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2238 is simulator of waiting

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Trokanis:
Thanks for the updates Devs.  I can't wait to see how things turn out after a little more polishing.  Right now it's a little rough on small groups, but I read serious advancements in that area.  At least you seem to be looking into it  ;)

Ghosthack:

--- Quote from: Hololasima on September 04, 2010, 02:45:14 PM ---"Feel that i am a Wastelander"

Oh come on people  ::)

--- End quote ---

I didn't get a reply yet, I'm curious.


--- Quote from: Ghosthack on September 04, 2010, 12:27:24 PM ---You're saying that it is "still" about waiting, you imply that this was always the case?

What was so fun in 2nd era?

I don't believe this game is only about waiting, although there is of course elements of it, for obvious reasons. Crafting without cooldown is bad. Fast travel is bad for balance and makes cars worthless.

--- End quote ---

Crazy:

--- Quote from: Solar on September 04, 2010, 02:03:08 PM ---Quests rewards were always pretty random, but were so easy that their level of xp was fine. Perhaps they need increasing, perhaps the extra quests we should have from the competition winners will make it so there doesn't need to be quite so much travelling because all regions will have a decent amount of quests. But its really not the end of the world at the moment, we all know levelling is very easy and fast currently.

--- End quote ---

Well leveling is easy en fast, that's right, but not because of quest... Why almost noone do much quest? Because apart for the 2 first levels, the reward is such useless that is far more easier and effective to just go kill mobs. If quest had a great reward (even with difficulty, as long as its not too risky and time expansive, or go kill centaur will still be the better way) player would obviously do more quests.

Trokanis:

--- Quote from: Solar on September 04, 2010, 02:03:08 PM ---

Quests rewards were always pretty random, but were so easy that their level of xp was fine. Perhaps they need increasing, perhaps the extra quests we should have from the competition winners will make it so there doesn't need to be quite so much travelling because all regions will have a decent amount of quests. But its really not the end of the world at the moment, we all know levelling is very easy and fast currently.



--- End quote ---

I really can't say it's fast or very easy.  I'm still getting my tail kicked, running in pairs with a pal, trying to quest, hunt bahmin and stay the hell away from Pk'n noobs.  And after 4+ hours a day since wipe.  Level 5 YAY!!!  No money to speak of, one tent, 2 guns, no ammo, or armor.  Why?  Constant death from everything, pk's, good mobs, being dropped into the middle of several different raider/rogue fire fights, WITH Outdoorsman not giving us a chance to avoid. 97% of these were in the NCR Junktown Hub area, and in the relative straight lines between them, this wasn't Wasteland hopping.

 Just because a few people managed to plow through and lvl a ton, please don't assume everyone can.

avv:

--- Quote from: Solar on September 04, 2010, 02:03:08 PM ---Grease guns require 1 trip to a guarded mine, 1 trip to ruins for junk and to cut a tree. You can make 1 in 20 mins and if you have the resources ready you can craft 4 in a row.
--- End quote ---

Yes yes it's balanced and all but it's not fun. Running back and forth in places isn't particularly exciting. It wouldn't matter if grease gun's cooldown was ten hours if the process of making it wasn't so tedious. That's why unsafe mines and crafting places provide more excitement, when you finally get the mats/equipments and get out alive you feel like you've earned the stuff. Unsafe gathering and crafting locations have their problems but they have potential for fun. Safe gathering and crafting do not have this potential.

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