Other > Suggestions

Actions shouldn't launch instantly in RT

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avv:
Don't you think it's rather silly that your well-aimed sniper shot is launcher instantly when you decide the target. After this you spend ~7 aps because it takes long to "aim". The way I see it, you should first wait for the action points to charge up in 7 aps and then you fire.

So I suggest that when you enter in combat mode or start moving, your action points will be zero. Everyone must first collect the action points before they can perform an attack. The weapons could vary, for example a minigun and flamer could start shooting at 2 aps and spend the remaining 5 aps firing the gun. So that your dude actually shoots the minigun for the time it takes to generate 5 aps and does damage all the time.

This would make combat much more interesting because right now it's just about having lots of aps to be able to cause as much damage as possible in the beginning of the encounter.

Basically this way combat would have much more dimensions and potential for more interesting options in future. For example a player could launch the attack even when it was charging, but it would be delivered with worse accuracy.

Crazy:
This would made the game horibly slow I think. Also, what if your target go out of range before the end of ap regen for your weapon? Something that need less AP could just go out, shot, and go in without any risk.

avv:

--- Quote from: Crazy on September 06, 2010, 06:06:11 pm ---This would made the game horibly slow I think. Also, what if your target go out of range before the end of ap regen for your weapon? Something that need less AP could just go out, shot, and go in without any risk.

--- End quote ---

You must mean sniper shots, well you don't just get to shoot anyone in the head with sniper if he sees you aiming him. Better aim somewhere less ap demanding area. Besides you could be able to release the shot any time but with less accuracy. That would demonstrate a hazy aiming. To get perfect shots snipers would have to resort to stealth and flanking. And I don't mean goddamn pressing sneak button and being invisible but unexpected firing angles and situational awerness.

First of all, aps could regen faster. They regen too slowly even now, especially for low agi builds which is unfair. Everyone should be able to prepare aiming at direction they choose. You just select a prepare aim action and choose a direction, you spend the aps required to aim with that and anyone who crosses into that chosen direction gets shot faster because you already spent the aps to aim. Differend guns could have varying size of aiming sector. Snipers would have narrow aiming sector because it is scoped, shotgun had wider but less range of course.

Vindict:
great suggestions, it would make combat much more interesting and realistic

+1

Haraldx:
Don't know. It seems pretty lame - you want to make a shot to a thief but you have to wait 4 seconds because of this system. I don't really want it.

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