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Bounty Hunting Ideas

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Ganado:

--- Quote from: LagMaster on September 11, 2010, 04:07:39 pm ---There is a bounty hunting system implemented in this game already.

--- End quote ---

No there isn't. The current system was abuse-able, so it's not been available for a long time.

sander:
Heh... it seems to me, that bh system will be unbalanced and abusable untill we have 1-life system (death is permanent). In any other way bh system will be either abuseable or too complicated.

kttdestroyer:

--- Quote from: sander on September 11, 2010, 09:35:47 pm ---Heh... it seems to me, that bh system will be unbalanced and abusable untill we have 1-life system (death is permanent). In any other way bh system will be either abuseable or too complicated.

--- End quote ---

Care to be more detailed with "abuseable" and "too complicated"?  ;)

I am still thinking about this and yet i have to find the abuseable part. About beign complicated, i dont agree. If you want to play as bounty hunter you register yourself (probobly even pay a fee, to get the license (meaning, to avoid spamming)), then contract giver searchs the list, the list can be sorted by amount of sucessfull jobs or by level, or faction starting letter (or whatever else that is of valuble information). For the player, its not really complicated, or how is it complicated if you think it is?

Regards

avv:

--- Quote from: kttdestroyer on September 11, 2010, 09:43:04 pm ---Care to be more detailed with "abuseable" and "too complicated"?  ;)
--- End quote ---

Abusable is easy to explain. As long as death means no harm, a hunted player could just strip himself of his valuable stuff and allow to be bounty hunted. Then he just spawns and nobody is after him anymore. Or he could simply make a deal with someone so that they share the bounty.

This system just won't work as long as death holds no penalty, or living long doesn't hold any benefit. Even if they did, we'd have to fix another issue: players can be killed very easily in this game. So you've got 2 problems waiting to be fixed if bounty hunting is going to be implemented. Bounty hunting is just a sub feature of the dynamics of living and dying.

kttdestroyer:
Well, thats the thing, the player decides who he sends out, only the character choosen by the player who sets bounty is able to get the reward. So, first the bounty hunter has to build up his reputation, by smaller contracts before he gets the bigger ones (unless someone wants to pay a lot money for a bounty hunter that is totally unkown, thats up to him?). I have hard time to believe that all contracts would be on a character from same faction, meaning, if one bounty hunter is to build up his rep, he has to hunt characters from diffrent factions. One time he might get this help you are talking about, but second time with contract on diffrent faction member not, and so his reputation will there stop unless he acually fullfit the contract by killing this target.

On bounty hunters profile you should be able to read his previous targets, if succeed/failed, what faction targets were in, and so on.

If there is still feeling of abuse ability then, there could be a value of carried items counted with targets death, however, all those items get destroyed if the one shooting is the assigned bounty hunter and replaced by a symbol that he then must return to the sheriff station. However this might turn problematic.

About the amount of cash for a bounty, well, i dont really think someone would want to put a lot money on someone death when death means not much in this game. So i bet this will mostly go around 500 - 1000 caps maybe. For a full time bounty hunter a lot of fun and some cash on the side. Maybe even set a "stop" at 5k or even 2k.

The multi bounty setting would not work i think, and they should be set as seperate contracts. A bounty hunter can have 3 ongoing contracts at time?

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