sure.

Risk is a strategic boardgame where people take turns, there is no twitch reflexes at all.  Also, its not Fallout.  Age Of Empires is a real time strategy game and yes twitch reflexes are involved in some extent along with micromanagement.  Again it is not Fallout.  So my question remians?  Why the hell do the devs want to make Fallout into a game where micromanagement and twitch reflexes rule the day??

Lastly I never said  PVP was griefing.   FLD is.


Surf:

--- Quote from: Keldorn on October 10, 2010, 11:57:16 pm ---Again another CS reference.  If I wanted to roleplay a douchebag then yes I can continually kill other folks and take their shit. I can steal their cars and lootz (GTA reference).  

--- End quote ---

If someone here really thinks that this is roleplaying then I can only pity them since they are horribly wrong. ;)

Keldorn:
Well thats the excuse for those who play as pkers/griefers/thieves.

Nyarla:
if there ıs a cooling period for crafting, then there must be a cooldown for pk.

when i was level 3 or 4 i encountered two pks near hub. there were at least 10 bluesuits (i was also a bluesuit myself) on the ground. they were hunting bluesuits (not for their 2 or 3 brahmin hides or 9mm mausers and 10-12 bullets, just for tha lulz) i was lucky that i spawned near exit grid and i escaped the scene. when i was trying to return hub, just after this encounter i encountered them again, i spawned almost next to them this time. and i was shot for 90 hps... they wouldn't be lurking and hunting bluesuits there, if they had to wait for cooldown after a few kills.

and encountering the same players two or three times in a row? what is the possibilty of this in real life? how stupid must someone be not to avoid the people he is running from? i mean you witness a murder and start to run, but then wtf, you realise you were running directly to the murderers? so, once you encounter a player on map, it must be impossible to encounter him in the same grid for 5 or more minutes.

and i still insist on changing npc and patrol reactions after a certain amount of pk. and once a player becomes a "criminal" their chance of encountering patrols must also raise and they mustn't be allowed in guarded towns.

borse:

--- Quote from: Keldorn on October 11, 2010, 12:26:10 am ---Well thats the excuse for those who play as pkers/griefers/thieves.

--- End quote ---

You obviously have some beef with the way this game is run. That's fine I guess but your references are totally irrelevant to fonline. Twitch reflex? This game is isometric and REALLY slow compared to CoD, Diablo 2, GTA. If you want really twitch reflex, play Diablo 2 pvp. As for stealing cars... you don't have to lockpick cars in GTA, furthermore, you don't drive the same way that you do in Fonline. In Fonline lockpicking is in the same realm as stealing, as it basically infringes other peoples security. FOnline may be similar to these games in some way or another but the way you describe it does the comparison NO justice. Honestly, the way you compare FOnline to CoD or GTA gives me every right to compare it to Risk for the use of GUNS turn based combat (yes if you didn't know, FOnline does have TB combat) and  and age of empires for resource management and of course top view micromanagement and use of guns. anyways, like you said:

--- Quote from: Keldorn on October 10, 2010, 11:57:16 pm ---
Risk is a strategic boardgame where people take turns, there is no twitch reflexes at all.  Also, its not Fallout.  Age Of Empires is a real time strategy game and yes twitch reflexes are involved in some extent along with micromanagement.  Again it is not Fallout.  So my question remians?  Why the hell do the devs want to make Fallout into a game where micromanagement and twitch reflexes rule the day??


--- End quote ---
By your logic, I can say the same thing about CoD and GTA. CoD is a FPS not an isometric RPG and therefore is NOT FOnline. GTA is a TPS involving free roam driving and is NOT FOnline. No one is saying you have to play if you don't like micromanagement or twitch reflexes. I personally love both of those aspects. To answer your question about devs wanting to make FOnline into a game about reflexes and micromanagement... It's their game, they make it the way they want to. You'll find posts with GM's stating this. They make this game on their own spare time so how they make it is up to them.
Is that unfair? possibly. IS being able to play a free multiplayer version of fallout fair? Umm fuck yea, and it's fucking awesome.

FLD is part of the game, read the forums, you'll find a part that says "FOnline doesn't have a save feature". Meaning, you risk it all when you take your items into the wastes. It's your own fault if you decide to run into a lawless desert with valuables by yourself. It's not like fallout 1, 2, tactics, or 3 where you can just load an autosave. If that's what you want, no one is stopping you from playing singleplayer.

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