Other > Survival Guides / Game Help
Could someone help me with a good crafter build?
EricW:
I would like to make a purely crafting character one that can craft anything and everything but i'm not sure on how to go about doing that sorry i'm kind of a noob I started this like a week ago, thanks to anyone that can help.
farnak:
You can only have 4 profession levels in total
http://www.fo2238.fodev.net/wiki/Profession
EricW:
oh yeah sorry um I want him to be SG craft oriented what should I tag and stuff to attain that?
HertogJan:
2 options for S.P.E.C.I.A.L.
ST 4
PE 6
EN 6
CH 3
IN 10
AG 6
LK 6
This build requires 1 psycho and 1 nuka cola to get the 3rd profession.
ST 5
PE 6
EN 8
CH 3
IN 10
AG 8
LK 1
No drugs needed.
Both builds require the small frame trait.
Fast shot is nice with the 2nd build.
Good natured is normally a nice build, but it might just make the difference for the level you can get SG prof. 3 on.
Tagged skills: SG, science, repair
The 1st build allows you to get the 15% bonus in SG from the gunrunners.
If you get it, both builds can get the 3rd profession at level 7 and on top of that have science at 100 (requirement is 90) so you can make hq alloys.
After that it might be smart to get a few more levels to raise outdoorsman to at least 100.
You can also raise doctor and/or FA a bit, raise SG some more, repair so you have a repair guy, etc.
As for perks, that's up to you.
Play around a bit with the Character Planner and check the perks page on the wiki.
Keep in mind that getting SG3 at level 7 with no points in outdoors might be hard as hell as it requires the necessary traveling from NR to the Den to the raider's south base to where ever you have your caps to the raider's north base.
gordulan:
actually, the second one can as well, but good natured is a must, the end result will be a +5% net gain in SG skill if you go for the gunrunners quest, unless they changed it from "50% Lv1 3Cha" requirements...
Navigation
[0] Message Index
[#] Next page
Go to full version