I think the devs got a bit too excited about the idea of a player driven economy. Sure, we now have one and we can see that people only really craft FN FALs and laser pistols.The idea of a player driven economy sounds great, but what's the advantage? I don't see why traders just can't always stock some items. Part of me thinks a player driven economy was only pursued to be able to say, "We have a player driven economy! Go us!". I don't see why it's actually preferable to the old style. The old style trader inventories made more sense. And I could buy my smokes.As for avv's 'hauling goods' idea, I think it could be quite interesting. Maybe not even done via bartering - every 20 bottles of booze you get you can 'sell' via dialogue to Orville Wright, and this would perhaps also help your reptuation with this faction. Obviously with a cooldown, otherwise we'll see reputation farming. You bastards'll farm anything if you get the chance.
- Trading nets you karma
If you want to make enemies, try to change something.
You bastards'll farm anything if you get the chance.