Other > Suggestions

Increase XP for basic crafting

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Badger:
4xp for making any item is pathetic. Stuff like sharpened poles, and the like. To reach level 2 I'd have to churn out 250 primitive tools. To get to level 2. That's overkill. I appreciate they're the most basic items, but I think it'd be a nice way to build up a little bit of cash and get a nice bit of experience points at the same time.

I don't think there's a real danger of people levelling up super fast grinding basic crafting. Especially not when you can get at least 80xp for avoiding encounters.

My suggestion:

At least 20xp for making any item. At the very minimum. That's fifty primitive tools. To get to level 2. Stuff like mausers, BB guns, 10mms, somewhere between 40-60. I think that's a reasonable reward that's not gamebreaking but not pitiful, either.

Izual:

--- Quote from: Badger on September 08, 2010, 10:43:57 pm ---Especially not when you can get at least 80xp for avoiding encounters.

--- End quote ---

Yes, that's a good point. Why one would have less experience with /gathering the resources/gathering the tools/meeting the requirements/going to the workbench/ than another player that just sits in front of his computer with outdoorsman tagged and clicking "Cancel" on encounters?

Agreein'.

Edit : That's also a major point with the alts problem. Powerbuilds can tag outdoorsman and get free experience, and still be death machines. Crafters don't get free experience and suck at fighting (against the powerbuilds, which are 80% of people in unguarded towns).

Anyway I don't see why someone would disagree with this suggestion.

GroeneAppel:
I don't understand why it was lowered anyway, it should be a main method to level up. Besides killing mutated molerats (when are those crit tables gonna be changed?)

Sius:

--- Quote from: GroeneAppel on September 08, 2010, 10:59:32 pm ---I don't understand why it was lowered anyway, it should be a main method to level up. Besides killing mutated molerats (when are those crit tables gonna be changed?)

--- End quote ---

Because whole crafting is the cancer of 2238. Crafting should always come as 2nd but here its "craft or die". Its crafting requirements that make half of the community impotent in combat because they have chosen to be good gunsmiths. The other half have alts for this job but they play with their main chars.

Whole character development is rotten and it needs some serious rethinking. The original fallouts should serve as great example how it should be done. You choose your primary skills but its possible even in the middle of the game to switch to something else OR boost your secondary skills through books/quests/training...

Surf:

--- Quote from: Sius on September 08, 2010, 11:28:51 pm ---Because whole crafting is the cancer of 2238.

--- End quote ---

I agree partly with your point, but leave such word-creations in your brain please.

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