Other > Suggestions
Militia, once again
Solar:
Funny, the whole system was reworked in a couple of days, everyone was then told it would freeze for couple of months. Cut to a couple of months later and suddenly nothing ever happens with it? :P
I believe Militia has already been taken away from several (half?) of the cities and is just waiting for an update. Then there will be both Militia towns and non Militia towns and you can compare in real time.
I expect most work for PvP to go into either Domination Mode (basically a small team battle with controlled numbers) or Faction Scenarios (Basically exactly like the Arena, but with new maps, faction themed weapons and rewards at the end of them).
These things have several advantages over TC - Being away from populated areas, Controlling numbers so its not just a race to see who can have the most people online, etc ... so hopefully its easier to get right and they won't need to be remade many times.
Cha:
--- Quote from: Pozzo on September 13, 2010, 12:37:31 pm ---It is hard because they don't communicate. We don't know if they have another plan or if they need new ideas. We don't know nothing.
--- End quote ---
We perhaps dont know if they have or not new plans for TC/militia, but about pvp new feature/maps, they do communicate. We all know (or dont...) they are working on :
- crafting system wich may involve new combat zones (i'm really waitting for this),
- so called domination system with npc faction involving new approach of pvp.
About Militia in town :
- It allowed big raiders gang to "chat/murder/rob" with few people when others are away/do something else
- It allowed big non-raiders gangto protect/bring-justice-or-whatever-you-call-that with few people when others are away/do something else
Militia just help big gangs in "keeping town control zone under their" control when they are not many for do whatever they fucking want.
For smaller raider or non-raider gangs you can still have milions of location to have action if thats the issue :
- All "high quality" mines
- All town zones where militia cannot get trigger (shops, acces to mine entrance, etc...)
- New Reno
- "Pexing" Area
- All unguarded area (hopefully crafting zone "soon")
- Desert Around Cities
- Etc... (just be inspired)
So, i my opinion, dont remove militia.
About timewindow, i prefer to have possibility to take control at anytime so you never know when your ennemies gona strike.
But yeah, we could try to restict to 2/3 different time per day to try, and have a look to how it goes.
Edit: writted without Guismo and Solar response.
Crazy:
Well, only one problem for me: militia was perfect when the drugs were better, now, players are weaker, so you should remove between 5 and 10 max militia and it will be fine.
Pozzo:
--- Quote --- So it is important to support roleplay of one gang, if this means that most of cities on north are death?
--- End quote ---
Towns on north are empty because :
- They are unguarded
- There is too much towns in the game regarding on the number of players. So they prefer to go in guarded towns.
I suggest to leave the militia just like that until we have the new crafting system. If we change militia now maybe we will have to change again when the new crafting system will arrive.
Sarakin:
It will be hard, because they did what were they told to do - adding militia, TC area etc. and now were just not satisfied and still complaining.
Ive been thinking about this and I came up with an idea that might sound heretic, but can improve our gameplay here.
First, remove TC from cities, completely. Cities will have limited protection from guards, depending on the importance of the city. So towns like NCR are and will be crowded with guards, but towns like Den can be easily raided. Still every city will be considered more or less guarded. This can help to populate northern cities. PvP should concentrate in areas based on this suggestion http://fodev.net/forum/index.php?topic=6971.0.
Moreover Id like to see full usage of Hinkley. More filters (lvl cap, modes - capture the flag, free for all... ) and most importantly, more maps like copies of already existing cities, later we might add custom-made maps made by fonline community. So everyone can participate and lot of maps ensure high playability.
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