Other > General Game Discussion
Kind of disappointing (Shop shooting)
Keldorn:
The problem with thievery is the pathetic gains but huge annoyance. Pickpockets in real lie are usually small time criminals/desperate folks who need pickpocket wallets for identity theft or just money for food. In the wasteland both of those needs are non-existant. The majority of folks ingame usually dont even carry good stuff on them or put it in thier hands.
So in the end being a thief plays no other role than just to grief, unless the devs implement a quest where the rewards for thieving make the skill worthwhile for other reasons besides the former.
HertogJan:
This is not about thievery, it's about lame people shooting people in shops.
One person shoots you and is killed by guards, his friend picks up whatever you're carrying.
It's lame, especially if people are preying on low(er) level blue suits.
Fortunately this alt of mine has 2x toughness and the Russian guy wasn't able to fire a 2nd burst.
Floodnik:
--- Quote from: Keldorn on October 19, 2010, 09:56:52 PM ---So in the end being a thief plays no other role than just to grief, unless the devs implement a quest where the rewards for thieving make the skill worthwhile for other reasons besides the former.
--- End quote ---
Wrong. When I was yet playing, I had a thief alt. And that made me rich. Of course I also used it to grief - planting dynamites in people's pockets. Also I had rules - I didn't steal from poor, like some do. I was angry when with my 1 lvl char 200 caps i got stolen from. Who the fuck cares for 200 caps? This was just lame. That's griefing indeed. But thieving is useful. When I manage to steal a fkin minigun or a sniper rifle, or tons of ammo... That is nice.
Swinglinered:
--- Quote from: Keldorn ---Didn'y you folks already know?? Fonline is totally all about roleplaying a super douchebag.
--- End quote ---
Unique selling point!
--- Quote ---loot tailored to certain builds.
--- End quote ---
I hate this "feature", loot should be what the loot would be for that type of area/enemy. I see a "game" reason why loot would be tailored to a character, but no "world" reason. You exist in the world, try to survive/pursue goals; the world shouldn't revolve around you.
--- Quote ---Better yet compare Fonline world to some third world country rife with constant despots and rebel militias. You think anyone is really happy there??
--- End quote ---
This is literally what the FO world would be like.
It's great.
@ OP
Guard AI does need improvement, but getting stuff back should be at a ransom of 20% value per character level (guards take a cut.)
No getting stuff back after lvl 5.
<5th lvl trading alts of course will appear, but they'll be easy to kill.
Also, must claim in 24 hrs (Game Time). Lost loot appears in stores (not as caps, or I would convert surplus items to caps by murdering accomplices, then barter for it).
Quest items always ransomable, in a gesture of peace towards carebears.
Also, Reputation penalties need reworking, including towns/factions posting bounties for some individuals.
and so on.
HertogJan:
Just a FYI:
This is currently going on in VC where 2 PK with 249 HP kill low level blue suits in stores and at the workbench.
1 blocks the door for guards, the other does the kills and picks up the loot.
2nd guy picks up the loot from the corpse of his friend.
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