Other > Suggestions
Rework PVP
avv:
--- Quote from: Eternauta on October 07, 2010, 03:27:29 am ---I strongly agree with this idea: this way they would not be changing the PvP system itself, but only NPCs' reaction. That's a smart thing and way better than PvP invitation and all that.
--- End quote ---
If reputation was added tomorrow and nothing else was changed, it wouldn't change much. Those who pk blindly are often fighting builds designed for fighting. They don't need to travel in safe cities or have anything to do with npcs. Such builds are backed up with trader/crafting builds that provide the fighters their items.
Even if every random pk got -10000 rep in every faction they might just get randomly killed by BoS, unity and patrols but that's it. It's not like those patrols would be assaulting their bases or appearing in their controlled towns or encounters.
So if alting was somehow cured, players wanted to play just one char and this char cannot randomly kill everyone if he wants to trade with npc traders. He could join in a faction that has shopkeepers and kill its enemies and this would be totally okay. If this npc faction was also the only place to craft certain hight tech gear, even better.
Cascinova:
--- Quote from: avv on October 07, 2010, 02:29:29 pm ---If reputation was added tomorrow and nothing else was changed, it wouldn't change much. Those who pk blindly are often fighting builds designed for fighting. They don't need to travel in safe cities or have anything to do with npcs. Such builds are backed up with trader/crafting builds that provide the fighters their items.
Even if every random pk got -10000 rep in every faction they might just get randomly killed by BoS, unity and patrols but that's it. It's not like those patrols would be assaulting their bases or appearing in their controlled towns or encounters.
So if alting was somehow cured, players wanted to play just one char and this char cannot randomly kill everyone if he wants to trade with npc traders. He could join in a faction that has shopkeepers and kill its enemies and this would be totally okay. If this npc faction was also the only place to craft certain hight tech gear, even better.
--- End quote ---
While I agree that they would be safe in their homes / bases, it would still discourage a lot of the Newb Pking. Admitedly my experience in this game is still as a newer player, but I don't think a lot of Pker's would want to fight every patrol they come across just to kill the occassional newb they can find. Even if they can take out entire patrols of NCR / Rangers / or whatever by themselves, it would just become annoying for them to constantly be attacked on site, at least for me it would be.
I find it pretty rediculous right now when I have a random encounter with Rangers and some brahman, and while trying to capture the brahmin another wastelander enters the ecounter, shoots me in the back, and loots my things all the while the Rangers stand there and do nothing.
Why would the rangers stand there an allow somoene to be slaughtered? I don't think so, for me it totally takes away from the Fallout atmosphere.
Even better would be if they automatically added a bounty on Pkers for each PK, this would discourage PKing even further, due to the fact that it would give other players a reason to kill said Pker for financial gain.
It wouldn't have to be a lot, but for each mindless PK the PKer would be racking up a bounty that would eventually make it worthwhile for others to want to collect on it.
As I stated already, as of now, the Game enourages anti social, bad behavior because there is very little discouragement not to do it. Alll it needs is a very tools to discourage it, but not make it impossible because obviously it should be possible.
Eternauta:
--- Quote from: avv on October 07, 2010, 02:29:29 pm ---If reputation was added tomorrow and nothing else was changed, it wouldn't change much. Those who pk blindly are often fighting builds designed for fighting. They don't need to travel in safe cities or have anything to do with npcs. Such builds are backed up with trader/crafting builds that provide the fighters their items.
--- End quote ---
You do have a point, but how would you change the PvP system?
--- Quote from: Cascinova on October 07, 2010, 06:34:55 pm ---Even better would be if they automatically added a bounty on Pkers for each PK, this would discourage PKing even further, due to the fact that it would give other players a reason to kill said Pker for financial gain.
It wouldn't have to be a lot, but for each mindless PK the PKer would be racking up a bounty that would eventually make it worthwhile for others to want to collect on it.
--- End quote ---
The idea is cool but there is a problem: a player kills another player and becomes a PK with a bounty on his head. Then A non PK player hunts down the PK, kills him, gets the caps... but becomes a PK because he just killed a player. A possible solution could be that you are not considered PK if you kill a player with a bounty on his head. And this could apply to other kinds of players and not only PK's (for example, thieves).
avv:
--- Quote from: Cascinova on October 07, 2010, 06:34:55 pm ---Admitedly my experience in this game is still as a newer player, but I don't think a lot of Pker's would want to fight every patrol they come across just to kill the occassional newb they can find. Even if they can take out entire patrols of NCR / Rangers / or whatever by themselves, it would just become annoying for them to constantly be attacked on site, at least for me it would be.
--- End quote ---
They could just run away from them. It's pretty easy to run away from encounters. They could also just leave ncr area and continue killing in northern towns where encounters aren't so bad.
--- Quote from: Cascinova on October 07, 2010, 06:34:55 pm ---I find it pretty rediculous right now when I have a random encounter with Rangers and some brahman, and while trying to capture the brahmin another wastelander enters the ecounter, shoots me in the back, and loots my things all the while the Rangers stand there and do nothing.
--- End quote ---
Even though I agree that Rangers should do something, this is also a case of "Why can't I defend myself?". Wouldn't it be a bit fairer if you had a chance to turn around and return fire instead of just dying instantly? Just because someone stumbled in your encounter and was located behind you randomly doesn't mean he deserves a kill. This is also about matter of how combat works in general.
--- Quote from: Eternauta on October 07, 2010, 07:29:19 pm ---You do have a point, but how would you change the PvP system?
--- End quote ---
Now that you ask lol. I'd make players more equal in terms of hitpoints, ap, chance to hit and field of view. Stats, skills and perks would only decide what you do, not how well you do it when it comes to influence towards other players. For example high sg skill would only provide you an option for profesion and some perks, not additional accuracy. Accuracy would mainly depend on distance, your equipment and how many aps you want to invest in aiming. Later we could add AC, darkness, movement and enviromental cover. This way achieving success in pvp is more dependent on your micromanagement skills and gaming experience rather than build. I'm not going to rant more but you should get the picture.
Eternauta:
--- Quote from: avv on October 07, 2010, 07:58:30 pm ---Now that you ask lol. I'd make players more equal in terms of hitpoints, ap, chance to hit and field of view. Stats, skills and perks would only decide what you do, not how well you do it when it comes to influence towards other players. For example high sg skill would only provide you an option for profesion and some perks, not additional accuracy. Accuracy would mainly depend on distance, your equipment and how many aps you want to invest in aiming. Later we could add AC, darkness, movement and enviromental cover. This way achieving success in pvp is more dependent on your micromanagement skills and gaming experience rather than build. I'm not going to rant more but you should get the picture.
--- End quote ---
What? you do know that goes against the whole idea of a Fallout character, right? or would that just work for PvP?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version