Other > Suggestions
Militia, once again
Pozzo:
I have a question :
Why Town Control ?
Towns should be used only for trading and roleplaying and we should not be able to capture them.
And why capture cities or areas ? Who would like to stay in a place when they know that someone saw them and they can be attacked at every moment. This is a post-apocalyptic world, if a gang take control of an area they make a basement (and we already have basements for caps). In a post-apocalyptic world, a gang just scavenge an area, take what they want, kill who they want and leave.
Usually a gang make a basement in some place. Then, depending on his behaviour, they attack everybody going in the around OR they are a civilized gang and people start to settle in the around and construct a "post-apocalyptic town".
EDIT : Hololasima stop criticizing and give solutions.
maszrum:
i really want to see townfights / faction wars
but be realistic, its hard to convice devs to change something in actual TC :)
Pozzo:
--- Quote ---but be realistic, its hard to convice devs to change something in actual TC
--- End quote ---
It is hard because they don't communicate. We don't know if they have another plan or if they need new ideas. We don't know nothing.
Hololasima:
My solution is simple in this case. Remove militia for a while and we will see.
We area Anti PKs and we really dont need them for our job...
DonGizmo:
Pozzo, i like your town control RP idea, but because you want roleplay in one city (and you are not able to hold the one current city for 24/7), other else cities are full of militia and one shot markers => nobody enters the city.
So it is important to support roleplay of one gang, if this means that most of cities on north are death?
You are here for a long time, i cant see any reason, why you should not choose one city you want to roleplay, with militia a and rest of cities will be wipe out of militia and current TC.. (and bring old TC back until domination will be ready).
Resume= roleplay of one gang is blocking gameplay for rest of players.
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